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-rw-r--r--src/Render.cpp37
1 files changed, 10 insertions, 27 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index b9b7ab0..8b78efb 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -18,6 +18,7 @@
#include "Framebuffer.hpp"
#include "Plugin.hpp"
#include "Rml.hpp"
+#include "Gal.hpp"
const std::map<SDL_Keycode, Rml::Input::KeyIdentifier> keyMapping = {
{SDLK_BACKSPACE, Rml::Input::KI_BACK},
@@ -117,30 +118,12 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
}
void Render::InitGlew() {
- LOG(INFO) << "Initializing GLEW";
- glewExperimental = GL_TRUE;
- GLenum glewStatus = glewInit();
- glCheckError();
- if (glewStatus != GLEW_OK) {
- LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
- }
+ auto gal = Gal::GetImplementation();
+ gal->Init();
+
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
- glViewport(0, 0, width, height);
- glClearColor(0.0f,0.0f,0.0f, 1.0f);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glCheckError();
- if (glActiveTexture == nullptr) {
- throw std::runtime_error("GLEW initialization failed with unknown reason");
- }
+ gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height);
}
void Render::PrepareToRendering() {
@@ -175,19 +158,19 @@ void Render::UpdateKeyboard() {
void Render::RenderFrame() {
OPTICK_EVENT();
- framebuffer->Clear();
+ //framebuffer->Clear();
Framebuffer::GetDefault().Clear();
- if (renderWorld)
- framebuffer->Activate();
+ //if (renderWorld)
+ // framebuffer->Activate();
if (isWireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (renderWorld)
world->Render(renderState);
if (isWireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- if (renderWorld)
- framebuffer->RenderTo(Framebuffer::GetDefault());
+ //if (renderWorld)
+ // framebuffer->RenderTo(Framebuffer::GetDefault());
RenderGui();