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Diffstat (limited to 'src/imgui_impl_sdl_gl3.h')
-rw-r--r-- | src/imgui_impl_sdl_gl3.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/imgui_impl_sdl_gl3.h b/src/imgui_impl_sdl_gl3.h new file mode 100644 index 0000000..99abd40 --- /dev/null +++ b/src/imgui_impl_sdl_gl3.h @@ -0,0 +1,19 @@ +// ImGui SDL2 binding with OpenGL3 +// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). +// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +struct SDL_Window; +typedef union SDL_Event SDL_Event; + +IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window); +IMGUI_API void ImGui_ImplSdlGL3_Shutdown(); +IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window); +IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects(); +IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects(); |