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Diffstat (limited to 'depedencies/include/glm/detail/type_vec.hpp')
-rw-r--r-- | depedencies/include/glm/detail/type_vec.hpp | 576 |
1 files changed, 0 insertions, 576 deletions
diff --git a/depedencies/include/glm/detail/type_vec.hpp b/depedencies/include/glm/detail/type_vec.hpp deleted file mode 100644 index 7849db6..0000000 --- a/depedencies/include/glm/detail/type_vec.hpp +++ /dev/null @@ -1,576 +0,0 @@ -/// @ref core -/// @file glm/detail/type_vec.hpp - -#pragma once - -#include "precision.hpp" -#include "type_int.hpp" - -namespace glm{ -namespace detail -{ - template <typename T, std::size_t size, bool aligned> - struct storage - { - typedef struct type { - uint8 data[size]; - } type; - }; - - #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ - template <typename T> \ - struct storage<T, x, true> { \ - GLM_ALIGNED_STRUCT(x) type { \ - uint8 data[x]; \ - }; \ - }; - - GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) - GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) - -# if GLM_ARCH & GLM_ARCH_SSE2_BIT - template <> - struct storage<float, 16, true> - { - typedef glm_vec4 type; - }; - - template <> - struct storage<int, 16, true> - { - typedef glm_ivec4 type; - }; - - template <> - struct storage<unsigned int, 16, true> - { - typedef glm_uvec4 type; - }; -/* -# else - typedef union __declspec(align(16)) glm_128 - { - unsigned __int8 data[16]; - } glm_128; - - template <> - struct storage<float, 16, true> - { - typedef glm_128 type; - }; - - template <> - struct storage<int, 16, true> - { - typedef glm_128 type; - }; - - template <> - struct storage<unsigned int, 16, true> - { - typedef glm_128 type; - }; -*/ -# endif - -# if (GLM_ARCH & GLM_ARCH_AVX_BIT) - template <> - struct storage<double, 32, true> - { - typedef glm_dvec4 type; - }; -# endif - -# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) - template <> - struct storage<int64, 32, true> - { - typedef glm_i64vec4 type; - }; - - template <> - struct storage<uint64, 32, true> - { - typedef glm_u64vec4 type; - }; -# endif -}//namespace detail - - template <typename T, precision P> struct tvec1; - template <typename T, precision P> struct tvec2; - template <typename T, precision P> struct tvec3; - template <typename T, precision P> struct tvec4; - - typedef tvec1<float, highp> highp_vec1_t; - typedef tvec1<float, mediump> mediump_vec1_t; - typedef tvec1<float, lowp> lowp_vec1_t; - typedef tvec1<double, highp> highp_dvec1_t; - typedef tvec1<double, mediump> mediump_dvec1_t; - typedef tvec1<double, lowp> lowp_dvec1_t; - typedef tvec1<int, highp> highp_ivec1_t; - typedef tvec1<int, mediump> mediump_ivec1_t; - typedef tvec1<int, lowp> lowp_ivec1_t; - typedef tvec1<uint, highp> highp_uvec1_t; - typedef tvec1<uint, mediump> mediump_uvec1_t; - typedef tvec1<uint, lowp> lowp_uvec1_t; - typedef tvec1<bool, highp> highp_bvec1_t; - typedef tvec1<bool, mediump> mediump_bvec1_t; - typedef tvec1<bool, lowp> lowp_bvec1_t; - - /// @addtogroup core_precision - /// @{ - - /// 2 components vector of high single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<float, highp> highp_vec2; - - /// 2 components vector of medium single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<float, mediump> mediump_vec2; - - /// 2 components vector of low single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<float, lowp> lowp_vec2; - - /// 2 components vector of high double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<double, highp> highp_dvec2; - - /// 2 components vector of medium double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<double, mediump> mediump_dvec2; - - /// 2 components vector of low double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<double, lowp> lowp_dvec2; - - /// 2 components vector of high precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<int, highp> highp_ivec2; - - /// 2 components vector of medium precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<int, mediump> mediump_ivec2; - - /// 2 components vector of low precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<int, lowp> lowp_ivec2; - - /// 2 components vector of high precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<uint, highp> highp_uvec2; - - /// 2 components vector of medium precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<uint, mediump> mediump_uvec2; - - /// 2 components vector of low precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<uint, lowp> lowp_uvec2; - - /// 2 components vector of high precision bool numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<bool, highp> highp_bvec2; - - /// 2 components vector of medium precision bool numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<bool, mediump> mediump_bvec2; - - /// 2 components vector of low precision bool numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec2<bool, lowp> lowp_bvec2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 components vector of high single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<float, highp> highp_vec3; - - /// 3 components vector of medium single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<float, mediump> mediump_vec3; - - /// 3 components vector of low single-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<float, lowp> lowp_vec3; - - /// 3 components vector of high double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<double, highp> highp_dvec3; - - /// 3 components vector of medium double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<double, mediump> mediump_dvec3; - - /// 3 components vector of low double-precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<double, lowp> lowp_dvec3; - - /// 3 components vector of high precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<int, highp> highp_ivec3; - - /// 3 components vector of medium precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<int, mediump> mediump_ivec3; - - /// 3 components vector of low precision signed integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<int, lowp> lowp_ivec3; - - /// 3 components vector of high precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<uint, highp> highp_uvec3; - - /// 3 components vector of medium precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<uint, mediump> mediump_uvec3; - - /// 3 components vector of low precision unsigned integer numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<uint, lowp> lowp_uvec3; - - /// 3 components vector of high precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<bool, highp> highp_bvec3; - - /// 3 components vector of medium precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<bool, mediump> mediump_bvec3; - - /// 3 components vector of low precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec3<bool, lowp> lowp_bvec3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 components vector of high single-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<float, highp> highp_vec4; - - /// 4 components vector of medium single-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<float, mediump> mediump_vec4; - - /// 4 components vector of low single-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<float, lowp> lowp_vec4; - - /// 4 components vector of high double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<double, highp> highp_dvec4; - - /// 4 components vector of medium double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<double, mediump> mediump_dvec4; - - /// 4 components vector of low double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<double, lowp> lowp_dvec4; - - /// 4 components vector of high precision signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<int, highp> highp_ivec4; - - /// 4 components vector of medium precision signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<int, mediump> mediump_ivec4; - - /// 4 components vector of low precision signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<int, lowp> lowp_ivec4; - - /// 4 components vector of high precision unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<uint, highp> highp_uvec4; - - /// 4 components vector of medium precision unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<uint, mediump> mediump_uvec4; - - /// 4 components vector of low precision unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<uint, lowp> lowp_uvec4; - - /// 4 components vector of high precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<bool, highp> highp_bvec4; - - /// 4 components vector of medium precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<bool, mediump> mediump_bvec4; - - /// 4 components vector of low precision bool numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tvec4<bool, lowp> lowp_bvec4; - - /// @} - - /// @addtogroup core_types - /// @{ - - // -- Default float definition -- - -#if(defined(GLM_PRECISION_LOWP_FLOAT)) - typedef lowp_vec2 vec2; - typedef lowp_vec3 vec3; - typedef lowp_vec4 vec4; -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) - typedef mediump_vec2 vec2; - typedef mediump_vec3 vec3; - typedef mediump_vec4 vec4; -#else //defined(GLM_PRECISION_HIGHP_FLOAT) - /// 2 components vector of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_vec2 vec2; - - //! 3 components vector of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_vec3 vec3; - - //! 4 components vector of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_vec4 vec4; -#endif//GLM_PRECISION - - // -- Default double definition -- - -#if(defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef lowp_dvec2 dvec2; - typedef lowp_dvec3 dvec3; - typedef lowp_dvec4 dvec4; -#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) - typedef mediump_dvec2 dvec2; - typedef mediump_dvec3 dvec3; - typedef mediump_dvec4 dvec4; -#else //defined(GLM_PRECISION_HIGHP_DOUBLE) - /// 2 components vector of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_dvec2 dvec2; - - //! 3 components vector of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_dvec3 dvec3; - - //! 4 components vector of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_dvec4 dvec4; -#endif//GLM_PRECISION - - // -- Signed integer definition -- - -#if(defined(GLM_PRECISION_LOWP_INT)) - typedef lowp_ivec2 ivec2; - typedef lowp_ivec3 ivec3; - typedef lowp_ivec4 ivec4; -#elif(defined(GLM_PRECISION_MEDIUMP_INT)) - typedef mediump_ivec2 ivec2; - typedef mediump_ivec3 ivec3; - typedef mediump_ivec4 ivec4; -#else //defined(GLM_PRECISION_HIGHP_INT) - /// 2 components vector of signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_ivec2 ivec2; - - /// 3 components vector of signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_ivec3 ivec3; - - /// 4 components vector of signed integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_ivec4 ivec4; -#endif//GLM_PRECISION - - // -- Unsigned integer definition -- - -#if(defined(GLM_PRECISION_LOWP_UINT)) - typedef lowp_uvec2 uvec2; - typedef lowp_uvec3 uvec3; - typedef lowp_uvec4 uvec4; -#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) - typedef mediump_uvec2 uvec2; - typedef mediump_uvec3 uvec3; - typedef mediump_uvec4 uvec4; -#else //defined(GLM_PRECISION_HIGHP_UINT) - /// 2 components vector of unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_uvec2 uvec2; - - /// 3 components vector of unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_uvec3 uvec3; - - /// 4 components vector of unsigned integer numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_uvec4 uvec4; -#endif//GLM_PRECISION - - // -- Boolean definition -- - -#if(defined(GLM_PRECISION_LOWP_BOOL)) - typedef lowp_bvec2 bvec2; - typedef lowp_bvec3 bvec3; - typedef lowp_bvec4 bvec4; -#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) - typedef mediump_bvec2 bvec2; - typedef mediump_bvec3 bvec3; - typedef mediump_bvec4 bvec4; -#else //defined(GLM_PRECISION_HIGHP_BOOL) - /// 2 components vector of boolean. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_bvec2 bvec2; - - /// 3 components vector of boolean. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_bvec3 bvec3; - - /// 4 components vector of boolean. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> - typedef highp_bvec4 bvec4; -#endif//GLM_PRECISION - - /// @} -}//namespace glm |