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Minecraft:JE in C++
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2021-11-27
Added ShaderParametersBuffer to GalOgl
LaG1924
1
-1
/
+4
2021-11-21
Added PostProcess class
LaG1924
1
-0
/
+11
2021-11-21
Moved face lighting to lighting pass
LaG1924
1
-13
/
+11
2021-11-21
Added normals to faces
LaG1924
1
-6
/
+9
2021-11-21
Added Gbuffer
LaG1924
1
-0
/
+11
2021-11-19
Changed sky rendering to Gal
LaG1924
1
-11
/
+7
2021-11-18
Optimized entities rendering
LaG1924
1
-10
/
+7
2021-07-05
Fixed shader error on MacOS
LaG1924
1
-1
/
+1
2021-06-29
Tint calculation moved to vertex shader
LaG1924
1
-3
/
+5
2021-06-28
Compacted vertices format
LaG1924
1
-4
/
+4
2021-06-28
Embed UV to vertex data
LaG1924
1
-28
/
+9
2021-06-28
More compact faces vertecies format
LaG1924
1
-1
/
+1
2021-06-27
Moved block face model matrix transformation to CPU
LaG1924
1
-6
/
+3
2021-06-24
Shader optimization, removed unused argument from GetBlockInfo function
UIS
1
-5
/
+3
2021-06-13
Improved RmlUi integration
LaG1924
1
-3
/
+4
2021-06-13
Implemented basic RmlUi integration
LaG1924
1
-0
/
+21
2019-01-27
More advanced textures animation support
LaG1924
1
-3
/
+11
2019-01-26
Removed previous implementation of Shader
LaG1924
4
-0
/
+82