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Diffstat (limited to '')
-rw-r--r-- | src/Event.hpp | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/src/Event.hpp b/src/Event.hpp index 4962ee9..3f59c93 100644 --- a/src/Event.hpp +++ b/src/Event.hpp @@ -1,243 +1,2 @@ #pragma once -#include <queue> -#include <map> -#include <thread> -#include <mutex> -#include <variant> -#include <functional> - -#include <SDL.h> - -#include "Vector.hpp" -#include "Chat.hpp" - -class Packet; - -enum class EventType { - Echo, - ChunkChanged, - ConnectToServer, - ConnectionSuccessfull, - Disconnect, - RequestNetworkClient, - RegisterNetworkClient, - PlayerConnected, - RemoveLoadingScreen, - ConnectionFailed, - Exit, - Disconnected, - Connecting, - NetworkClientException, - MouseMoved, - KeyPressed, - KeyReleased, - InitalizeSectionRender, - UpdateSectionsRender, - CreateSectionRender, - CreatedSectionRender, - PlayerPosChanged, - DeleteSectionRender, - EntityChanged, - NewRenderDataAvailable, - BlockChange, - RendererWorkerTask, - ChunkDeleted, - ChatMessageReceived, - SendChatMessage, - StateUpdated, -}; - -struct EchoData { - std::chrono::time_point<std::chrono::high_resolution_clock> time; -}; - -struct ChunkChangedData { - Vector chunkPosition; -}; - -struct ConnectToServerData { - std::string username; - std::string address; - unsigned short port; -}; - -struct ConnectionSuccessfullData { -}; - -struct DisconnectData { - std::string reason; -}; - -struct SendPacketData { - std::shared_ptr<Packet> packet; -}; - -struct ReceivePacketData { - std::shared_ptr<Packet> packet; -}; - -struct RequestNetworkClientData { - -}; - -struct RegisterNetworkClientData { -}; - -struct PlayerConnectedData { -}; - -struct RemoveLoadingScreenData { - -}; - -struct ConnectionFailedData { - std::string reason; -}; - -struct ExitData { - -}; - -struct DisconnectedData { - std::string reason; -}; - -struct ConnectingData { - -}; - -struct NetworkClientExceptionData { - std::string what; -}; - -struct MouseMovedData { - double x, y; -}; - -struct KeyPressedData { - SDL_Scancode key; -}; - -struct KeyReleasedData { - SDL_Scancode key; -}; - -struct InitalizeSectionRenderData { - Vector pos; -}; - -struct CreateSectionRenderData { - Vector pos; -}; - -struct CreatedSectionRenderData { - Vector pos; -}; - -struct PlayerPosChangedData { - VectorF newPos; -}; - -struct UpdateSectionsRenderData { - -}; - -struct DeleteSectionRenderData { - Vector pos; -}; - -struct EntityChangedData { - unsigned int EntityId; -}; - -struct NewRenderDataAvailableData { - -}; - -struct BlockChangeData { - Vector SectionPos; -}; - -struct RendererWorkerTaskData { - size_t WorkerId; - Vector Task; -}; - -struct ChunkDeletedData { - Vector pos; -}; - -struct ChatMessageReceivedData { - Chat message; - unsigned char position; -}; - -struct SendChatMessageData { - std::string message; -}; - -struct StateUpdatedData { - -}; - -using EventData = std::variant<EchoData, ChunkChangedData, ConnectToServerData, ConnectionSuccessfullData, - DisconnectData, SendPacketData, ReceivePacketData, RequestNetworkClientData, RegisterNetworkClientData, - PlayerConnectedData, RemoveLoadingScreenData, ConnectionFailedData, ExitData, DisconnectedData, - ConnectingData, NetworkClientExceptionData, MouseMovedData, KeyPressedData, KeyReleasedData, - InitalizeSectionRenderData, CreateSectionRenderData, CreatedSectionRenderData, PlayerPosChangedData, - UpdateSectionsRenderData, DeleteSectionRenderData, EntityChangedData, NewRenderDataAvailableData, - BlockChangeData, RendererWorkerTaskData, ChunkDeletedData, ChatMessageReceivedData, - SendChatMessageData, StateUpdatedData>; - -struct Event { - EventType type; - EventData data; -}; - -class EventListener { - friend class EventAgregator; - - using HandlerFunc = std::function<void(EventData)>; - - std::map<EventType, HandlerFunc> handlers; //TODO: There must be more elegant solution than std::variant of all data - - std::mutex handlersMutex; - - std::queue<Event> events; - - std::mutex eventsMutex; - - void PushEvent(Event event); - - void DirectCall(Event event); - -public: - EventListener(); - ~EventListener(); - bool IsEventsQueueIsNotEmpty(); - - void RegisterHandler(EventType type, HandlerFunc handler); - - void HandleEvent(); -}; - -class EventAgregator { - friend EventListener; - - EventAgregator() = default; - static std::queue<Event> eventsToHandle; - static std::mutex queueMutex; - static bool isStarted; - static std::vector<EventListener *> listeners; - static std::mutex listenersMutex; - - static void EventHandlingLoop(); - - static void RegisterListener(EventListener &listener); - static void UnregisterListener(EventListener &listener); - -public: - static void PushEvent(EventType type, EventData data); - static void DirectEventCall(EventType, EventData data); -};
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