diff options
Diffstat (limited to '')
-rw-r--r-- | src/utility/Vector.hpp | 215 |
1 files changed, 110 insertions, 105 deletions
diff --git a/src/utility/Vector.hpp b/src/utility/Vector.hpp index 7b34ac3..9d6c1be 100644 --- a/src/utility/Vector.hpp +++ b/src/utility/Vector.hpp @@ -1,117 +1,122 @@ #pragma once +#include <glm/vec3.hpp> #include <ostream> #include <cmath> #include <tuple> template<class T> class Vector3 { - T x, y, z; + T x, y, z; public: - Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} - - Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} - - ~Vector3() = default; - - void SetX(T X) { x = X; } - - void SetY(T Y) { y = Y; } - - void setZ(T Z) { z = Z; } - - T GetX() const { return x; } - - T GetY() const { return y; } - - T GetZ() const { return z; } - - double GetDistance() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } - - void swap(Vector3 &rhs){ - std::swap(x,rhs.x); - std::swap(y,rhs.y); - std::swap(z,rhs.z); - } - - Vector3 &operator=(Vector3 rhs) { - rhs.swap(*this); - return *this; - } - - Vector3 operator*(T rhs) const { - return Vector3<T>( - x * rhs, - y * rhs, - z * rhs - ); - } - - Vector3 operator/(T rhs) const { - return Vector3<T>( - x / rhs, - y / rhs, - z / rhs - ); - } - - Vector3 operator+(const Vector3 &rhs) const { - return Vector3<T>( - x + rhs.x, - y + rhs.y, - z + rhs.z - ); - } - - Vector3 operator-(const Vector3 &rhs) const { - return Vector3<T>( - x - rhs.x, - y - rhs.y, - z - rhs.z - ); - } - - Vector3 operator*(const Vector3 &rhs) const { - return Vector3<T>( - x * rhs.x, - y * rhs.y, - z * rhs.z - ); - } - - Vector3 operator/(const Vector3 &rhs) const { - return Vector3<T>( - x / rhs.x, - y / rhs.y, - z / rhs.z - ); - } - - bool operator==(const Vector3 &rhs) const { - return (x == rhs.x && y == rhs.y && z == rhs.z); - } - - bool operator!=(const Vector3 &rhs) const { - return !(*this == rhs); - } - - bool operator<(const Vector3 &rhs) const { - //return (x < rhs.x || y < rhs.y ||z z < rhs.z); - /*if (x < rhs.x) - return true; - else if (z < rhs.z) - return true; - else if (y < rhs.y) - return true; - return false;*/ - return std::tie(x,y,z)<std::tie(rhs.x,rhs.y,rhs.z); - } - - - friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { - os << vector3.x << ", " << vector3.y << ", " << vector3.z; - return os; - } + Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} + + Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} + + ~Vector3() = default; + + void SetX(T X) { x = X; } + + void SetY(T Y) { y = Y; } + + void SetZ(T Z) { z = Z; } + + T GetX() const { return x; } + + T GetY() const { return y; } + + T GetZ() const { return z; } + + double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } + + operator glm::vec3() const { + return glm::vec3(x, y, z); + } + + void swap(Vector3 &rhs) { + std::swap(x, rhs.x); + std::swap(y, rhs.y); + std::swap(z, rhs.z); + } + + Vector3 &operator=(Vector3 rhs) { + rhs.swap(*this); + return *this; + } + + Vector3 operator*(T rhs) const { + return Vector3<T>( + x * rhs, + y * rhs, + z * rhs + ); + } + + Vector3 operator/(T rhs) const { + return Vector3<T>( + x / rhs, + y / rhs, + z / rhs + ); + } + + Vector3 operator+(const Vector3 &rhs) const { + return Vector3<T>( + x + rhs.x, + y + rhs.y, + z + rhs.z + ); + } + + Vector3 operator-(const Vector3 &rhs) const { + return Vector3<T>( + x - rhs.x, + y - rhs.y, + z - rhs.z + ); + } + + Vector3 operator*(const Vector3 &rhs) const { + return Vector3<T>( + x * rhs.x, + y * rhs.y, + z * rhs.z + ); + } + + Vector3 operator/(const Vector3 &rhs) const { + return Vector3<T>( + x / rhs.x, + y / rhs.y, + z / rhs.z + ); + } + + bool operator==(const Vector3 &rhs) const { + return (x == rhs.x && y == rhs.y && z == rhs.z); + } + + bool operator!=(const Vector3 &rhs) const { + return !(*this == rhs); + } + + bool operator<(const Vector3 &rhs) const { + //return (x < rhs.x || y < rhs.y ||z z < rhs.z); + /*if (x < rhs.x) + return true; + else if (z < rhs.z) + return true; + else if (y < rhs.y) + return true; + return false;*/ + return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z); + } + + + friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { + os << vector3.x << ", " << vector3.y << ", " << vector3.z; + return os; + } }; typedef Vector3<double> VectorF; |