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-rw-r--r--src/Render.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index b5d24b6..ba8d0ed 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -343,6 +343,16 @@ void Render::RenderGui() {
world->GameStatePtr()->player->pos.z,
world->GameStatePtr()->player->onGround);
+ ImGui::Text(
+ "Player block pos: %d %d %d in %d %d %d",
+ (int)(world->GameStatePtr()->player->pos.x - std::floor(world->GameStatePtr()->player->pos.x / 16.0) * 16),
+ (int)(world->GameStatePtr()->player->pos.y - std::floor(world->GameStatePtr()->player->pos.y / 16.0) * 16),
+ (int)(world->GameStatePtr()->player->pos.z - std::floor(world->GameStatePtr()->player->pos.z / 16.0) * 16),
+
+ (int)std::floor(world->GameStatePtr()->player->pos.x / 16.0),
+ (int)std::floor(world->GameStatePtr()->player->pos.y / 16.0),
+ (int)std::floor(world->GameStatePtr()->player->pos.z / 16.0));
+
ImGui::Text(
"Player vel: %.1f %.1f %.1f",
world->GameStatePtr()->player->vel.x,
@@ -359,6 +369,10 @@ void Render::RenderGui() {
world->GameStatePtr()->selectedBlock.y,
world->GameStatePtr()->selectedBlock.z,
world->GameStatePtr()->distanceToSelectedBlock);
+
+ ImGui::Text("Selected block light: %d (%d)",
+ world->GameStatePtr()->world.GetBlockLight(world->GameStatePtr()->selectedBlock),
+ world->GameStatePtr()->world.GetBlockSkyLight(world->GameStatePtr()->selectedBlock));
}
ImGui::End();