diff options
Diffstat (limited to '')
-rw-r--r-- | src/GameState.hpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp index cd39a48..dbea2c3 100644 --- a/src/GameState.hpp +++ b/src/GameState.hpp @@ -3,6 +3,7 @@ #include <memory> #include <string> #include <vector> +#include <mutex> #include <glm/mat4x4.hpp> @@ -67,6 +68,8 @@ class GameState { Window playerInventory; std::vector<Window> openedWindows; + + std::mutex accessMutex; public: void Update(float deltaTime); @@ -92,30 +95,37 @@ public: glm::mat4 GetViewMatrix(); inline Entity *GetPlayer() { + std::lock_guard<std::mutex> guard(accessMutex); return player; } - inline World &GetWorld() { + inline World GetWorld() { + std::lock_guard<std::mutex> guard(accessMutex); return world; } inline TimeStatus GetTimeStatus() { + std::lock_guard<std::mutex> guard(accessMutex); return timeStatus; } inline GameStatus GetGameStatus() { + std::lock_guard<std::mutex> guard(accessMutex); return gameStatus; } inline PlayerStatus GetPlayerStatus() { + std::lock_guard<std::mutex> guard(accessMutex); return playerStatus; } inline SelectionStatus GetSelectionStatus() { + std::lock_guard<std::mutex> guard(accessMutex); return selectionStatus; } inline Window &GetInventory() { + std::lock_guard<std::mutex> guard(accessMutex); return playerInventory; } }; |