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Diffstat (limited to '')
-rw-r--r-- | src/Frustum.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Frustum.cpp b/src/Frustum.cpp new file mode 100644 index 0000000..dbad920 --- /dev/null +++ b/src/Frustum.cpp @@ -0,0 +1,63 @@ +#include "Frustum.hpp" + +#include <glm/gtc/type_ptr.hpp> + +void Frustum::NormalizePlane(FrustumSide side) { + float magnitude = (float)sqrt(frustum[side][A] * frustum[side][A] + frustum[side][B] * frustum[side][B] + frustum[side][C] * frustum[side][C]); + + frustum[side][A] /= magnitude; + frustum[side][B] /= magnitude; + frustum[side][C] /= magnitude; + frustum[side][D] /= magnitude; +} + +void Frustum::UpdateFrustum(const glm::mat4& vpmat) { + vp = vpmat; + float *clip = glm::value_ptr(vp); + + frustum[RIGHT][A] = clip[3] - clip[0]; + frustum[RIGHT][B] = clip[7] - clip[4]; + frustum[RIGHT][C] = clip[11] - clip[8]; + frustum[RIGHT][D] = clip[15] - clip[12]; + NormalizePlane(RIGHT); + + + frustum[LEFT][A] = clip[3] + clip[0]; + frustum[LEFT][B] = clip[7] + clip[4]; + frustum[LEFT][C] = clip[11] + clip[8]; + frustum[LEFT][D] = clip[15] + clip[12]; + NormalizePlane(LEFT); + + frustum[BOTTOM][A] = clip[3] + clip[1]; + frustum[BOTTOM][B] = clip[7] + clip[5]; + frustum[BOTTOM][C] = clip[11] + clip[9]; + frustum[BOTTOM][D] = clip[15] + clip[13]; + NormalizePlane(BOTTOM); + + frustum[TOP][A] = clip[3] - clip[1]; + frustum[TOP][B] = clip[7] - clip[5]; + frustum[TOP][C] = clip[11] - clip[9]; + frustum[TOP][D] = clip[15] - clip[13]; + NormalizePlane(TOP); + + frustum[BACK][A] = clip[3] - clip[2]; + frustum[BACK][B] = clip[7] - clip[6]; + frustum[BACK][C] = clip[11] - clip[10]; + frustum[BACK][D] = clip[15] - clip[14]; + NormalizePlane(BACK); + + frustum[FRONT][A] = clip[3] + clip[2]; + frustum[FRONT][B] = clip[7] + clip[6]; + frustum[FRONT][C] = clip[11] + clip[10]; + frustum[FRONT][D] = clip[15] + clip[14]; + NormalizePlane(FRONT); +} + +bool Frustum::TestPoint(VectorF point) { + for (int i = 0; i < 6; i++) { + if (frustum[i][A] * point.x + frustum[i][B] * point.y + frustum[i][C] * point.z + frustum[i][D] <= 0) { + return false; + } + } + return true; +}
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