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Diffstat (limited to 'external/include/glm/matrix.hpp')
-rw-r--r-- | external/include/glm/matrix.hpp | 160 |
1 files changed, 159 insertions, 1 deletions
diff --git a/external/include/glm/matrix.hpp b/external/include/glm/matrix.hpp index 736dd49..437e388 100644 --- a/external/include/glm/matrix.hpp +++ b/external/include/glm/matrix.hpp @@ -1,6 +1,164 @@ /// @ref core /// @file glm/matrix.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// Include <glm/matrix.hpp> to use these core features. +/// +/// For each of the following built-in matrix functions, there is both a +/// single-qualifier floating point version, where all arguments and return values +/// are single qualifier, and a double-qualifier floating version, where all +/// arguments and return values are double qualifier. Only the single-qualifier +/// floating point version is shown. #pragma once -#include "detail/func_matrix.hpp" +// Dependencies +#include "detail/qualifier.hpp" +#include "detail/setup.hpp" +#include "detail/type_mat.hpp" +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +namespace glm { + namespace detail + { + template<typename T, qualifier Q> + struct outerProduct_trait<2, 2, T, Q> + { + typedef mat<2, 2, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<2, 3, T, Q> + { + typedef mat<3, 2, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<2, 4, T, Q> + { + typedef mat<4, 2, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<3, 2, T, Q> + { + typedef mat<2, 3, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<3, 3, T, Q> + { + typedef mat<3, 3, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<3, 4, T, Q> + { + typedef mat<4, 3, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<4, 2, T, Q> + { + typedef mat<2, 4, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<4, 3, T, Q> + { + typedef mat<3, 4, T, Q> type; + }; + + template<typename T, qualifier Q> + struct outerProduct_trait<4, 4, T, Q> + { + typedef mat<4, 4, T, Q> type; + }; + + }//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r); + + /// Returns the transposed matrix of x + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x); + + /// Return the determinant of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m); + + /// @} +}//namespace glm + +#include "detail/func_matrix.inl" |