diff options
Diffstat (limited to 'src/GameState.cpp')
-rw-r--r-- | src/GameState.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index df227b3..ace2488 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -10,8 +10,6 @@ void GameState::Update(float deltaTime) { if (!gameStatus.isGameStarted) return; - std::lock_guard<std::mutex> guard(accessMutex); - std::chrono::steady_clock clock; static auto timeOfPreviousSendedPacket(clock.now()); auto delta = clock.now() - timeOfPreviousSendedPacket; @@ -69,7 +67,6 @@ void GameState::Update(float deltaTime) { } void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) { - std::lock_guard<std::mutex> guard(accessMutex); switch ((PacketNamePlayCB)ptr->GetPacketId()) { case SpawnObject: { auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr); @@ -490,8 +487,6 @@ void GameState::HandleMovement(GameState::MoveType direction, float deltaTime) { if (!gameStatus.isGameStarted) return; - std::lock_guard<std::mutex> guard(accessMutex); - const double playerSpeed = 43; float velocity = playerSpeed * deltaTime; @@ -548,8 +543,6 @@ void GameState::HandleRotation(double yaw, double pitch) { if (!gameStatus.isGameStarted) return; - std::lock_guard<std::mutex> guard(accessMutex); - double playerYaw = Entity::DecodeYaw(player->yaw); double playerPitch = Entity::DecodePitch(player->pitch); playerYaw += yaw; @@ -563,8 +556,6 @@ void GameState::HandleRotation(double yaw, double pitch) { } glm::mat4 GameState::GetViewMatrix() { - std::lock_guard<std::mutex> guard(accessMutex); - double playerYaw = Entity::DecodeYaw(player->yaw); double playerPitch = Entity::DecodePitch(player->pitch); glm::vec3 front, right, worldUp, up; @@ -589,8 +580,6 @@ void GameState::StartDigging() { if (!selectionStatus.isBlockSelected) return; - std::lock_guard<std::mutex> guard(accessMutex); - auto packetStart = std::make_shared<PacketPlayerDigging>(0, selectionStatus.selectedBlock, 1); auto packet = std::static_pointer_cast<Packet>(packetStart); PUSH_EVENT("SendPacket", packet); @@ -599,8 +588,6 @@ void GameState::StartDigging() { } void GameState::FinishDigging() { - std::lock_guard<std::mutex> guard(accessMutex); - auto packetFinish = std::make_shared<PacketPlayerDigging>(2, selectionStatus.selectedBlock, 1); auto packet = std::static_pointer_cast<Packet>(packetFinish); PUSH_EVENT("SendPacket", packet); @@ -612,8 +599,6 @@ void GameState::FinishDigging() { // send_packet(packet_type=start_digging_packet) // remove_delayed_action(finish_digging) void GameState::CancelDigging() { - std::lock_guard<std::mutex> guard(accessMutex); - auto packetCancel = std::make_shared<PacketPlayerDigging>(1, selectionStatus.selectedBlock, 1); auto packet = std::static_pointer_cast<Packet>(packetCancel); PUSH_EVENT("SendPacket", packet); @@ -652,8 +637,6 @@ void GameState::PlaceBlock() { if (!selectionStatus.isBlockSelected) return; - std::lock_guard<std::mutex> guard(accessMutex); - BlockFacing face = detectHitFace(selectionStatus.raycastHit, selectionStatus.selectedBlock); auto packetPlace = std::make_shared<PacketPlayerBlockPlacement>( selectionStatus.selectedBlock, (unsigned char)face, 0, 0, 0, 0); |