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Diffstat (limited to '')
-rw-r--r-- | external/optick/optick_gpu.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/external/optick/optick_gpu.cpp b/external/optick/optick_gpu.cpp new file mode 100644 index 0000000..d3610c3 --- /dev/null +++ b/external/optick/optick_gpu.cpp @@ -0,0 +1,136 @@ +#include "optick.config.h" + +#if USE_OPTICK +#include "optick_gpu.h" +#include "optick_core.h" +#include "optick_memory.h" + +#include <thread> + +namespace Optick +{ + static_assert((1ULL << 32) % GPUProfiler::MAX_QUERIES_COUNT == 0, "(1 << 32) should be a multiple of MAX_QUERIES_COUNT to handle query index overflow!"); + + + GPUProfiler::GPUProfiler() : currentState(STATE_OFF), currentNode(0), frameNumber(0) + { + + } + + void GPUProfiler::InitNode(const char *nodeName, uint32_t nodeIndex) + { + Node* node = Memory::New<Node>(); + for (int i = 0; i < GPU_QUEUE_COUNT; ++i) + { + char name[128] = { 0 }; + sprintf_s(name, "%s [%s]", nodeName, GetGPUQueueName((GPUQueueType)i)); + node->gpuEventStorage[i] = RegisterStorage(name, uint64_t(-1), ThreadMask::GPU); + node->name = nodeName; + } + nodes[nodeIndex] = node; + } + + void GPUProfiler::Start(uint32 /*mode*/) + { + std::lock_guard<std::recursive_mutex> lock(updateLock); + Reset(); + currentState = STATE_STARTING; + } + + void GPUProfiler::Stop(uint32 /*mode*/) + { + std::lock_guard<std::recursive_mutex> lock(updateLock); + currentState = STATE_OFF; + } + + void GPUProfiler::Dump(uint32 /*mode*/) + { + for (size_t nodeIndex = 0; nodeIndex < nodes.size(); ++nodeIndex) + { + Node* node = nodes[nodeIndex]; + + for (int queueIndex = 0; queueIndex < GPU_QUEUE_COUNT; ++queueIndex) + { + EventBuffer& gpuBuffer = node->gpuEventStorage[queueIndex]->eventBuffer; + + const vector<ThreadEntry*>& threads = Core::Get().GetThreads(); + for (size_t threadIndex = 0; threadIndex < threads.size(); ++threadIndex) + { + ThreadEntry* thread = threads[threadIndex]; + thread->storage.gpuStorage.gpuBuffer[nodeIndex][queueIndex].ForEachChunk([&gpuBuffer](const EventData* events, int count) + { + gpuBuffer.AddRange(events, count); + }); + } + } + } + } + + string GPUProfiler::GetName() const + { + return !nodes.empty() ? nodes[0]->name : string(); + } + + GPUProfiler::~GPUProfiler() + { + for (Node* node : nodes) + Memory::Delete(node); + nodes.clear(); + } + + void GPUProfiler::Reset() + { + for (uint32_t nodeIndex = 0; nodeIndex < nodes.size(); ++nodeIndex) + { + Node& node = *nodes[nodeIndex]; + node.Reset(); + node.clock = GetClockSynchronization(nodeIndex); + } + } + + EventData& GPUProfiler::AddFrameEvent() + { + static const EventDescription* GPUFrameDescription = EventDescription::Create("GPU Frame", __FILE__, __LINE__); + EventData& event = nodes[currentNode]->gpuEventStorage[GPU_QUEUE_GRAPHICS]->eventBuffer.Add(); + event.description = GPUFrameDescription; + event.start = EventTime::INVALID_TIMESTAMP; + event.finish = EventTime::INVALID_TIMESTAMP; + return event; + } + + EventData& GPUProfiler::AddVSyncEvent() + { + static const EventDescription* VSyncDescription = EventDescription::Create("VSync", __FILE__, __LINE__); + EventData& event = nodes[currentNode]->gpuEventStorage[GPU_QUEUE_VSYNC]->eventBuffer.Add(); + event.description = VSyncDescription; + event.start = EventTime::INVALID_TIMESTAMP; + event.finish = EventTime::INVALID_TIMESTAMP; + return event; + } + + TagData<uint32>& GPUProfiler::AddFrameTag() + { + static const EventDescription* FrameTagDescription = EventDescription::CreateShared("Frame"); + TagData<uint32>& tag = nodes[currentNode]->gpuEventStorage[GPU_QUEUE_GRAPHICS]->tagU32Buffer.Add(); + tag.description = FrameTagDescription; + tag.timestamp = EventTime::INVALID_TIMESTAMP; + tag.data = Core::Get().GetCurrentFrame(); + return tag; + } + + const char * GetGPUQueueName(GPUQueueType queue) + { + const char* GPUQueueToName[GPU_QUEUE_COUNT] = { "Graphics", "Compute", "Transfer", "VSync" }; + return GPUQueueToName[queue]; + } + + void GPUProfiler::Node::Reset() + { + queryIndex = 0; + + for (size_t frameIndex = 0; frameIndex < queryGpuframes.size(); ++frameIndex) + queryGpuframes[frameIndex].Reset(); + } +} +#endif //USE_OPTICK + |