diff options
Diffstat (limited to '')
-rw-r--r-- | src/RendererSky.cpp | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/src/RendererSky.cpp b/src/RendererSky.cpp deleted file mode 100644 index 1eab369..0000000 --- a/src/RendererSky.cpp +++ /dev/null @@ -1,144 +0,0 @@ -#include "RendererSky.hpp" - -#include <optick.h> - -#include "Renderer.hpp" -#include "Utility.hpp" - -const GLfloat vertices[] = { - //Z+ edge - -0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, 0.5f, - 0.5f, 0.5f, 0.5f, - - //Z- edge - -0.5f, 0.5f, -0.5f, - -0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, 0.5f, -0.5f, - - //X+ edge - -0.5f, -0.5f, 0.5f, - -0.5f, -0.5f, -0.5f, - -0.5f, 0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, - -0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, 0.5f, - - //X- edge - 0.5f, 0.5f, -0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, 0.5f, 0.5f, - 0.5f, -0.5f, -0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, 0.5f, -0.5f, - - //Y+ edge - -0.5f, 0.5f, 0.5f, - 0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, 0.5f, - -0.5f, 0.5f, -0.5f, - 0.5f, 0.5f, -0.5f, - -0.5f, 0.5f, 0.5f, - - //Y- edge - 0.5f, -0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, 0.5f, - 0.5f, -0.5f, -0.5f, - -0.5f, -0.5f, -0.5f, - -0.5f, -0.5f, 0.5f, -}; - -const GLfloat uv_coords[] = { - //Z+ - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Z- - 1.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 0.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - - //X+ - 0.0f, 0.0f, - 1.0f, 0.0f, - 0.0f, 1.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //X- - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Y+ - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - - //Y- - 1.0f, 0.0f, - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f, - 1.0f, 0.0f, -}; - -RendererSky::RendererSky() { - glGenBuffers(1, &VboVert); - glBindBuffer(GL_ARRAY_BUFFER, VboVert); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glGenBuffers(1, &VboUv); - glBindBuffer(GL_ARRAY_BUFFER, VboUv); - glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW); - glGenVertexArrays(1, &Vao); - - glBindVertexArray(Vao); - { - glBindBuffer(GL_ARRAY_BUFFER, VboVert); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); - glEnableVertexAttribArray(0); - - glBindBuffer(GL_ARRAY_BUFFER, VboUv); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), (GLvoid*)0); - glEnableVertexAttribArray(1); - } - glBindVertexArray(0); - glCheckError(); -} - -RendererSky::~RendererSky() { - glDeleteBuffers(1, &VboVert); - glDeleteBuffers(1, &VboUv); - glDeleteVertexArrays(1, &Vao); - //glCheckError(); -} - -void RendererSky::Render(RenderState &renderState) { - OPTICK_EVENT(); - renderState.SetActiveVao(Vao); - glDrawArrays(GL_TRIANGLES, 0, 36); - glCheckError(); -} |