diff options
Diffstat (limited to 'src/RendererSectionData.cpp')
-rw-r--r-- | src/RendererSectionData.cpp | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp index 485636c..5973dd5 100644 --- a/src/RendererSectionData.cpp +++ b/src/RendererSectionData.cpp @@ -5,7 +5,6 @@ #include <glm/gtc/matrix_transform.hpp> #include "World.hpp" -#include "AssetManager.hpp" inline const BlockId& GetBlockId(const Vector& pos, const std::array<BlockId, 4096> &blockIdData) { return blockIdData[pos.y * 256 + pos.z * 16 + pos.x]; @@ -20,42 +19,42 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, co glm::vec2 lightness; lightness.x = _max(light.face[0], light.face[1], light.face[2], light.face[3], light.face[4], light.face[5]); lightness.y = _max(skyLight.face[0], skyLight.face[1], skyLight.face[2], skyLight.face[3], skyLight.face[4], skyLight.face[5]); - if (face.visibility != BlockModel::ElementData::FaceDirection::none) { + if (face.visibility != FaceDirection::none) { switch (face.visibility) { - case BlockModel::ElementData::FaceDirection::down: { + case FaceDirection::down: { if (visibility >> 0 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::down], skyLight.face[BlockDirection::down]); + lightness = glm::vec2(light.face[FaceDirection::down], skyLight.face[FaceDirection::down]); break; } - case BlockModel::ElementData::FaceDirection::up: { + case FaceDirection::up: { if (visibility >> 1 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::up], skyLight.face[BlockDirection::up]); + lightness = glm::vec2(light.face[FaceDirection::up], skyLight.face[FaceDirection::up]); break; } - case BlockModel::ElementData::FaceDirection::north: { + case FaceDirection::north: { if (visibility >> 2 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::north], skyLight.face[BlockDirection::north]); + lightness = glm::vec2(light.face[FaceDirection::north], skyLight.face[FaceDirection::north]); break; } - case BlockModel::ElementData::FaceDirection::south: { + case FaceDirection::south: { if (visibility >> 3 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::south], skyLight.face[BlockDirection::south]); + lightness = glm::vec2(light.face[FaceDirection::south], skyLight.face[FaceDirection::south]); break; } - case BlockModel::ElementData::FaceDirection::west: { + case FaceDirection::west: { if (visibility >> 4 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::west], skyLight.face[BlockDirection::west]); + lightness = glm::vec2(light.face[FaceDirection::west], skyLight.face[FaceDirection::west]); break; } - case BlockModel::ElementData::FaceDirection::east: { + case FaceDirection::east: { if (visibility >> 5 & 0x1) continue; - lightness = glm::vec2(light.face[BlockDirection::east], skyLight.face[BlockDirection::east]); + lightness = glm::vec2(light.face[FaceDirection::east], skyLight.face[FaceDirection::east]); break; } } @@ -247,17 +246,17 @@ BlockLightness SectionsData::GetLight(const Vector &pos) const { dirValue = _max(self, dirValue); if (dir == directions[0]) - lightness.face[BlockDirection::west] = dirValue; + lightness.face[FaceDirection::west] = dirValue; if (dir == directions[1]) - lightness.face[BlockDirection::east] = dirValue; + lightness.face[FaceDirection::east] = dirValue; if (dir == directions[2]) - lightness.face[BlockDirection::up] = dirValue; + lightness.face[FaceDirection::up] = dirValue; if (dir == directions[3]) - lightness.face[BlockDirection::down] = dirValue; + lightness.face[FaceDirection::down] = dirValue; if (dir == directions[4]) - lightness.face[BlockDirection::north] = dirValue; + lightness.face[FaceDirection::north] = dirValue; if (dir == directions[5]) - lightness.face[BlockDirection::south] = dirValue; + lightness.face[FaceDirection::south] = dirValue; } return lightness; } @@ -299,17 +298,17 @@ BlockLightness SectionsData::GetSkyLight(const Vector &pos) const { dirValue = _max(self, dirValue); if (dir == directions[0]) - lightness.face[BlockDirection::west] = dirValue; + lightness.face[FaceDirection::west] = dirValue; if (dir == directions[1]) - lightness.face[BlockDirection::east] = dirValue; + lightness.face[FaceDirection::east] = dirValue; if (dir == directions[2]) - lightness.face[BlockDirection::up] = dirValue; + lightness.face[FaceDirection::up] = dirValue; if (dir == directions[3]) - lightness.face[BlockDirection::down] = dirValue; + lightness.face[FaceDirection::down] = dirValue; if (dir == directions[4]) - lightness.face[BlockDirection::north] = dirValue; + lightness.face[FaceDirection::north] = dirValue; if (dir == directions[5]) - lightness.face[BlockDirection::south] = dirValue; + lightness.face[FaceDirection::south] = dirValue; } return lightness; } |