summaryrefslogtreecommitdiffstats
path: root/src/RendererWorld.hpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/RendererWorld.hpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 54c1826..e7bcdf0 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -9,27 +9,26 @@
class RendererWorld: public Renderer {
//General
- GameState *gs;
+ std::shared_ptr<GameState> gs;
EventListener listener;
- /*static const size_t numOfWorkers = 4;
+ size_t numOfWorkers;
size_t currentWorker = 0;
- std::thread workers[numOfWorkers];
- void WorkerFunction(size_t WorkerId);*/
- std::thread resourceLoader;
- void LoadedSectionController();
+ std::vector<std::thread> workers;
+ void WorkerFunction(size_t WorkerId);
bool isRunning = true;
+ std::mutex isParsingMutex;
+ std::map<Vector, bool> isParsing;
//Blocks
std::vector<Vector> renderList;
std::mutex sectionsMutex;
std::map<Vector, RendererSection> sections;
Shader *blockShader;
- void RenderBlocks(RenderState& renderState);
+ void UpdateAllSections(VectorF playerPos);
//Entities
Shader *entityShader;
std::vector<RendererEntity> entities;
- void RenderEntities(RenderState& renderState);
public:
- RendererWorld(GameState* ptr);
+ RendererWorld(std::shared_ptr<GameState> ptr);
~RendererWorld();
void Render(RenderState& renderState) override;
@@ -39,7 +38,7 @@ public:
double MaxRenderingDistance;
- void Update();
+ void Update(double timeToUpdate);
std::mutex renderDataMutex;
std::queue<RendererSectionData> renderData;