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-rw-r--r--external/include/glm/gtc/packing.hpp551
1 files changed, 350 insertions, 201 deletions
diff --git a/external/include/glm/gtc/packing.hpp b/external/include/glm/gtc/packing.hpp
index 1389d95..96070c2 100644
--- a/external/include/glm/gtc/packing.hpp
+++ b/external/include/glm/gtc/packing.hpp
@@ -6,10 +6,10 @@
/// @defgroup gtc_packing GLM_GTC_packing
/// @ingroup gtc
///
-/// @brief This extension provides a set of function to convert vertors to packed
-/// formats.
+/// Include <glm/gtc/packing.hpp> to use the features of this extension.
///
-/// <glm/gtc/packing.hpp> need to be included to use these features.
+/// This extension provides a set of function to convert vertors to packed
+/// formats.
#pragma once
@@ -32,17 +32,17 @@ namespace glm
/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
///
/// @see gtc_packing
- /// @see uint16 packUnorm2x8(vec2 const & v)
- /// @see uint32 packUnorm4x8(vec4 const & v)
+ /// @see uint16 packUnorm2x8(vec2 const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint8 packUnorm1x8(float v);
/// Convert a single 8-bit integer to a normalized floating-point value.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
- ///
+ ///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x8(uint16 p)
/// @see vec4 unpackUnorm4x8(uint32 p)
@@ -60,28 +60,28 @@ namespace glm
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
- /// @see uint8 packUnorm1x8(float const & v)
- /// @see uint32 packUnorm4x8(vec4 const & v)
+ /// @see uint8 packUnorm1x8(float const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+ GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
/// @see float unpackUnorm1x8(uint8 v)
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
-
+
/// First, converts the normalized floating-point value v into 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
///
@@ -89,25 +89,25 @@ namespace glm
/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
///
/// @see gtc_packing
- /// @see uint16 packSnorm2x8(vec2 const & v)
- /// @see uint32 packSnorm4x8(vec4 const & v)
+ /// @see uint16 packSnorm2x8(vec2 const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint8 packSnorm1x8(float s);
- /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+ /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
- ///
+ ///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x8(uint16 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
-
+
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
@@ -118,28 +118,28 @@ namespace glm
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
- /// @see uint8 packSnorm1x8(float const & v)
- /// @see uint32 packSnorm4x8(vec4 const & v)
+ /// @see uint8 packSnorm1x8(float const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+ GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
/// @see float unpackSnorm1x8(uint8 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
-
+
/// First, converts the normalized floating-point value v into a 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
@@ -147,18 +147,18 @@ namespace glm
/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
///
/// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const & v)
- /// @see uint64 packSnorm4x16(vec4 const & v)
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
- /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+ /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm1x16: f / 65535.0
- ///
+ /// unpackUnorm1x16: f / 65535.0
+ ///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x16(uint32 p)
/// @see vec4 unpackUnorm4x16(uint64 p)
@@ -176,21 +176,21 @@ namespace glm
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
- /// @see uint16 packUnorm1x16(float const & v)
- /// @see uint32 packUnorm2x16(vec2 const & v)
+ /// @see uint16 packUnorm1x16(float const& v)
+ /// @see uint32 packUnorm2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+ GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnormx4x16: f / 65535.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// unpackUnormx4x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
/// @see float unpackUnorm1x16(uint16 p)
/// @see vec2 unpackUnorm2x16(uint32 p)
@@ -205,18 +205,18 @@ namespace glm
/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
///
/// @see gtc_packing
- /// @see uint32 packSnorm2x16(vec2 const & v)
- /// @see uint64 packSnorm4x16(vec4 const & v)
+ /// @see uint32 packSnorm2x16(vec2 const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
- /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+ /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
- ///
+ ///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see vec4 unpackSnorm4x16(uint64 p)
@@ -234,122 +234,122 @@ namespace glm
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const & v)
- /// @see uint32 packSnorm2x16(vec2 const & v)
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint32 packSnorm2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
+ GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
/// @see float unpackSnorm1x16(uint16 p)
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
-
+
/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing this 16-bit value into a 16-bit unsigned integer.
///
/// @see gtc_packing
- /// @see uint32 packHalf2x16(vec2 const & v)
- /// @see uint64 packHalf4x16(vec4 const & v)
+ /// @see uint32 packHalf2x16(vec2 const& v)
+ /// @see uint64 packHalf4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packHalf1x16(float v);
-
+
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
/// and converting it to 32-bit floating-point values.
///
/// @see gtc_packing
- /// @see vec2 unpackHalf2x16(uint32 const & v)
- /// @see vec4 unpackHalf4x16(uint64 const & v)
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
+ /// @see vec4 unpackHalf4x16(uint64 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
- /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
- /// The first vector component specifies the 16 least-significant bits of the result;
+ /// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint16 packHalf1x16(float const & v)
- /// @see uint32 packHalf2x16(vec2 const & v)
+ /// @see uint16 packHalf1x16(float const& v)
+ /// @see uint32 packHalf2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
-
+ GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
+
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
- /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
- ///
+ ///
/// @see gtc_packing
- /// @see float unpackHalf1x16(uint16 const & v)
- /// @see vec2 unpackHalf2x16(uint32 const & v)
+ /// @see float unpackHalf1x16(uint16 const& v)
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
- /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
- /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
+ /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
+ /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
+ /// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packI3x10_1x2(uvec4 const & v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
- /// @see ivec4 unpackI3x10_1x2(uint32 const & p)
- GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
+ /// @see uint32 packI3x10_1x2(uvec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackI3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const & v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
- /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
- /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
+ /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
+ /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
+ /// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packI3x10_1x2(ivec4 const & v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
- /// @see ivec4 unpackU3x10_1x2(uint32 const & p)
- GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const & v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
@@ -360,31 +360,31 @@ namespace glm
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
///
- /// The first vector component specifies the 10 least-significant bits of the result;
+ /// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
- /// @see uint32 packU3x10_1x2(uvec4 const & v)
- /// @see uint32 packI3x10_1x2(ivec4 const & v)
- GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
@@ -395,52 +395,52 @@ namespace glm
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
///
- /// The first vector component specifies the 10 least-significant bits of the result;
+ /// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
- /// @see uint32 packU3x10_1x2(uvec4 const & v)
- /// @see uint32 packI3x10_1x2(ivec4 const & v)
- GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
+ ///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
- /// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
- /// The first vector component specifies the 11 least-significant bits of the result;
+ /// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// @see gtc_packing
- /// @see vec3 unpackF2x11_1x10(uint32 const & p)
- GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
+ /// @see vec3 unpackF2x11_1x10(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see uint32 packF2x11_1x10(vec3 const & v)
+ /// @see uint32 packF2x11_1x10(vec3 const& v)
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
@@ -448,131 +448,280 @@ namespace glm
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
- /// The first vector component specifies the 11 least-significant bits of the result;
+ /// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
+ /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
+ ///
/// @see gtc_packing
- /// @see vec3 unpackF3x9_E1x5(uint32 const & p)
- GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v);
+ /// @see vec3 unpackF3x9_E1x5(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
- ///
+ ///
+ /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
+ ///
/// @see gtc_packing
- /// @see uint32 packF3x9_E1x5(vec3 const & v)
+ /// @see uint32 packF3x9_E1x5(vec3 const& v)
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
- /// The first vector component specifies the 16 least-significant bits of the result;
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
- ///
+ ///
/// @see gtc_packing
- /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p)
+ /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v);
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
- ///
+ ///
/// @see gtc_packing
- /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v)
+ /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p);
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
- /// @see vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p);
- template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v);
+ /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
+ template<typename uintType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see vecType<intType, P> packUnorm(vecType<floatType, P> const & v)
- template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v);
+ /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename uintType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
/// Convert each component of the normalized floating-point vector into signed integer values.
///
/// @see gtc_packing
- /// @see vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p);
- template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v);
+ /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
+ template<typename intType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
- /// Convert each signed integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
- template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v);
+ /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename intType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x4(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v);
+ GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see uint8 packUnorm2x4(vec2 const & v)
+ /// @see uint8 packUnorm2x4(vec2 const& v)
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec4 unpackUnorm4x4(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v);
+ GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see uint16 packUnorm4x4(vec4 const & v)
+ /// @see uint16 packUnorm4x4(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v);
+ GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const & v)
+ /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec4 unpackUnorm3x5_1x1(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v);
+ GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see uint16 packUnorm3x5_1x1(vec4 const & v)
+ /// @see uint16 packUnorm3x5_1x1(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec3 unpackUnorm2x3_1x2(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v);
+ GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
- /// Convert each unsigned integer components of a vector to normalized floating-point values.
- ///
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
/// @see gtc_packing
- /// @see uint8 packUnorm2x3_1x2(vec3 const & v)
+ /// @see uint8 packUnorm2x3_1x2(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
+
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec2 unpackInt2x8(int16 p)
+ GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int16 packInt2x8(i8vec2 const& v)
+ GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec2 unpackInt2x8(uint16 p)
+ GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packInt2x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec4 unpackInt4x8(int32 p)
+ GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int32 packInt2x8(i8vec4 const& v)
+ GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec4 unpackUint4x8(uint32 p)
+ GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packUint4x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec2 unpackInt2x16(int p)
+ GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i16vec2 const& v)
+ GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec4 unpackInt4x16(int64 p)
+ GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int64 packInt4x16(i16vec4 const& v)
+ GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec2 unpackUint2x16(uint p)
+ GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint packUint2x16(u16vec2 const& v)
+ GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec4 unpackUint4x16(uint64 p)
+ GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint64 packUint4x16(u16vec4 const& v)
+ GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see i32vec2 unpackInt2x32(int p)
+ GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i32vec2 const& v)
+ GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u32vec2 unpackUint2x32(int p)
+ GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packUint2x16(u32vec2 const& v)
+ GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
+
+
/// @}
}// namespace glm