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-rw-r--r--depedencies/include/glm/gtc/random.hpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/depedencies/include/glm/gtc/random.hpp b/depedencies/include/glm/gtc/random.hpp
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--- a/depedencies/include/glm/gtc/random.hpp
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-/// @ref gtc_random
-/// @file glm/gtc/random.hpp
-///
-/// @see core (dependence)
-/// @see gtc_half_float (dependence)
-/// @see gtx_random (extended)
-///
-/// @defgroup gtc_random GLM_GTC_random
-/// @ingroup gtc
-///
-/// @brief Generate random number from various distribution methods.
-///
-/// <glm/gtc/random.hpp> need to be included to use these functionalities.
-
-#pragma once
-
-// Dependency:
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_random extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_random
- /// @{
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min
- /// @param Max
- /// @tparam genType Value type. Currently supported: float or double scalars.
- /// @see gtc_random
- template <typename genTYpe>
- GLM_FUNC_DECL genTYpe linearRand(
- genTYpe Min,
- genTYpe Max);
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min
- /// @param Max
- /// @tparam T Value type. Currently supported: float or double.
- /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
- /// @see gtc_random
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> linearRand(
- vecType<T, P> const & Min,
- vecType<T, P> const & Max);
-
- /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
- ///
- /// @param Mean
- /// @param Deviation
- /// @see gtc_random
- template <typename genType>
- GLM_FUNC_DECL genType gaussRand(
- genType Mean,
- genType Deviation);
-
- /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
- T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
- T Radius);
-
- /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
- T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
- T Radius);
-
- /// @}
-}//namespace glm
-
-#include "random.inl"