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-rw-r--r--src/GameState.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 20926e0..650cd6f 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -27,7 +27,16 @@ void GameState::Update(float deltaTime) {
PUSH_EVENT("SendPacket",packet);
}
- selectedBlock = Vector(Vector(player->pos.x,player->pos.y,player->pos.z) - Vector(-1,0,0));
+
+ double playerYaw = Entity::DecodeYaw(player->yaw);
+ double playerPitch = Entity::DecodePitch(player->pitch);
+
+ glm::vec3 direction;
+ direction.x = cos(glm::radians(playerYaw)) * cos(glm::radians(playerPitch));
+ direction.y = sin(glm::radians(playerPitch));
+ direction.z = sin(glm::radians(playerYaw)) * cos(glm::radians(playerPitch));
+
+ selectedBlock = world.Raycast(player->pos + player->EyeOffset, direction, distanceToSelectedBlock);
}
}
@@ -404,7 +413,7 @@ void GameState::HandleMovement(GameState::Direction direction, float deltaTime)
const double playerSpeed = 43;
float velocity = playerSpeed * deltaTime;
-
+
double playerYaw = Entity::DecodeYaw(player->yaw);
double playerPitch = Entity::DecodePitch(player->pitch);