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-rw-r--r--external/include/glm/matrix.hpp164
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diff --git a/external/include/glm/matrix.hpp b/external/include/glm/matrix.hpp
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-/// @ref core
-/// @file glm/matrix.hpp
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-///
-/// @defgroup core_func_matrix Matrix functions
-/// @ingroup core
-///
-/// Include <glm/matrix.hpp> to use these core features.
-///
-/// For each of the following built-in matrix functions, there is both a
-/// single-qualifier floating point version, where all arguments and return values
-/// are single qualifier, and a double-qualifier floating version, where all
-/// arguments and return values are double qualifier. Only the single-qualifier
-/// floating point version is shown.
-
-#pragma once
-
-// Dependencies
-#include "detail/qualifier.hpp"
-#include "detail/setup.hpp"
-#include "detail/type_mat.hpp"
-#include "vec2.hpp"
-#include "vec3.hpp"
-#include "vec4.hpp"
-#include "mat2x2.hpp"
-#include "mat2x3.hpp"
-#include "mat2x4.hpp"
-#include "mat3x2.hpp"
-#include "mat3x3.hpp"
-#include "mat3x4.hpp"
-#include "mat4x2.hpp"
-#include "mat4x3.hpp"
-#include "mat4x4.hpp"
-
-namespace glm {
- namespace detail
- {
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 2, T, Q>
- {
- typedef mat<2, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 3, T, Q>
- {
- typedef mat<3, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<2, 4, T, Q>
- {
- typedef mat<4, 2, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 2, T, Q>
- {
- typedef mat<2, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 3, T, Q>
- {
- typedef mat<3, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<3, 4, T, Q>
- {
- typedef mat<4, 3, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 2, T, Q>
- {
- typedef mat<2, 4, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 3, T, Q>
- {
- typedef mat<3, 4, T, Q> type;
- };
-
- template<typename T, qualifier Q>
- struct outerProduct_trait<4, 4, T, Q>
- {
- typedef mat<4, 4, T, Q> type;
- };
-
- }//namespace detail
-
- /// @addtogroup core_func_matrix
- /// @{
-
- /// Multiply matrix x by matrix y component-wise, i.e.,
- /// result[i][j] is the scalar product of x[i][j] and y[i][j].
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
-
- /// Treats the first parameter c as a column vector
- /// and the second parameter r as a row vector
- /// and does a linear algebraic matrix multiply c * r.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
-
- /// Returns the transposed matrix of x
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
-
- /// Return the determinant of a squared matrix.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
-
- /// Return the inverse of a squared matrix.
- ///
- /// @tparam C Integer between 1 and 4 included that qualify the number a column
- /// @tparam R Integer between 1 and 4 included that qualify the number a row
- /// @tparam T Floating-point or signed integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
-
- /// @}
-}//namespace glm
-
-#include "detail/func_matrix.inl"