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* Changed sky rendering to GalLaG19242021-11-193-25/+19
* Optimized entities renderingLaG19242021-11-183-18/+13
* Added disconnect messagesLaG19242021-07-051-0/+11
* Fixed shader error on MacOSLaG19242021-07-051-1/+1
* Merge pull request #66 from LaG1924/ftr/more-rmluiLaG19242021-07-049-3/+204
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| * Added basic ChatLaG19242021-07-044-1/+128
| * Added Respawn screenLaG19242021-07-033-0/+37
| * Added Loading screenLaG19242021-07-023-0/+21
| * Added more debug valuesLaG19242021-06-292-2/+18
* | Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
* | Compacted vertices formatLaG19242021-06-281-4/+4
* | Embed UV to vertex dataLaG19242021-06-282-30/+10
* | More compact faces vertecies formatLaG19242021-06-281-1/+1
* | Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
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* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Minor changes to Ui scriptsLaG19242021-06-224-8/+44
* Added Settings UILaG19242021-06-227-28/+294
* Added game menusLaG19242021-06-198-54/+232
* Implemented RmlFileInterfaceLaG19242021-06-183-2/+129
* Improved RmlUi integrationLaG19242021-06-133-3/+6
* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* Support for non-overworld dimensionsLaG19242020-07-272-3/+7
* Completely removed hardcoded list of blockstatesLaG19242019-05-201-0/+491
* Implemented block-apiLaG19242019-05-192-4/+27
* Implemented lua's "require" for AMLaG19242019-05-192-0/+5
* Implemented GameState lua-apiLaG19242019-05-191-3/+9
* Implemented more scripting APIsLaG19242019-05-181-2/+15
* Refactored lua-apiLaG19242019-04-211-4/+9
* Minor lua-api improvementLaG19242019-04-212-1/+12
* Added lua-supportLaG19242019-04-211-0/+1
* More advanced textures animation supportLaG19242019-01-272-4/+13
* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243
* Workaround for liquidsLaG19242018-08-094-0/+22
* Added ERROR-textureLaG19242018-08-052-0/+6