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-rw-r--r--external/include/glm/gtx/transform2.hpp107
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diff --git a/external/include/glm/gtx/transform2.hpp b/external/include/glm/gtx/transform2.hpp
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+++ b/external/include/glm/gtx/transform2.hpp
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+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_transform2 GLM_GTX_transform2
+/// @ingroup gtx
+///
+/// @brief Add extra transformation matrices
+///
+/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_transform2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform2
+ /// @{
+
+ //! Transforms a matrix with a shearing on X axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
+ tmat3x3<T, P> const & m,
+ T y);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
+ tmat3x3<T, P> const & m,
+ T x);
+
+ //! Transforms a matrix with a shearing on X axis
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
+ const tmat4x4<T, P> & m,
+ T y,
+ T z);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
+ const tmat4x4<T, P> & m,
+ T x,
+ T z);
+
+ //! Transforms a matrix with a shearing on Z axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
+ const tmat4x4<T, P> & m,
+ T x,
+ T y);
+
+ //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
+ // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+ // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
+ // Reflect functions seem to don't work
+ //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+ //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> proj2D(
+ const tmat3x3<T, P> & m,
+ const tvec3<T, P>& normal);
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> proj3D(
+ const tmat4x4<T, P> & m,
+ const tvec3<T, P>& normal);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType, precision P>
+ GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+ valType scale,
+ valType bias);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType, precision P>
+ GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+ tmat4x4<valType, P> const & m,
+ valType scale,
+ valType bias);
+
+ /// @}
+}// namespace glm
+
+#include "transform2.inl"