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-rw-r--r--src/RendererWorld.cpp54
1 files changed, 25 insertions, 29 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 7f7c850..bcb6f92 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -12,6 +12,7 @@
#include "GameState.hpp"
#include "Section.hpp"
#include "RendererSectionData.hpp"
+#include "Game.hpp"
void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
@@ -52,13 +53,13 @@ void RendererWorld::ParseQueueUpdate() {
vec.y -= 4500;
}
- parsing[id].data.section = gs->GetWorld().GetSection(vec);
- parsing[id].data.north = gs->GetWorld().GetSection(vec + Vector(0, 0, 1));
- parsing[id].data.south = gs->GetWorld().GetSection(vec + Vector(0, 0, -1));
- parsing[id].data.west = gs->GetWorld().GetSection(vec + Vector(1, 0, 0));
- parsing[id].data.east = gs->GetWorld().GetSection(vec + Vector(-1, 0, 0));
- parsing[id].data.bottom = gs->GetWorld().GetSection(vec + Vector(0, -1, 0));
- parsing[id].data.top = gs->GetWorld().GetSection(vec + Vector(0, 1, 0));
+ parsing[id].data.section = GetGameState()->GetWorld().GetSection(vec);
+ parsing[id].data.north = GetGameState()->GetWorld().GetSection(vec + Vector(0, 0, 1));
+ parsing[id].data.south = GetGameState()->GetWorld().GetSection(vec + Vector(0, 0, -1));
+ parsing[id].data.west = GetGameState()->GetWorld().GetSection(vec + Vector(1, 0, 0));
+ parsing[id].data.east = GetGameState()->GetWorld().GetSection(vec + Vector(-1, 0, 0));
+ parsing[id].data.bottom = GetGameState()->GetWorld().GetSection(vec + Vector(0, -1, 0));
+ parsing[id].data.top = GetGameState()->GetWorld().GetSection(vec + Vector(0, 1, 0));
parsing[id].parsing = true;
@@ -86,7 +87,7 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() {
if (std::find(elements.begin(), elements.end(), vec) != elements.end())
continue;
- const Section& section = gs->GetWorld().GetSection(vec);
+ const Section& section = GetGameState()->GetWorld().GetSection(vec);
bool skip = false;
@@ -112,10 +113,10 @@ void RendererWorld::ParseQeueueRemoveUnnecessary() {
}
void RendererWorld::UpdateAllSections(VectorF playerPos) {
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
std::vector<Vector> suitableChunks;
- auto chunks = gs->GetWorld().GetSectionsList();
+ auto chunks = GetGameState()->GetWorld().GetSectionsList();
for (auto& it : chunks) {
double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
if (distance > MaxRenderingDistance)
@@ -134,7 +135,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) {
PUSH_EVENT("DeleteSectionRender", it);
}
- playerChunk.y = std::floor(gs->GetPlayer()->pos.y / 16.0);
+ playerChunk.y = std::floor(GetGameState()->GetPlayer()->pos.y / 16.0);
std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) {
double leftLengthToPlayer = (playerChunk - lhs).GetLength();
double rightLengthToPlayer = (playerChunk - rhs).GetLength();
@@ -146,8 +147,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) {
}
}
-RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
- gs = ptr;
+RendererWorld::RendererWorld() {
MaxRenderingDistance = 2;
numOfWorkers = _max(1, (signed int) std::thread::hardware_concurrency() - 2);
@@ -186,7 +186,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
listener->RegisterHandler("EntityChanged", [this](const Event& eventData) {
auto data = eventData.get<unsigned int>();
- for (unsigned int entityId : gs->GetWorld().GetEntitiesList()) {
+ for (unsigned int entityId : GetGameState()->GetWorld().GetEntitiesList()) {
if (entityId == data) {
entities.push_back(RendererEntity(entityId));
}
@@ -198,7 +198,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
if (vec == Vector())
return;
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) {
@@ -215,7 +215,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
if (vec == Vector())
return;
- Vector playerChunk(std::floor(gs->GetPlayer()->pos.x / 16), 0, std::floor(gs->GetPlayer()->pos.z / 16));
+ Vector playerChunk(std::floor(GetGameState()->GetPlayer()->pos.x / 16), 0, std::floor(GetGameState()->GetPlayer()->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) {
@@ -230,7 +230,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
});
listener->RegisterHandler("UpdateSectionsRender", [this](const Event&) {
- UpdateAllSections(gs->GetPlayer()->pos);
+ UpdateAllSections(GetGameState()->GetPlayer()->pos);
});
listener->RegisterHandler("PlayerPosChanged", [this](const Event& eventData) {
@@ -276,7 +276,7 @@ void RendererWorld::Render(RenderState & renderState) {
glm::radians(70.0f), (float) renderState.WindowWidth / (float) renderState.WindowHeight,
0.1f, 10000000.0f
);
- glm::mat4 view = gs->GetViewMatrix();
+ glm::mat4 view = GetGameState()->GetViewMatrix();
glm::mat4 projView = projection * view;
//Render Entities
@@ -289,11 +289,11 @@ void RendererWorld::Render(RenderState & renderState) {
renderState.SetActiveVao(RendererEntity::GetVao());
for (auto& it : entities) {
- it.Render(renderState, &gs->GetWorld());
+ it.Render(renderState, &GetGameState()->GetWorld());
}
//Render selected block
- Vector selectedBlock = gs->GetSelectionStatus().selectedBlock;
+ Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock;
if (selectedBlock != Vector()) {
glLineWidth(2.0f);
{
@@ -311,7 +311,7 @@ void RendererWorld::Render(RenderState & renderState) {
//Render raycast hit
const bool renderHit = false;
if (renderHit) {
- VectorF hit = gs->GetSelectionStatus().raycastHit;
+ VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
glLineWidth(2.0f);
{
glm::mat4 model;
@@ -331,16 +331,16 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
//Render sky
- renderState.TimeOfDay = gs->GetTimeStatus().timeOfDay;
+ renderState.TimeOfDay = GetGameState()->GetTimeStatus().timeOfDay;
Shader *skyShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/sky")->shader.get();
skyShader->Activate();
skyShader->SetUniform("projection", projection);
skyShader->SetUniform("view", view);
glm::mat4 model = glm::mat4(1.0);
- model = glm::translate(model, gs->GetPlayer()->pos.glm());
+ model = glm::translate(model, GetGameState()->GetPlayer()->pos.glm());
const float scale = 1000000.0f;
model = glm::scale(model, glm::vec3(scale, scale, scale));
- float shift = gs->GetTimeStatus().interpolatedTimeOfDay / 24000.0f;
+ float shift = GetGameState()->GetTimeStatus().interpolatedTimeOfDay / 24000.0f;
if (shift < 0)
shift *= -1.0f;
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1.0f, 0.0f));
@@ -357,7 +357,7 @@ void RendererWorld::Render(RenderState & renderState) {
const float moonriseLength = moonriseMax - moonriseMin;
float mixLevel = 0;
- float dayTime = gs->GetTimeStatus().interpolatedTimeOfDay;
+ float dayTime = GetGameState()->GetTimeStatus().interpolatedTimeOfDay;
if (dayTime < 0)
dayTime *= -1;
while (dayTime > 24000)
@@ -451,7 +451,3 @@ void RendererWorld::Update(double timeToUpdate) {
DebugInfo::readyRenderer = parseQueue.size();
DebugInfo::renderSections = sections.size();
}
-
-GameState* RendererWorld::GameStatePtr() {
- return gs.get();
-}