diff options
Diffstat (limited to 'src/RendererSectionData.cpp')
-rw-r--r-- | src/RendererSectionData.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp index 5973dd5..6a6a7c0 100644 --- a/src/RendererSectionData.cpp +++ b/src/RendererSectionData.cpp @@ -14,8 +14,8 @@ inline const BlockId& GetBlockId(int x, int y, int z, const std::array<BlockId, return blockIdData[y * 256 + z * 16 + x]; } -void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, const glm::mat4 &transform, unsigned char visibility, BlockLightness light, BlockLightness skyLight) { - for (const auto &face : model.parsedFaces) { +void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, const glm::mat4 &transform, unsigned char visibility, BlockLightness light, BlockLightness skyLight) { + for (const auto &face : model.faces) { glm::vec2 lightness; lightness.x = _max(light.face[0], light.face[1], light.face[2], light.face[3], light.face[4], light.face[5]); lightness.y = _max(skyLight.face[0], skyLight.face[1], skyLight.face[2], skyLight.face[3], skyLight.face[4], skyLight.face[5]); @@ -59,8 +59,7 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, co } } } - - data.models.push_back(transform * face.transform); + data.models.push_back(transform * model.transform * face.transform); data.textures.push_back(face.texture); data.textureLayers.push_back(face.layer); data.lights.push_back(lightness); @@ -68,16 +67,16 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, co } } -const BlockModel* GetInternalBlockModel(const BlockId& id, std::vector<std::pair<BlockId, const BlockModel *>> &idModels) { +BlockFaces *GetInternalBlockModel(const BlockId& id, std::vector<std::pair<BlockId, BlockFaces*>> &idModels) { for (const auto& it : idModels) { if (it.first == id) return it.second; } - idModels.push_back(std::make_pair(id, AssetManager::GetBlockModelByBlockId(id))); + idModels.push_back(std::make_pair(id, &AssetManager::GetBlockModelByBlockId(id))); return idModels.back().second; } -std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData §ions, const std::array<BlockId, 4096> &blockIdData, std::vector<std::pair<BlockId, const BlockModel *>> &idModels) { +std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData §ions, const std::array<BlockId, 4096> &blockIdData, std::vector<std::pair<BlockId, BlockFaces*>> &idModels) { std::array<unsigned char, 4096> arr; for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { @@ -142,12 +141,12 @@ std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData §i auto blockModelWest = GetInternalBlockModel(blockIdWest, idModels); auto blockModelEast = GetInternalBlockModel(blockIdEast, idModels); - value |= (blockIdDown.id != 0 && blockModelDown && blockModelDown->IsBlock) << 0; - value |= (blockIdUp.id != 0 && blockModelUp && blockModelUp->IsBlock) << 1; - value |= (blockIdNorth.id != 0 && blockModelNorth && blockModelNorth->IsBlock) << 2; - value |= (blockIdSouth.id != 0 && blockModelSouth && blockModelSouth->IsBlock) << 3; - value |= (blockIdWest.id != 0 && blockModelWest && blockModelWest->IsBlock) << 4; - value |= (blockIdEast.id != 0 && blockModelEast && blockModelEast->IsBlock) << 5; + value |= (blockIdDown.id != 0 && !blockModelDown->faces.empty() && blockModelDown->isBlock) << 0; + value |= (blockIdUp.id != 0 && !blockModelUp->faces.empty() && blockModelUp->isBlock) << 1; + value |= (blockIdNorth.id != 0 && !blockModelNorth->faces.empty() && blockModelNorth->isBlock) << 2; + value |= (blockIdSouth.id != 0 && !blockModelSouth->faces.empty() && blockModelSouth->isBlock) << 3; + value |= (blockIdWest.id != 0 && !blockModelWest->faces.empty() && blockModelWest->isBlock) << 4; + value |= (blockIdEast.id != 0 && !blockModelEast->faces.empty() && blockModelEast->isBlock) << 5; arr[y * 256 + z * 16 + x] = value; } @@ -172,7 +171,7 @@ RendererSectionData ParseSection(const SectionsData §ions) { RendererSectionData data; - std::vector<std::pair<BlockId, const BlockModel *>> idModels; + std::vector<std::pair<BlockId, BlockFaces*>> idModels; std::array<BlockId, 4096> blockIdData = SetBlockIdData(sections); std::array<unsigned char, 4096> blockVisibility = GetBlockVisibilityData(sections, blockIdData, idModels); std::string textureName; @@ -196,7 +195,7 @@ RendererSectionData ParseSection(const SectionsData §ions) BlockLightness light = sections.GetLight(vec); BlockLightness skyLight = sections.GetSkyLight(vec); - const BlockModel* model = GetInternalBlockModel(block, idModels); + BlockFaces *model = GetInternalBlockModel(block, idModels); AddFacesByBlockModel(data, *model, transform, blockVisibility[y * 256 + z * 16 + x], light, skyLight); } } |