diff options
Diffstat (limited to 'src/GameState.cpp')
-rw-r--r-- | src/GameState.cpp | 51 |
1 files changed, 40 insertions, 11 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index 6182d20..3166f1a 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -18,7 +18,7 @@ void GameState::Update(float deltaTime) { player->yaw, player->pitch, player->onGround); auto packet = std::static_pointer_cast<Packet>(packetToSend); - PUSH_EVENT("SendPacket",packet); + PUSH_EVENT("SendPacket", packet); timeOfPreviousSendedPacket = clock.now(); } @@ -30,7 +30,7 @@ void GameState::Update(float deltaTime) { player->pos.z, player->onGround); auto packet = std::static_pointer_cast<Packet>(updatePacket); - PUSH_EVENT("SendPacket",packet); + PUSH_EVENT("SendPacket", packet); } @@ -43,15 +43,26 @@ void GameState::Update(float deltaTime) { direction.z = sin(glm::radians(playerYaw)) * cos(glm::radians(playerPitch)); RaycastResult raycast = world.Raycast(player->pos + player->EyeOffset, direction); - selectedBlock = raycast.isHit ? raycast.hitBlock : Vector(0,0,0); - distanceToSelectedBlock = raycast.isHit ? (player->pos - raycast.hitPos).GetLength() : 0.0f; + if (raycast.isHit != isBlockSelected || ((raycast.isHit == true && isBlockSelected == true) && + selectedBlock != raycast.hitBlock)) { + PUSH_EVENT("SelectedBlockChanged", 0); + } + + if (raycast.isHit) { + selectedBlock = raycast.hitBlock; + distanceToSelectedBlock = (player->pos - raycast.hitPos).GetLength(); + } else { + selectedBlock = Vector(0, 0, 0); + distanceToSelectedBlock = 0.0f; + } + + isBlockSelected = raycast.isHit; raycastHit = raycast.hitPos; } } -void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) -{ - switch ((PacketNamePlayCB)ptr->GetPacketId()) { +void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) { + switch ((PacketNamePlayCB) ptr->GetPacketId()) { case SpawnObject: { auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr); Entity entity = CreateObject(static_cast<ObjectType>(packet->Type)); @@ -300,7 +311,7 @@ void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) player->pitch += packet->Pitch; } else { player->pitch = packet->Pitch; - }; + } if ((packet->Flags & 0x08) != 0) { player->yaw += packet->Yaw; @@ -543,13 +554,31 @@ glm::mat4 GameState::GetViewMatrix() { return glm::lookAt(eyePos, eyePos + front, up); } +// TODO: it should actually be something like this: +// function start_digging(): +// send_packet(packet_type=start_digging_packet) +// delay(time=selected_block_dig_time, action=finish_digging) void GameState::StartDigging() { auto packetStart = std::make_shared<PacketPlayerDigging>(0,selectedBlock,1); - auto packetStop = std::make_shared<PacketPlayerDigging>(2,selectedBlock,1); auto packet = std::static_pointer_cast<Packet>(packetStart); PUSH_EVENT("SendPacket",packet); - packet = std::static_pointer_cast<Packet>(packetStop); + + FinishDigging(); +} + +void GameState::FinishDigging() { + auto packetFinish = std::make_shared<PacketPlayerDigging>(2,selectedBlock,1); + auto packet = std::static_pointer_cast<Packet>(packetFinish); PUSH_EVENT("SendPacket",packet); } -void GameState::StopDigging() {} +// TODO: it should actually be something like this: +// function cancel_digging(): +// if finish_digging is in delayed_actions: +// send_packet(packet_type=start_digging_packet) +// remove_delayed_action(finish_digging) +void GameState::CancelDigging() { + auto packetCancel = std::make_shared<PacketPlayerDigging>(1,selectedBlock,1); + auto packet = std::static_pointer_cast<Packet>(packetCancel); + PUSH_EVENT("SendPacket", packet); +} |