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ftr/better-water
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Minecraft:JE in C++
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2021-11-27
Added ShaderParametersBuffer to GalOgl
LaG1924
1
-1
/
+4
2021-11-21
Added PostProcess class
LaG1924
1
-0
/
+11
2021-11-21
Added gbuffer visualization
LaG1924
1
-4
/
+26
2021-11-21
Moved face lighting to lighting pass
LaG1924
4
-27
/
+46
2021-11-21
Added normals to faces
LaG1924
3
-8
/
+12
2021-11-21
Added Gbuffer
LaG1924
3
-4
/
+33
2021-11-19
Changed sky rendering to Gal
LaG1924
3
-25
/
+19
2021-11-18
Optimized entities rendering
LaG1924
3
-18
/
+13
2021-07-05
Fixed shader error on MacOS
LaG1924
1
-1
/
+1
2021-06-29
Tint calculation moved to vertex shader
LaG1924
2
-36
/
+7
2021-06-28
Compacted vertices format
LaG1924
1
-4
/
+4
2021-06-28
Embed UV to vertex data
LaG1924
2
-30
/
+10
2021-06-28
More compact faces vertecies format
LaG1924
1
-1
/
+1
2021-06-27
Moved block face model matrix transformation to CPU
LaG1924
1
-6
/
+3
2021-06-24
Shader optimization, removed unused argument from GetBlockInfo function
UIS
1
-5
/
+3
2021-06-13
Improved RmlUi integration
LaG1924
3
-3
/
+6
2021-06-13
Implemented basic RmlUi integration
LaG1924
5
-0
/
+62
2021-06-07
Fixed MacOS OpenGL errors
LaG1924
3
-5
/
+10
2019-01-27
More advanced textures animation support
LaG1924
2
-4
/
+13
2019-01-26
Removed previous implementation of Shader
LaG1924
12
-0
/
+243