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-rw-r--r--src/Rml.cpp134
1 files changed, 58 insertions, 76 deletions
diff --git a/src/Rml.cpp b/src/Rml.cpp
index 4f5c0b9..d886377 100644
--- a/src/Rml.cpp
+++ b/src/Rml.cpp
@@ -3,7 +3,6 @@
#include <easylogging++.h>
#include "AssetManager.hpp"
-#include "Shader.hpp"
#include "Utility.hpp"
double RmlSystemInterface::GetElapsedTime() {
@@ -46,110 +45,103 @@ void RmlSystemInterface::GetClipboardText(Rml::String& text) {
}
RmlRenderInterface::RmlRenderInterface(RenderState& renderState) {
- auto gal = Gal::GetImplementation();
- auto pipelineConfig = gal->CreatePipelineConfig();
- pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
- pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
- pipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
-
- auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml");
- std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml");
- std::string pixelSource((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
- pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource));
- pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource));
+ std::string vertexSource, pixelSource, texPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml");
+ vertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- auto vertBuffBind = pipelineConfig->BindVertexBuffer({
- {"pos", Gal::Type::Vec2},
- {"color", Gal::Type::Vec4u8},
- {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away
- });
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml");
+ pixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
- auto indexBuffBind = pipelineConfig->BindIndexBuffer();
+ auto texPixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex");
+ texPixelSource = std::string((char*)texPixelAsset->data.data(), (char*)texPixelAsset->data.data() + texPixelAsset->data.size());
+ }
- pipeline = gal->BuildPipeline(pipelineConfig);
+ auto gal = Gal::GetImplementation();
vertexBuffer = gal->CreateBuffer();
-
indexBuffer = gal->CreateBuffer();
- pipelineInstance = pipeline->CreateInstance({
- {vertBuffBind, vertexBuffer},
- {indexBuffBind, indexBuffer},
- });
-
- glCheckError();
+ {
+ auto pipelineConfig = gal->CreatePipelineConfig();
+ pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
+ pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
+ pipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
+ pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertexSource));
+ pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource));
- auto texturePipelineConfig = gal->CreatePipelineConfig();
- texturePipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
- texturePipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
- texturePipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32);
- texturePipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
+ auto vertBuffBind = pipelineConfig->BindVertexBuffer({
+ {"pos", Gal::Type::Vec2},
+ {"color", Gal::Type::Vec4u8},
+ {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away
+ });
- auto texturePixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex");
- std::string texturePixelSource((char*)texturePixelAsset->data.data(), (char*)texturePixelAsset->data.data() + texturePixelAsset->data.size());
- texturePipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource));
- texturePipelineConfig->SetPixelShader(gal->LoadPixelShader(texturePixelSource));
+ auto indexBuffBind = pipelineConfig->BindIndexBuffer();
- auto texVertBuffBind = texturePipelineConfig->BindVertexBuffer({
- {"pos", Gal::Type::Vec2},
- {"color", Gal::Type::Vec4u8},
- {"tex_coord", Gal::Type::Vec2},
- });
+ pipeline = gal->BuildPipeline(pipelineConfig);
- auto texIndexBuffBind = texturePipelineConfig->BindIndexBuffer();
-
- texPipeline = gal->BuildPipeline(texturePipelineConfig);
+ pipelineInstance = pipeline->CreateInstance({
+ {vertBuffBind, vertexBuffer},
+ {indexBuffBind, indexBuffer},
+ });
+ }
+
+ {
+ auto texPipelineConfig = gal->CreatePipelineConfig();
+ texPipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
+ texPipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
+ texPipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32);
+ texPipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
+ texPipelineConfig->SetVertexShader(gal->LoadVertexShader(vertexSource));
+ texPipelineConfig->SetPixelShader(gal->LoadPixelShader(texPixelSource));
+
+ auto texVertBuffBind = texPipelineConfig->BindVertexBuffer({
+ {"pos", Gal::Type::Vec2},
+ {"color", Gal::Type::Vec4u8},
+ {"tex_coord", Gal::Type::Vec2},
+ });
+
+ auto texIndexBuffBind = texPipelineConfig->BindIndexBuffer();
+
+ texPipeline = gal->BuildPipeline(texPipelineConfig);
+
+ texPipelineInstance = texPipeline->CreateInstance({
+ {texVertBuffBind, vertexBuffer},
+ {texIndexBuffBind, indexBuffer},
+ });
+ }
- texPipelineInstance = texPipeline->CreateInstance({
- {texVertBuffBind, vertexBuffer},
- {texIndexBuffBind, indexBuffer},
- });
- glCheckError();
+
}
RmlRenderInterface::~RmlRenderInterface() {
- glCheckError();
}
void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) {
indexBuffer->SetData({ reinterpret_cast<std::byte*>(indices), reinterpret_cast<std::byte*>(indices + num_indices) });
vertexBuffer->SetData({ reinterpret_cast<std::byte*>(vertices), reinterpret_cast<std::byte*>(vertices + num_vertices) });
- glCheckError();
auto tex = textures.find(texture);
if (tex != textures.end()) {
texPipeline->Activate();
- glCheckError();
texPipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y));
- glCheckError();
texPipeline->SetDynamicTexture("fontTexture", tex->second);
- glCheckError();
texPipelineInstance->Activate();
- glCheckError();
texPipelineInstance->Render(0, num_indices);
} else {
pipeline->Activate();
- glCheckError();
pipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y));
- glCheckError();
pipelineInstance->Activate();
- glCheckError();
pipelineInstance->Render(0, num_indices);
}
- glCheckError();
}
void RmlRenderInterface::EnableScissorRegion(bool enable) {
- if (enable)
- glEnable(GL_SCISSOR_TEST);
- else
- glDisable(GL_SCISSOR_TEST);
+ Gal::GetImplementation()->SetScissor(enable);
}
void RmlRenderInterface::SetScissorRegion(int x, int y, int width, int height) {
- glScissor(x, vpHeight - (y + height), width, height);
- glCheckError();
+ Gal::GetImplementation()->SetScissor(x, y, width, height);
}
bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) {
@@ -157,7 +149,6 @@ bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Ve
}
bool RmlRenderInterface::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) {
- glCheckError();
size_t textureId = textures.empty() ? 1 : textures.rbegin()->first + 1;
auto gal = Gal::GetImplementation();
auto textureConfig = gal->CreateTexture2DConfig(source_dimensions.x, source_dimensions.y, Gal::Format::R8G8B8A8);
@@ -165,26 +156,17 @@ bool RmlRenderInterface::GenerateTexture(Rml::TextureHandle& texture_handle, con
texture->SetData({ reinterpret_cast<const std::byte*>(source),reinterpret_cast<const std::byte*>(source + (source_dimensions.x * source_dimensions.y) * 4) });
textures.insert({ textureId,texture });
texture_handle = textureId;
- glCheckError();
return true;
}
void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) {
- GLuint textures = texture;
- glDeleteTextures(1, &textures);
- glCheckError();
+ textures.erase(textures.find(texture));
}
void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) {
-
- glCheckError();
-
pipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight));
texPipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight));
- texPipeline->SetShaderParameter("fontTexture", 0);
-
- glCheckError();
vpWidth = windowWidth;
vpHeight = windowHeight;