diff options
Diffstat (limited to '')
-rw-r--r-- | src/Plugin.cpp | 4 | ||||
-rw-r--r-- | src/Plugin.hpp | 3 | ||||
-rw-r--r-- | src/Render.cpp | 46 | ||||
-rw-r--r-- | src/Rml.cpp | 6 |
4 files changed, 57 insertions, 2 deletions
diff --git a/src/Plugin.cpp b/src/Plugin.cpp index 83e9bdd..d7a9820 100644 --- a/src/Plugin.cpp +++ b/src/Plugin.cpp @@ -214,6 +214,10 @@ void PluginSystem::Init() { apiTable["RegisterDimension"] = PluginApi::RegisterDimension; } +lua_State* PluginSystem::GetLuaState() { + return lua.lua_state(); +} + void PluginSystem::Execute(const std::string &luaCode, bool except) { OPTICK_EVENT(); try { diff --git a/src/Plugin.hpp b/src/Plugin.hpp index a849f5c..7af27a4 100644 --- a/src/Plugin.hpp +++ b/src/Plugin.hpp @@ -5,10 +5,13 @@ #include "Vector.hpp" class BlockInfo; +struct lua_State; namespace PluginSystem { void Init(); + lua_State* GetLuaState(); + void Execute(const std::string &luaCode, bool except = false); void CallOnChangeState(std::string newState); diff --git a/src/Render.cpp b/src/Render.cpp index 0f04992..48bbadd 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -3,6 +3,7 @@ #include <easylogging++.h> #include <optick.h> #include <RmlUi/Core.h> +#include <RmlUi/Lua.h> #include "Shader.hpp" #include "AssetManager.hpp" @@ -276,6 +277,13 @@ void Render::HandleEvents() { case SDL_SCANCODE_SLASH: case SDL_SCANCODE_T: { + auto state = GetState(); + if (state == State::Playing) { + SetState(State::Chat); + } + else if (state == State::Chat) { + SetState(State::Playing); + } break; } @@ -287,14 +295,50 @@ void Render::HandleEvents() { } case SDL_MOUSEMOTION: { + if (isMouseCaptured) { + double deltaX = event.motion.xrel; + double deltaY = event.motion.yrel; + deltaX *= sensetivity; + deltaY *= sensetivity * -1; + PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY)); + } else { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + rmlContext->ProcessMouseMove(mouseX, mouseY, 0); + } break; } case SDL_MOUSEBUTTONDOWN: { + if (isMouseCaptured) { + if (event.button.button == SDL_BUTTON_LEFT) + PUSH_EVENT("LmbPressed", 0); + else if (event.button.button == SDL_BUTTON_RIGHT) + PUSH_EVENT("RmbPressed", 0); + } else { + if (event.button.button == SDL_BUTTON_MIDDLE) + event.button.button = SDL_BUTTON_RIGHT; + else if (event.button.button == SDL_BUTTON_RIGHT) + event.button.button = SDL_BUTTON_MIDDLE; + rmlContext->ProcessMouseButtonDown(event.button.button - 1, 0); + } + break; } case SDL_MOUSEBUTTONUP: { + if (isMouseCaptured) { + if (event.button.button == SDL_BUTTON_LEFT) + PUSH_EVENT("LmbReleased", 0); + else if (event.button.button == SDL_BUTTON_RIGHT) + PUSH_EVENT("RmbReleased", 0); + } else { + if (event.button.button == SDL_BUTTON_MIDDLE) + event.button.button = SDL_BUTTON_RIGHT; + else if (event.button.button == SDL_BUTTON_RIGHT) + event.button.button = SDL_BUTTON_MIDDLE; + rmlContext->ProcessMouseButtonUp(event.button.button - 1, 0); + } break; } @@ -437,6 +481,8 @@ void Render::InitRml() { if (!Rml::Initialise()) LOG(WARNING) << "Rml not initialized"; + Rml::Lua::Initialise(PluginSystem::GetLuaState()); + rmlContext = Rml::CreateContext("default", Rml::Vector2i(renderState.WindowWidth, renderState.WindowHeight)); if (!Rml::LoadFontFace("OpenSans-Regular.ttf")) diff --git a/src/Rml.cpp b/src/Rml.cpp index 7987121..bcdca0c 100644 --- a/src/Rml.cpp +++ b/src/Rml.cpp @@ -84,10 +84,12 @@ RmlRenderInterface::~RmlRenderInterface() { void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) { if (texture) { AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); glBindTexture(GL_TEXTURE_2D, texture); - } - else + } else { AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); + AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); + } glCheckError(); glBindVertexArray(Vao); |