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Diffstat (limited to '')
-rw-r--r-- | src/RendererSectionData.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp index 45d242c..94c802d 100644 --- a/src/RendererSectionData.cpp +++ b/src/RendererSectionData.cpp @@ -3,6 +3,7 @@ #include <array> #include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/matrix_inverse.hpp> #include <optick.h> #include "World.hpp" @@ -25,6 +26,8 @@ glm::vec2 TransformTextureCoord(glm::vec4 TextureAtlasCoords, glm::vec2 UvCoords } void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, const glm::mat4 &transform, bool visibility[FaceDirection::none], BlockLightness light, BlockLightness skyLight) { + glm::mat3 normalMat = glm::mat3(glm::inverseTranspose(transform * model.transform)); + for (const auto &face : model.faces) { glm::vec3 normal = {}; glm::vec2 lightness; @@ -58,7 +61,7 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, co vertexData.positions[2] = transformed * glm::vec4(1, 0, 1, 1); vertexData.positions[3] = transformed * glm::vec4(1, 0, 0, 1); - vertexData.normal = model.transform * face.transform * glm::vec4(normal, 1.0f); + vertexData.normal = glm::normalize(normalMat * glm::vec4(normal, 1.0f)); vertexData.uvs[0] = TransformTextureCoord(face.texture, glm::vec2(0, 0), face.frames); vertexData.uvs[1] = TransformTextureCoord(face.texture, glm::vec2(1, 0), face.frames); |