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ftr/better-water
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Minecraft:JE in C++
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2021-12-18
Added AO mask
LaG1924
3
-3
/
+6
2021-12-11
Fixed SSAO low occlusion factor
LaG1924
1
-1
/
+1
2021-12-11
More optimization to GBuffer size
LaG1924
4
-14
/
+6
2021-12-11
Optimized GBuffer size
LaG1924
7
-22
/
+28
2021-12-08
Removed unnecessary framebuffers copying
LaG1924
1
-0
/
+0
2021-12-07
Added more SSAO settings
LaG1924
1
-1
/
+4
2021-12-07
Fixed SSAO normals
LaG1924
3
-4
/
+6
2021-12-07
Added optional forward rendering
LaG1924
3
-0
/
+114
2021-12-05
Minor shader optimization
LaG1924
3
-4
/
+3
2021-12-05
Added Ambient occlusion options parameter
LaG1924
1
-1
/
+4
2021-12-05
Added SSAO blur
LaG1924
2
-1
/
+24
2021-12-04
Added SSAO
LaG1924
5
-10
/
+93
2021-11-28
Added gamma correction
LaG1924
2
-9
/
+16
2021-11-27
Changed shaders to use SPB
LaG1924
7
-26
/
+40
2021-11-21
Added gbuffer visualization
LaG1924
1
-4
/
+26
2021-11-21
Moved face lighting to lighting pass
LaG1924
3
-14
/
+35
2021-11-21
Added normals to faces
LaG1924
2
-2
/
+3
2021-11-21
Added Gbuffer
LaG1924
2
-4
/
+22
2021-11-19
Changed sky rendering to Gal
LaG1924
1
-12
/
+11
2021-11-18
Optimized entities rendering
LaG1924
1
-6
/
+5
2021-06-29
Tint calculation moved to vertex shader
LaG1924
1
-33
/
+2
2021-06-28
Embed UV to vertex data
LaG1924
1
-2
/
+1
2021-06-13
Implemented basic RmlUi integration
LaG1924
2
-0
/
+26
2021-06-07
Fixed MacOS OpenGL errors
LaG1924
3
-5
/
+10
2019-01-26
Removed previous implementation of Shader
LaG1924
4
-0
/
+119