diff options
Diffstat (limited to 'include/graphics')
-rw-r--r-- | include/graphics/Gui.hpp | 7 | ||||
-rw-r--r-- | include/graphics/RenderSection.hpp | 41 | ||||
-rw-r--r-- | include/graphics/Shader.hpp | 24 | ||||
-rw-r--r-- | include/graphics/Texture.hpp | 14 | ||||
-rw-r--r-- | include/graphics/Widget.hpp | 8 |
5 files changed, 94 insertions, 0 deletions
diff --git a/include/graphics/Gui.hpp b/include/graphics/Gui.hpp new file mode 100644 index 0000000..641b941 --- /dev/null +++ b/include/graphics/Gui.hpp @@ -0,0 +1,7 @@ +#pragma once + +class Gui { + +public: + int WHY=0; +}; diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp new file mode 100644 index 0000000..6a2f3ce --- /dev/null +++ b/include/graphics/RenderSection.hpp @@ -0,0 +1,41 @@ +#pragma once + +#include <GL/glew.h> +#include <glm/detail/type_mat.hpp> +#include <glm/vec2.hpp> +#include <glm/detail/type_mat4x4.hpp> +#include <glm/gtx/transform.hpp> +#include <easylogging++.h> + +#include <world/Section.hpp> +#include <world/World.hpp> + +class RenderState { + GLuint ActiveVao; + GLuint ActiveShader; +public: + void SetActiveVao(GLuint Vao); + void SetActiveShader(GLuint Shader); +}; + +class RenderSection { + Vector sectionPosition; + World *world; + GLuint Vao,VboBlocks,VboModels; + + static GLuint VboVertices,VboUvs; + static std::map<GLuint,int> refCounterVbo; + static std::map<GLuint,int> refCounterVao; + + size_t numOfBlocks; + +public: + RenderSection(World *world, Vector position); + RenderSection(const RenderSection &other); + ~RenderSection(); + + void UpdateState(); + void Render(RenderState &state); + + Section* GetSection(); +};
\ No newline at end of file diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp new file mode 100644 index 0000000..17a434e --- /dev/null +++ b/include/graphics/Shader.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include <string> +#include <fstream> +#include <sstream> + +#include <easylogging++.h> +#include <GL/glew.h> + +class Shader +{ +private: + const GLchar *vertex; + const GLchar *fragment; +public: + // Идентификатор программы + GLuint Program; + // Конструктор считывает и собирает шейдер + Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr); + // Использование программы + void Use(); + + void Reload(); +};
\ No newline at end of file diff --git a/include/graphics/Texture.hpp b/include/graphics/Texture.hpp new file mode 100644 index 0000000..277806a --- /dev/null +++ b/include/graphics/Texture.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include <SFML/Graphics.hpp> +#include <easylogging++.h> +#include <GL/glew.h> + +class Texture { + Texture(Texture&); + Texture&operator=(Texture&); +public: + GLuint texture; + Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST); + ~Texture(); +};
\ No newline at end of file diff --git a/include/graphics/Widget.hpp b/include/graphics/Widget.hpp new file mode 100644 index 0000000..c4d5dc1 --- /dev/null +++ b/include/graphics/Widget.hpp @@ -0,0 +1,8 @@ +#pragma once + +class Widget { + unsigned int x,y,w,h; +public: + Widget(Widget *parent); + ~Widget(); +}; |