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-rw-r--r--include/network/Network.hpp26
-rw-r--r--include/network/NetworkClient.hpp26
-rw-r--r--include/network/Packet.hpp521
-rw-r--r--include/network/Socket.hpp46
-rw-r--r--include/network/Stream.hpp107
5 files changed, 0 insertions, 726 deletions
diff --git a/include/network/Network.hpp b/include/network/Network.hpp
deleted file mode 100644
index 1281289..0000000
--- a/include/network/Network.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <memory>
-#include "Socket.hpp"
-#include "Packet.hpp"
-
-enum ConnectionState {
- Handshaking,
- Login,
- Play,
- Status,
-};
-
-class Network {
- Socket *socket;
- StreamSocket *stream;
-
- std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream);
-public:
- Network(std::string address, unsigned short port);
- ~Network();
-
- std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play);
- void SendPacket(Packet &packet);
- std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id);
-}; \ No newline at end of file
diff --git a/include/network/NetworkClient.hpp b/include/network/NetworkClient.hpp
deleted file mode 100644
index 22b1b22..0000000
--- a/include/network/NetworkClient.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <thread>
-#include <queue>
-#include <mutex>
-
-#include <network/Network.hpp>
-
-class NetworkClient {
- Network network;
- std::thread networkThread;
- std::mutex toSendMutex;
- std::mutex toReceiveMutex;
- std::queue <std::shared_ptr<Packet>> toSend;
- std::queue <std::shared_ptr<Packet>> toReceive;
- bool isActive=true;
- bool &isRunning;
- ConnectionState state;
- void NetworkLoop();
-public:
- NetworkClient(std::string address, unsigned short port, std::string username, bool &quit);
- ~NetworkClient();
-
- std::shared_ptr <Packet> ReceivePacket();
- void SendPacket(std::shared_ptr<Packet> packet);
-}; \ No newline at end of file
diff --git a/include/network/Packet.hpp b/include/network/Packet.hpp
deleted file mode 100644
index 685e3da..0000000
--- a/include/network/Packet.hpp
+++ /dev/null
@@ -1,521 +0,0 @@
-#pragma once
-
-#include <easylogging++.h>
-
-#include <network/Stream.hpp>
-
-enum PacketNameLoginSB {
- LoginStart = 0x00,
- EncryptionResponse = 0x01,
-};
-enum PacketNamePlaySB {
- TeleportConfirm,
- PrepareCraftingGrid,
- TabCompleteSB,
- ChatMessageSB,
- ClientStatus,
- ClientSettings,
- ConfirmTransactionSB,
- EnchantItem,
- ClickWindow,
- CloseWindowSB,
- PluginMessageSB,
- UseEntity,
- KeepAliveSB,
- Player,
- PlayerPosition,
- PlayerPositionAndLookSB,
- PlayerLook,
- VehicleMoveSB,
- SteerBoat,
- PlayerAbilitiesSB,
- PlayerDigging,
- EntityAction,
- SteerVehicle,
- CraftingBookData,
- ResourcePackStatus,
- AdvancementTab,
- HeldItemChangeSB,
- CreativeInventoryAction,
- UpdateSign,
- AnimationSB,
- Spectate,
- PlayerBlockPlacement,
- UseItem,
-};
-
-enum PacketNameHandshakingCB {
- Handshake = 0x00,
-};
-enum PacketNameLoginCB {
- Disconnect = 0x00,
- EncryptionRequest = 0x01,
- LoginSuccess = 0x02,
- SetCompression = 0x03,
-};
-enum PacketNamePlayCB {
- SpawnObject = 0x00,
- SpawnExperienceOrb,
- SpawnGlobalEntity,
- SpawnMob,
- SpawnPainting,
- SpawnPlayer,
- AnimationCB,
- Statistics,
- BlockBreakAnimation,
- UpdateBlockEntity,
- BlockAction,
- BlockChange,
- BossBar,
- ServerDifficulty,
- TabCompleteCB,
- ChatMessageCB,
- MultiBlockChange,
- ConfirmTransactionCB,
- CloseWindowCB,
- OpenWindow,
- WindowItems,
- WindowProperty,
- SetSlot,
- SetCooldown,
- PluginMessageCB,
- NamedSoundEffect,
- DisconnectPlay,
- EntityStatus,
- Explosion,
- UnloadChunk,
- ChangeGameState,
- KeepAliveCB,
- ChunkData,
- Effect,
- Particle,
- JoinGame,
- Map,
- EntityRelativeMove,
- EntityLookAndRelativeMove,
- EntityLook,
- Entity,
- VehicleMove,
- OpenSignEditor,
- PlayerAbilitiesCB,
- CombatEvent,
- PlayerListItem,
- PlayerPositionAndLookCB,
- UseBed,
- UnlockRecipes,
- DestroyEntities,
- RemoveEntityEffect,
- ResourcePackSend,
- Respawn,
- EntityHeadLook,
- SelectAdvancementTab,
- WorldBorder,
- Camera,
- HeldItemChangeCB,
- DisplayScoreboard,
- EntityMetadata,
- AttachEntity,
- EntityVelocity,
- EntityEquipment,
- SetExperience,
- UpdateHealth,
- ScoreboardObjective,
- SetPassengers,
- Teams,
- UpdateScore,
- SpawnPosition,
- TimeUpdate,
- Title,
- SoundEffect,
- PlayerListHeaderAndFooter,
- CollectItem,
- EntityTeleport,
- Advancements,
- EntityProperties,
- EntityEffect,
-};
-
-struct Packet {
- virtual ~Packet() = default;
- virtual void ToStream(StreamOutput *stream) = 0;
- virtual void FromStream(StreamInput *stream) = 0;
- virtual int GetPacketId() = 0;
-};
-
-struct PacketHandshake : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(protocolVersion);
- stream->WriteString(serverAddress);
- stream->WriteUShort(serverPort);
- stream->WriteVarInt(nextState);
- }
-
- void FromStream(StreamInput *stream) override {
- protocolVersion = stream->ReadVarInt();
- serverAddress = stream->ReadString();
- serverPort = stream->ReadUShort();
- nextState = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNameHandshakingCB::Handshake;
- }
-
- int protocolVersion;
- std::string serverAddress;
- unsigned short serverPort;
- int nextState;
-};
-
-struct PacketLoginStart : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Username);
- }
-
- void FromStream(StreamInput *stream) override {
- Username = stream->ReadString();
- }
-
- int GetPacketId() override {
- return PacketNameLoginSB::LoginStart;
- }
-
- std::string Username;
-};
-
-struct PacketLoginSuccess : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Uuid);
- stream->WriteString(Username);
- }
-
- void FromStream(StreamInput *stream) override {
- Uuid = stream->ReadString();
- Username = stream->ReadString();
- }
-
- int GetPacketId() override {
- return PacketNameLoginCB::LoginSuccess;
- }
-
- std::string Uuid;
- std::string Username;
-};
-
-struct PacketJoinGame : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteInt(EntityId);
- stream->WriteUByte(Gamemode);
- stream->WriteInt(Dimension);
- stream->WriteUByte(Difficulty);
- stream->WriteUByte(MaxPlayers);
- stream->WriteString(LevelType);
- stream->WriteBool(ReducedDebugInfo);
- }
-
- void FromStream(StreamInput *stream) override {
- EntityId = stream->ReadInt();
- Gamemode = stream->ReadUByte();
- Dimension = stream->ReadInt();
- Difficulty = stream->ReadUByte();
- MaxPlayers = stream->ReadUByte();
- LevelType = stream->ReadString();
- ReducedDebugInfo = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::JoinGame;
- }
-
- int EntityId;
- unsigned char Gamemode;
- int Dimension;
- unsigned char Difficulty;
- unsigned char MaxPlayers;
- std::string LevelType;
- bool ReducedDebugInfo;
-};
-
-struct PacketDisconnectPlay : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Reason); //TODO: Implement chat-wrapper
- }
-
- void FromStream(StreamInput *stream) override {
- Reason = stream->ReadChat();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::DisconnectPlay;
- }
-
- std::string Reason;
-};
-
-struct PacketSpawnPosition : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WritePosition(Location);
- }
-
- void FromStream(StreamInput *stream) override {
- Location = stream->ReadPosition();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::SpawnPosition;
- }
-
- Vector Location;
-};
-
-struct PacketKeepAliveCB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(KeepAliveId);
- }
-
- void FromStream(StreamInput *stream) override {
- KeepAliveId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::KeepAliveCB;
- }
-
- int KeepAliveId;
-};
-
-struct PacketKeepAliveSB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(KeepAliveId);
- }
-
- void FromStream(StreamInput *stream) override {
- KeepAliveId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::KeepAliveSB;
- }
-
- int KeepAliveId;
-
- PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {}
-};
-
-struct PacketPlayerPositionAndLookCB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(Y);
- stream->WriteDouble(Z);
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteUByte(Flags);
- stream->WriteVarInt(TeleportId);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- Y = stream->ReadDouble();
- Z = stream->ReadDouble();
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- Flags = stream->ReadUByte();
- TeleportId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::PlayerPositionAndLookCB;
- }
-
- double X;
- double Y;
- double Z;
- float Yaw;
- float Pitch;
- unsigned char Flags;
- int TeleportId;
-};
-
-struct PacketTeleportConfirm : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(TeleportId);
- }
-
- void FromStream(StreamInput *stream) override {
- TeleportId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::TeleportConfirm;
- }
-
- int TeleportId;
-
- PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {}
-};
-
-struct PacketClientStatus : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(ActionId);
- }
-
- void FromStream(StreamInput *stream) override {
- ActionId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::ClientStatus;
- }
-
- int ActionId;
-
- PacketClientStatus(int ActionId) : ActionId(ActionId) {}
-};
-
-struct PacketPlayerPositionAndLookSB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(FeetY);
- stream->WriteDouble(Z);
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- FeetY = stream->ReadDouble();
- Z = stream->ReadDouble();
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerPositionAndLookSB;
- }
-
-
- double X;
- double FeetY;
- double Z;
- float Yaw;
- float Pitch;
- bool OnGround;
-
- PacketPlayerPositionAndLookSB(double X, double FeetY, double Z,
- float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw),
- Pitch(Pitch), OnGround(OnGround) {}
-};
-
-struct PacketChunkData : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteInt(ChunkX);
- stream->WriteInt(ChunkZ);
- stream->WriteBool(GroundUpContinuous);
- stream->WriteInt(PrimaryBitMask);
- stream->WriteVarInt(Data.size());
- stream->WriteByteArray(Data);
- stream->WriteVarInt(BlockEntities.size());
- LOG(FATAL) << "Serializing unimplemented packet";
- }
-
- void FromStream(StreamInput *stream) override {
- ChunkX = stream->ReadInt();
- ChunkZ = stream->ReadInt();
- GroundUpContinuous = stream->ReadBool();
- PrimaryBitMask = stream->ReadVarInt();
- int Size = stream->ReadVarInt();
- Data = stream->ReadByteArray(Size);
- int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT
- for (int i = 0; i < NumberOfBlockEntities; i++) {
- //BlockEntities[i] = stream->ReadNbt();
- }
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::ChunkData;
- }
-
- int ChunkX;
- int ChunkZ;
- bool GroundUpContinuous;
- int PrimaryBitMask;
- //int Size;
- std::vector<unsigned char> Data;
- //int NumberOfBlockEntities;
- std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree
-};
-
-struct PacketPlayerPosition : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(FeetY);
- stream->WriteDouble(Z);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- FeetY = stream->ReadDouble();
- Z = stream->ReadDouble();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerPosition;
- }
-
- double X;
- double FeetY;
- double Z;
- bool OnGround;
-
- PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {}
-};
-
-struct PacketPlayerLook : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerLook;
- }
-
- float Yaw;
- float Pitch;
- bool OnGround;
-
- PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {}
-};
-
-struct PacketUpdateHealth : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteFloat(Health);
- stream->WriteVarInt(Food);
- stream->WriteFloat(FoodSaturation);
- }
-
- void FromStream(StreamInput *stream) override {
- Health = stream->ReadFloat();
- Food = stream->ReadVarInt();
- FoodSaturation = stream->ReadFloat();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::UpdateHealth;
- }
-
- float Health;
- int Food;
- float FoodSaturation;
-}; \ No newline at end of file
diff --git a/include/network/Socket.hpp b/include/network/Socket.hpp
deleted file mode 100644
index 48bcad9..0000000
--- a/include/network/Socket.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#pragma once
-
-#include <string>
-
-#include <SFML/Network.hpp>
-
-/**
- * Platform independent class for working with platform dependent hardware socket
- * @brief Wrapper around raw sockets
- * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor
- * @todo Replace SFML's socket with WinSock and POSIX's socket implementation
- */
-class Socket {
- sf::TcpSocket socket;
-public:
- /**
- * Constructs Socket class instance from IP's string and Port number and connects to remote server
- * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots
- * @param[in] port target port of remote server to connect
- * @throw std::runtime_error if connection is failed
- */
- Socket(std::string address, unsigned short port);
-
- /**
- * Destruct Socket instance and disconnect from server
- * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack
- */
- ~Socket();
-
- /**
- * Reads data from socket and write to buffer
- * @warning This is blocking function, and execution flow will not be returned until all required data is sended
- * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused
- * @param[out] buffPtr Pointer to buffer, where data must be placed
- * @param[in] buffLen Length of data, that must be readed from server and writed to buffer
- */
- void Read(unsigned char *buffPtr, size_t buffLen);
-
- /**
- * Writes data from buffer to socket
- * @warning This is blocking function, and execution flow will not be returned until all required data is received
- * @param[in] buffPtr Pointer to buffer that contain data to send
- * @param[in] buffLen Length of buffer
- */
- void Write(unsigned char *buffPtr, size_t buffLen);
-}; \ No newline at end of file
diff --git a/include/network/Stream.hpp b/include/network/Stream.hpp
deleted file mode 100644
index a24dfbe..0000000
--- a/include/network/Stream.hpp
+++ /dev/null
@@ -1,107 +0,0 @@
-#pragma once
-
-#include <algorithm>
-#include <string>
-#include <stdexcept>
-#include <vector>
-#include <cstring>
-
-#include <nlohmann/json.hpp>
-#include <easylogging++.h>
-
-#include <network/Socket.hpp>
-#include <Vector.hpp>
-#include <Utility.hpp>
-
-class Stream {
-public:
- virtual ~Stream() {};
-};
-
-class StreamInput : Stream {
- virtual void ReadData(unsigned char *buffPtr, size_t buffLen) = 0;
-public:
- virtual ~StreamInput() = default;
- bool ReadBool();
- signed char ReadByte();
- unsigned char ReadUByte();
- short ReadShort();
- unsigned short ReadUShort();
- int ReadInt();
- long long ReadLong();
- float ReadFloat();
- double ReadDouble();
- std::string ReadString();
- std::string ReadChat();
- int ReadVarInt();
- long long ReadVarLong();
- std::vector<unsigned char> ReadEntityMetadata();
- std::vector<unsigned char> ReadSlot();
- std::vector<unsigned char> ReadNbtTag();
- Vector ReadPosition();
- unsigned char ReadAngle();
- std::vector<unsigned char> ReadUuid();
- std::vector<unsigned char> ReadByteArray(size_t arrLength);
-};
-
-class StreamOutput : Stream {
- virtual void WriteData(unsigned char *buffPtr, size_t buffLen) = 0;
-public:
- virtual ~StreamOutput() = default;
- void WriteBool(bool value);
- void WriteByte(signed char value);
- void WriteUByte(unsigned char value);
- void WriteShort(short value);
- void WriteUShort(unsigned short value);
- void WriteInt(int value);
- void WriteLong(long long value);
- void WriteFloat(float value);
- void WriteDouble(double value);
- void WriteString(std::string value);
- void WriteChat(std::string value);
- void WriteVarInt(int value);
- void WriteVarLong(long long value);
- void WriteEntityMetadata(std::vector<unsigned char> value);
- void WriteSlot(std::vector<unsigned char> value);
- void WriteNbtTag(std::vector<unsigned char> value);
- void WritePosition(Vector value);
- void WriteAngle(unsigned char value);
- void WriteUuid(std::vector<unsigned char> value);
- void WriteByteArray(std::vector<unsigned char> value);
-};
-
-class StreamBuffer : public StreamInput, public StreamOutput {
- unsigned char *buffer;
- unsigned char *bufferPtr;
- size_t bufferLength;
-
- void ReadData(unsigned char *buffPtr, size_t buffLen) override;
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-
-public:
- StreamBuffer(unsigned char *data, size_t dataLen);
- StreamBuffer(size_t bufferLen);
- ~StreamBuffer();
-
- std::vector<unsigned char> GetBuffer();
-};
-
-class StreamCounter : public StreamOutput {
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-
- size_t size;
-public:
- StreamCounter(size_t initialSize = 0);
- ~StreamCounter();
-
- size_t GetCountedSize();
-};
-
-class StreamSocket : public StreamInput, public StreamOutput {
- Socket *socket;
- void ReadData(unsigned char *buffPtr, size_t buffLen) override;
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-public:
- StreamSocket(Socket *socketPtr);
- ~StreamSocket() = default;
-}; \ No newline at end of file