diff options
Diffstat (limited to '')
-rw-r--r-- | src/Render.cpp | 329 |
1 files changed, 166 insertions, 163 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index d126326..c5c295d 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -186,10 +186,10 @@ void Render::HandleEvents() { switch (event.key.keysym.scancode) { case SDL_SCANCODE_ESCAPE: { auto state = GlobalState::GetState(); - if (state == State::Playing || - state == State::Inventory) { + if (state == State::Playing) { GlobalState::SetState(State::Paused); } else if (state == State::Paused || + state == State::Inventory || state == State::Chat) { GlobalState::SetState(State::Playing); } else if (state == State::MainMenu) { @@ -216,10 +216,8 @@ void Render::HandleEvents() { auto state = GlobalState::GetState(); if (state == State::Playing) { GlobalState::SetState(State::Chat); - SetMouseCapture(false); } else if (state == State::Chat) { GlobalState::SetState(State::Playing); - SetMouseCapture(true); } } @@ -286,7 +284,6 @@ void Render::SetMouseCapture(bool IsCaptured) { } void Render::Update() { - HandleEvents(); if (HasFocus && GlobalState::GetState() == State::Playing) UpdateKeyboard(); if (isMouseCaptured) HandleMouseCapture(); @@ -359,192 +356,198 @@ void Render::RenderGui() { switch (GlobalState::GetState()) { - case State::MainMenu: { - ImGui::SetNextWindowPosCenter(); - ImGui::Begin("Menu", 0, windowFlags); - static char buff[512] = "127.0.0.1"; - static int port = 25565; - static char buffName[512] = "HelloOne"; - if (ImGui::Button("Connect")) { - PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), - (unsigned short) port, std::string(buffName))); - } - ImGui::InputText("Username", buffName, 512); - ImGui::InputText("Address", buff, 512); - ImGui::InputInt("Port", &port); - ImGui::Separator(); - if (ImGui::Button("Exit")) - PUSH_EVENT("Exit",0); - ImGui::End(); - break; - } - case State::Loading: - break; - case State::Chat: { - ImGui::SetNextWindowPosCenter(); - ImGui::Begin("Chat", 0, windowFlags); - for (const auto& msg : chatMessages) { - ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1,1,1,1)); - ImGui::TextWrapped("%s", msg.c_str()); - ImGui::PopStyleColor(); - } - static char buff[256]; - ImGui::InputText("", buff, 256); - ImGui::SameLine(); - if (ImGui::Button("Send")) { - PUSH_EVENT("SendChatMessage", std::string(buff)); + case State::MainMenu: { + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("Menu", 0, windowFlags); + static char buff[512] = "127.0.0.1"; + static int port = 25565; + static char buffName[512] = "HelloOne"; + if (ImGui::Button("Connect")) { + PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), + (unsigned short) port, std::string(buffName))); + } + ImGui::InputText("Username", buffName, 512); + ImGui::InputText("Address", buff, 512); + ImGui::InputInt("Port", &port); + ImGui::Separator(); + if (ImGui::Button("Exit")) + PUSH_EVENT("Exit",0); + ImGui::End(); + break; } - ImGui::End(); - break; - } - case State::Inventory: { - auto renderSlot = [](const SlotDataType &slot, int i) -> bool { - return ImGui::Button(((slot.BlockId == -1 ? " ##" : - AssetManager::Instance().GetAssetNameByBlockId(BlockId{ (unsigned short)slot.BlockId,0 }) + " x" + std::to_string(slot.ItemCount) + "##") - + std::to_string(i)).c_str()); - }; - ImGui::SetNextWindowPosCenter(); - ImGui::Begin("Inventory", 0, windowFlags); - Window& inventory = world->GameStatePtr()->playerInventory; - //Hand and drop slots - if (renderSlot(inventory.handSlot, -1)) { - } - ImGui::SameLine(); - if (ImGui::Button("Drop")) { - inventory.MakeClick(-1, true, true); - } - ImGui::SameLine(); - ImGui::Text("Hand slot and drop mode"); - ImGui::Separator(); - //Crafting - if (renderSlot(inventory.slots[1], 1)) { - inventory.MakeClick(1, true); - } - ImGui::SameLine(); - if (renderSlot(inventory.slots[2], 2)) { - inventory.MakeClick(2, true); - } - //Crafting result - ImGui::SameLine(); - ImGui::Text("Result"); - ImGui::SameLine(); - if (renderSlot(inventory.slots[0], 0)) { - inventory.MakeClick(0, true); - } - //Crafting second line - if (renderSlot(inventory.slots[3], 3)) { - inventory.MakeClick(3, true); - } - ImGui::SameLine(); - if (renderSlot(inventory.slots[4], 4)) { - inventory.MakeClick(4, true); - } - ImGui::Separator(); - //Armor and offhand - for (int i = 5; i < 8 + 1; i++) { - if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + case State::Loading: + break; + + case State::Chat: { + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("Chat", 0, windowFlags); + for (const auto& msg : chatMessages) { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1,1,1,1)); + ImGui::TextWrapped("%s", msg.c_str()); + ImGui::PopStyleColor(); } + static char buff[256]; + ImGui::InputText("", buff, 256); ImGui::SameLine(); + if (ImGui::Button("Send")) { + PUSH_EVENT("SendChatMessage", std::string(buff)); + } + ImGui::End(); + break; } - if (renderSlot(inventory.slots[45], 45)) { - inventory.MakeClick(45, true); - } - ImGui::SameLine(); - ImGui::Text("Armor and offhand"); - ImGui::Separator(); - for (int i = 36; i < 44 + 1; i++) { - if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + + case State::Inventory: { + auto renderSlot = [](const SlotDataType &slot, int i) -> bool { + return ImGui::Button(((slot.BlockId == -1 ? " ##" : + AssetManager::Instance().GetAssetNameByBlockId(BlockId{ (unsigned short)slot.BlockId,0 }) + " x" + std::to_string(slot.ItemCount) + "##") + + std::to_string(i)).c_str()); + }; + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("Inventory", 0, windowFlags); + Window& inventory = world->GameStatePtr()->playerInventory; + //Hand and drop slots + if (renderSlot(inventory.handSlot, -1)) { + } ImGui::SameLine(); - } - ImGui::Text("Hotbar"); - ImGui::Separator(); - ImGui::Text("Main inventory"); - for (int i = 9; i < 17 + 1; i++) { - if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + if (ImGui::Button("Drop")) { + inventory.MakeClick(-1, true, true); } ImGui::SameLine(); - } - ImGui::Text(""); - for (int i = 18; i < 26 + 1; i++) { - if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + ImGui::Text("Hand slot and drop mode"); + ImGui::Separator(); + //Crafting + if (renderSlot(inventory.slots[1], 1)) { + inventory.MakeClick(1, true); } ImGui::SameLine(); - } - ImGui::Text(""); - for (int i = 27; i < 35 + 1; i++) { - if (renderSlot(inventory.slots[i], i)) { - inventory.MakeClick(i, true); + if (renderSlot(inventory.slots[2], 2)) { + inventory.MakeClick(2, true); } + //Crafting result ImGui::SameLine(); - } - ImGui::End(); + ImGui::Text("Result"); + ImGui::SameLine(); + if (renderSlot(inventory.slots[0], 0)) { + inventory.MakeClick(0, true); + } + //Crafting second line + if (renderSlot(inventory.slots[3], 3)) { + inventory.MakeClick(3, true); + } + ImGui::SameLine(); + if (renderSlot(inventory.slots[4], 4)) { + inventory.MakeClick(4, true); + } + ImGui::Separator(); + //Armor and offhand + for (int i = 5; i < 8 + 1; i++) { + if (renderSlot(inventory.slots[i], i)) { + inventory.MakeClick(i, true); + } + ImGui::SameLine(); + } + if (renderSlot(inventory.slots[45], 45)) { + inventory.MakeClick(45, true); + } + ImGui::SameLine(); + ImGui::Text("Armor and offhand"); + ImGui::Separator(); + for (int i = 36; i < 44 + 1; i++) { + if (renderSlot(inventory.slots[i], i)) { + inventory.MakeClick(i, true); + } + ImGui::SameLine(); + } + ImGui::Text("Hotbar"); + ImGui::Separator(); + ImGui::Text("Main inventory"); + for (int i = 9; i < 17 + 1; i++) { + if (renderSlot(inventory.slots[i], i)) { + inventory.MakeClick(i, true); + } + ImGui::SameLine(); + } + ImGui::Text(""); + for (int i = 18; i < 26 + 1; i++) { + if (renderSlot(inventory.slots[i], i)) { + inventory.MakeClick(i, true); + } + ImGui::SameLine(); + } + ImGui::Text(""); + for (int i = 27; i < 35 + 1; i++) { + if (renderSlot(inventory.slots[i], i)) { + inventory.MakeClick(i, true); + } + ImGui::SameLine(); + } + ImGui::End(); - break; - } - case State::Paused: { - ImGui::SetNextWindowPosCenter(); - ImGui::Begin("Pause Menu", 0, windowFlags); - if (ImGui::Button("Continue")) { - GlobalState::SetState(State::Playing); + break; } - ImGui::Separator(); - static float distance = world->MaxRenderingDistance; - ImGui::SliderFloat("Render distance", &distance, 1.0f, 16.0f); - static float sense = sensetivity; - ImGui::SliderFloat("Sensetivity", &sense, 0.01f, 1.0f); + case State::Paused: { + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("Pause Menu", 0, windowFlags); + if (ImGui::Button("Continue")) { + GlobalState::SetState(State::Playing); + } + ImGui::Separator(); + static float distance = world->MaxRenderingDistance; + ImGui::SliderFloat("Render distance", &distance, 1.0f, 16.0f); + + static float sense = sensetivity; + ImGui::SliderFloat("Sensetivity", &sense, 0.01f, 1.0f); - static float targetFps = 60.0f; - ImGui::SliderFloat("Target FPS", &targetFps, 1.0f, 300.0f); + static float targetFps = 60.0f; + ImGui::SliderFloat("Target FPS", &targetFps, 1.0f, 300.0f); - static bool wireframe = isWireframe; + static bool wireframe = isWireframe; - ImGui::Checkbox("Wireframe", &wireframe); + ImGui::Checkbox("Wireframe", &wireframe); - static bool vsync = false; + static bool vsync = false; - ImGui::Checkbox("VSync", &vsync); + ImGui::Checkbox("VSync", &vsync); - if (ImGui::Button("Apply settings")) { - if (distance != world->MaxRenderingDistance) { - world->MaxRenderingDistance = distance; - PUSH_EVENT("UpdateSectionsRender", 0); - } + if (ImGui::Button("Apply settings")) { + if (distance != world->MaxRenderingDistance) { + world->MaxRenderingDistance = distance; + PUSH_EVENT("UpdateSectionsRender", 0); + } - if (sense != sensetivity) - sensetivity = sense; + if (sense != sensetivity) + sensetivity = sense; - isWireframe = wireframe; - timer.SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0)); - if (vsync) { - timer.SetDelayLength(std::chrono::milliseconds(0)); - SDL_GL_SetSwapInterval(1); - } else - SDL_GL_SetSwapInterval(0); + isWireframe = wireframe; + timer.SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0)); + if (vsync) { + timer.SetDelayLength(std::chrono::milliseconds(0)); + SDL_GL_SetSwapInterval(1); + } else + SDL_GL_SetSwapInterval(0); + } + ImGui::Separator(); + + if (ImGui::Button("Disconnect")) { + PUSH_EVENT("Disconnect", std::string("Disconnected by user")); + } + ImGui::End(); + break; } - ImGui::Separator(); - if (ImGui::Button("Disconnect")) { - PUSH_EVENT("Disconnect", std::string("Disconnected by user")); + case State::InitialLoading: + break; + + case State::Playing: { + ImGui::SetNextWindowPosCenter(); + ImGui::Begin("",0,windowFlags); + ImGui::End(); + break; } - ImGui::End(); - break; - } - case State::InitialLoading: - break; - case State::Playing: { - ImGui::SetNextWindowPosCenter(); - ImGui::Begin("",0,windowFlags); - ImGui::End(); - break; - } } ImGui::Render(); |