diff options
Diffstat (limited to 'external/include/glm/gtc/packing.hpp')
-rw-r--r-- | external/include/glm/gtc/packing.hpp | 551 |
1 files changed, 350 insertions, 201 deletions
diff --git a/external/include/glm/gtc/packing.hpp b/external/include/glm/gtc/packing.hpp index 1389d95..96070c2 100644 --- a/external/include/glm/gtc/packing.hpp +++ b/external/include/glm/gtc/packing.hpp @@ -6,10 +6,10 @@ /// @defgroup gtc_packing GLM_GTC_packing /// @ingroup gtc /// -/// @brief This extension provides a set of function to convert vertors to packed -/// formats. +/// Include <glm/gtc/packing.hpp> to use the features of this extension. /// -/// <glm/gtc/packing.hpp> need to be included to use these features. +/// This extension provides a set of function to convert vertors to packed +/// formats. #pragma once @@ -32,17 +32,17 @@ namespace glm /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) /// /// @see gtc_packing - /// @see uint16 packUnorm2x8(vec2 const & v) - /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see uint16 packUnorm2x8(vec2 const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL uint8 packUnorm1x8(float v); /// Convert a single 8-bit integer to a normalized floating-point value. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackUnorm4x8: f / 255.0 - /// + /// /// @see gtc_packing /// @see vec2 unpackUnorm2x8(uint16 p) /// @see vec4 unpackUnorm4x8(uint32 p) @@ -60,28 +60,28 @@ namespace glm /// the last component will be written to the most significant bits. /// /// @see gtc_packing - /// @see uint8 packUnorm1x8(float const & v) - /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see uint8 packUnorm1x8(float const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v); + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); - /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackUnorm4x8: f / 255.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing /// @see float unpackUnorm1x8(uint8 v) /// @see vec4 unpackUnorm4x8(uint32 p) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); - + /// First, converts the normalized floating-point value v into 8-bit integer value. /// Then, the results are packed into the returned 8-bit unsigned integer. /// @@ -89,25 +89,25 @@ namespace glm /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) /// /// @see gtc_packing - /// @see uint16 packSnorm2x8(vec2 const & v) - /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see uint16 packSnorm2x8(vec2 const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL uint8 packSnorm1x8(float s); - /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) - /// + /// /// @see gtc_packing /// @see vec2 unpackSnorm2x8(uint16 p) /// @see vec4 unpackSnorm4x8(uint32 p) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); - + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. /// Then, the results are packed into the returned 16-bit unsigned integer. /// @@ -118,28 +118,28 @@ namespace glm /// the last component will be written to the most significant bits. /// /// @see gtc_packing - /// @see uint8 packSnorm1x8(float const & v) - /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see uint8 packSnorm1x8(float const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v); + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); - /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing /// @see float unpackSnorm1x8(uint8 p) /// @see vec4 unpackSnorm4x8(uint32 p) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); - + /// First, converts the normalized floating-point value v into a 16-bit integer value. /// Then, the results are packed into the returned 16-bit unsigned integer. /// @@ -147,18 +147,18 @@ namespace glm /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) /// /// @see gtc_packing - /// @see uint16 packSnorm1x16(float const & v) - /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL uint16 packUnorm1x16(float v); - /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnorm1x16: f / 65535.0 - /// + /// unpackUnorm1x16: f / 65535.0 + /// /// @see gtc_packing /// @see vec2 unpackUnorm2x16(uint32 p) /// @see vec4 unpackUnorm4x16(uint64 p) @@ -176,21 +176,21 @@ namespace glm /// the last component will be written to the most significant bits. /// /// @see gtc_packing - /// @see uint16 packUnorm1x16(float const & v) - /// @see uint32 packUnorm2x16(vec2 const & v) + /// @see uint16 packUnorm1x16(float const& v) + /// @see uint32 packUnorm2x16(vec2 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v); + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); - /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: - /// unpackUnormx4x16: f / 65535.0 - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing /// @see float unpackUnorm1x16(uint16 p) /// @see vec2 unpackUnorm2x16(uint32 p) @@ -205,18 +205,18 @@ namespace glm /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) /// /// @see gtc_packing - /// @see uint32 packSnorm2x16(vec2 const & v) - /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL uint16 packSnorm1x16(float v); - /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) - /// + /// /// @see gtc_packing /// @see vec2 unpackSnorm2x16(uint32 p) /// @see vec4 unpackSnorm4x16(uint64 p) @@ -234,122 +234,122 @@ namespace glm /// the last component will be written to the most significant bits. /// /// @see gtc_packing - /// @see uint16 packSnorm1x16(float const & v) - /// @see uint32 packSnorm2x16(vec2 const & v) + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint32 packSnorm2x16(vec2 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v); + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); - /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing /// @see float unpackSnorm1x16(uint16 p) /// @see vec2 unpackSnorm2x16(uint32 p) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); - + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar /// to the 16-bit floating-point representation found in the OpenGL Specification, /// and then packing this 16-bit value into a 16-bit unsigned integer. /// /// @see gtc_packing - /// @see uint32 packHalf2x16(vec2 const & v) - /// @see uint64 packHalf4x16(vec4 const & v) + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see uint64 packHalf4x16(vec4 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL uint16 packHalf1x16(float v); - + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, /// and converting it to 32-bit floating-point values. /// /// @see gtc_packing - /// @see vec2 unpackHalf2x16(uint32 const & v) - /// @see vec4 unpackHalf4x16(uint64 const & v) + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see vec4 unpackHalf4x16(uint64 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL float unpackHalf1x16(uint16 v); - /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector - /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, /// and then packing these four 16-bit values into a 64-bit unsigned integer. - /// The first vector component specifies the 16 least-significant bits of the result; + /// The first vector component specifies the 16 least-significant bits of the result; /// the forth component specifies the 16 most-significant bits. - /// + /// /// @see gtc_packing - /// @see uint16 packHalf1x16(float const & v) - /// @see uint32 packHalf2x16(vec2 const & v) + /// @see uint16 packHalf1x16(float const& v) + /// @see uint32 packHalf2x16(vec2 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v); - + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, - /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, /// and converting them to 32-bit floating-point values. - /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// The first component of the vector is obtained from the 16 least-significant bits of v; /// the forth component is obtained from the 16 most-significant bits of v. - /// + /// /// @see gtc_packing - /// @see float unpackHalf1x16(uint16 const & v) - /// @see vec2 unpackHalf2x16(uint32 const & v) + /// @see float unpackHalf1x16(uint16 const& v) + /// @see vec2 unpackHalf2x16(uint32 const& v) /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); - /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector - /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, /// and then packing these four values into a 32-bit unsigned integer. - /// The first vector component specifies the 10 least-significant bits of the result; + /// The first vector component specifies the 10 least-significant bits of the result; /// the forth component specifies the 2 most-significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packI3x10_1x2(uvec4 const & v) - /// @see uint32 packSnorm3x10_1x2(vec4 const & v) - /// @see uint32 packUnorm3x10_1x2(vec4 const & v) - /// @see ivec4 unpackI3x10_1x2(uint32 const & p) - GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v); + /// @see uint32 packI3x10_1x2(uvec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackI3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); - /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packU3x10_1x2(uvec4 const & v) - /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); - /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); - /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector - /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, /// and then packing these four values into a 32-bit unsigned integer. - /// The first vector component specifies the 10 least-significant bits of the result; + /// The first vector component specifies the 10 least-significant bits of the result; /// the forth component specifies the 2 most-significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packI3x10_1x2(ivec4 const & v) - /// @see uint32 packSnorm3x10_1x2(vec4 const & v) - /// @see uint32 packUnorm3x10_1x2(vec4 const & v) - /// @see ivec4 unpackU3x10_1x2(uint32 const & p) - GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v); + /// @see uint32 packI3x10_1x2(ivec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); - /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packU3x10_1x2(uvec4 const & v) - /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); - /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. @@ -360,31 +360,31 @@ namespace glm /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) /// - /// The first vector component specifies the 10 least-significant bits of the result; + /// The first vector component specifies the 10 least-significant bits of the result; /// the forth component specifies the 2 most-significant bits. /// /// @see gtc_packing - /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p) - /// @see uint32 packUnorm3x10_1x2(vec4 const & v) - /// @see uint32 packU3x10_1x2(uvec4 const & v) - /// @see uint32 packI3x10_1x2(ivec4 const & v) - GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v); + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); - /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packSnorm3x10_1x2(vec4 const & v) - /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)) - /// @see uvec4 unpackI3x10_1x2(uint32 const & p) - /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. @@ -395,52 +395,52 @@ namespace glm /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) /// - /// The first vector component specifies the 10 least-significant bits of the result; + /// The first vector component specifies the 10 least-significant bits of the result; /// the forth component specifies the 2 most-significant bits. /// /// @see gtc_packing - /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p) - /// @see uint32 packUnorm3x10_1x2(vec4 const & v) - /// @see uint32 packU3x10_1x2(uvec4 const & v) - /// @see uint32 packI3x10_1x2(ivec4 const & v) - GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v); + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); - /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. - /// + /// /// The conversion for unpacked fixed-point value f to floating point is done as follows: /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packSnorm3x10_1x2(vec4 const & v) - /// @see vec4 unpackInorm3x10_1x2(uint32 const & p)) - /// @see uvec4 unpackI3x10_1x2(uint32 const & p) - /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. /// Then, the results are packed into the returned 32-bit unsigned integer. /// - /// The first vector component specifies the 11 least-significant bits of the result; + /// The first vector component specifies the 11 least-significant bits of the result; /// the last component specifies the 10 most-significant bits. /// /// @see gtc_packing - /// @see vec3 unpackF2x11_1x10(uint32 const & p) - GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v); + /// @see vec3 unpackF2x11_1x10(uint32 const& p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); - /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// /// @see gtc_packing - /// @see uint32 packF2x11_1x10(vec3 const & v) + /// @see uint32 packF2x11_1x10(vec3 const& v) GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); @@ -448,131 +448,280 @@ namespace glm /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. /// Then, the results are packed into the returned 32-bit unsigned integer. /// - /// The first vector component specifies the 11 least-significant bits of the result; + /// The first vector component specifies the 11 least-significant bits of the result; /// the last component specifies the 10 most-significant bits. /// + /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format + /// /// @see gtc_packing - /// @see vec3 unpackF3x9_E1x5(uint32 const & p) - GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v); + /// @see vec3 unpackF3x9_E1x5(uint32 const& p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); - /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. - /// - /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; /// the last component will be extracted from the most significant bits. - /// + /// + /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data + /// /// @see gtc_packing - /// @see uint32 packF3x9_E1x5(vec3 const & v) + /// @see uint32 packF3x9_E1x5(vec3 const& v) GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector /// to the 16-bit floating-point representation found in the OpenGL Specification. - /// The first vector component specifies the 16 least-significant bits of the result; + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; /// the forth component specifies the 16 most-significant bits. - /// + /// /// @see gtc_packing - /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p) + /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p) /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - template <precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v); + template<length_t L, qualifier Q> + GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v); /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. /// The first component of the vector is obtained from the 16 least-significant bits of v; /// the forth component is obtained from the 16 most-significant bits of v. - /// + /// /// @see gtc_packing - /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v) + /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v) /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> - template <precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p); + template<length_t L, qualifier Q> + GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing - /// @see vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p); - template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v); + /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p); + template<typename uintType, length_t L, typename floatType, qualifier Q> + GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see vecType<intType, P> packUnorm(vecType<floatType, P> const & v) - template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v); + /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v) + template<typename floatType, length_t L, typename uintType, qualifier Q> + GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v); /// Convert each component of the normalized floating-point vector into signed integer values. /// /// @see gtc_packing - /// @see vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p); - template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v); + /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p); + template<typename intType, length_t L, typename floatType, qualifier Q> + GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v); - /// Convert each signed integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see vecType<intType, P> packSnorm(vecType<floatType, P> const & v) - template <typename intType, typename floatType, precision P, template <typename, precision> class vecType> - GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v); + /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v) + template<typename floatType, length_t L, typename intType, qualifier Q> + GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing /// @see vec2 unpackUnorm2x4(uint8 p) - GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v); + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see uint8 packUnorm2x4(vec2 const & v) + /// @see uint8 packUnorm2x4(vec2 const& v) GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing /// @see vec4 unpackUnorm4x4(uint16 p) - GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v); + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see uint16 packUnorm4x4(vec4 const & v) + /// @see uint16 packUnorm4x4(vec4 const& v) GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) - GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v); + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const & v) + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing /// @see vec4 unpackUnorm3x5_1x1(uint16 p) - GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v); + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see uint16 packUnorm3x5_1x1(vec4 const & v) + /// @see uint16 packUnorm3x5_1x1(vec4 const& v) GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); /// Convert each component of the normalized floating-point vector into unsigned integer values. /// /// @see gtc_packing /// @see vec3 unpackUnorm2x3_1x2(uint8 p) - GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v); + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); - /// Convert each unsigned integer components of a vector to normalized floating-point values. - /// + /// Convert a packed integer to a normalized floating-point vector. + /// /// @see gtc_packing - /// @see uint8 packUnorm2x3_1x2(vec3 const & v) + /// @see uint8 packUnorm2x3_1x2(vec3 const& v) GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + + + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i8vec2 unpackInt2x8(int16 p) + GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int16 packInt2x8(i8vec2 const& v) + GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec2 unpackInt2x8(uint16 p) + GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint16 packInt2x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i8vec4 unpackInt4x8(int32 p) + GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int32 packInt2x8(i8vec4 const& v) + GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec4 unpackUint4x8(uint32 p) + GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint32 packUint4x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i16vec2 unpackInt2x16(int p) + GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i16vec2 const& v) + GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i16vec4 unpackInt4x16(int64 p) + GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int64 packInt4x16(i16vec4 const& v) + GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec2 unpackUint2x16(uint p) + GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint packUint2x16(u16vec2 const& v) + GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec4 unpackUint4x16(uint64 p) + GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint64 packUint4x16(u16vec4 const& v) + GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i32vec2 unpackInt2x32(int p) + GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i32vec2 const& v) + GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u32vec2 unpackUint2x32(int p) + GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packUint2x16(u32vec2 const& v) + GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); + + /// @} }// namespace glm |