Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added Gbuffer | LaG1924 | 2021-11-21 | 1 | -0/+11 |
* | Changed sky rendering to Gal | LaG1924 | 2021-11-19 | 1 | -11/+7 |
* | Optimized entities rendering | LaG1924 | 2021-11-18 | 1 | -10/+7 |
* | Fixed shader error on MacOS | LaG1924 | 2021-07-05 | 1 | -1/+1 |
* | Tint calculation moved to vertex shader | LaG1924 | 2021-06-29 | 1 | -3/+5 |
* | Compacted vertices format | LaG1924 | 2021-06-28 | 1 | -4/+4 |
* | Embed UV to vertex data | LaG1924 | 2021-06-28 | 1 | -28/+9 |
* | More compact faces vertecies format | LaG1924 | 2021-06-28 | 1 | -1/+1 |
* | Moved block face model matrix transformation to CPU | LaG1924 | 2021-06-27 | 1 | -6/+3 |
* | Shader optimization, removed unused argument from GetBlockInfo function | UIS | 2021-06-24 | 1 | -5/+3 |
* | Improved RmlUi integration | LaG1924 | 2021-06-13 | 1 | -3/+4 |
* | Implemented basic RmlUi integration | LaG1924 | 2021-06-13 | 1 | -0/+21 |
* | More advanced textures animation support | LaG1924 | 2019-01-27 | 1 | -3/+11 |
* | Removed previous implementation of Shader | LaG1924 | 2019-01-26 | 4 | -0/+82 |