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* Added AO maskLaG19242021-12-183-3/+6
* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
* Optimized GBuffer sizeLaG19242021-12-117-22/+28
* Removed unnecessary framebuffers copyingLaG19242021-12-081-0/+0
* Added more SSAO settingsLaG19242021-12-071-1/+4
* Fixed SSAO normalsLaG19242021-12-073-4/+6
* Added optional forward renderingLaG19242021-12-073-0/+114
* Minor shader optimizationLaG19242021-12-053-4/+3
* Added Ambient occlusion options parameterLaG19242021-12-051-1/+4
* Added SSAO blurLaG19242021-12-052-1/+24
* Added SSAOLaG19242021-12-045-10/+93
* Added gamma correctionLaG19242021-11-282-9/+16
* Changed shaders to use SPBLaG19242021-11-277-26/+40
* Added gbuffer visualizationLaG19242021-11-211-4/+26
* Moved face lighting to lighting passLaG19242021-11-213-14/+35
* Added normals to facesLaG19242021-11-212-2/+3
* Added GbufferLaG19242021-11-212-4/+22
* Changed sky rendering to GalLaG19242021-11-191-12/+11
* Optimized entities renderingLaG19242021-11-181-6/+5
* Tint calculation moved to vertex shaderLaG19242021-06-291-33/+2
* Embed UV to vertex dataLaG19242021-06-281-2/+1
* Implemented basic RmlUi integrationLaG19242021-06-132-0/+26
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* Removed previous implementation of ShaderLaG19242019-01-264-0/+119