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Diffstat (limited to 'depedencies/include/glm/detail/type_mat.hpp')
-rw-r--r-- | depedencies/include/glm/detail/type_mat.hpp | 767 |
1 files changed, 0 insertions, 767 deletions
diff --git a/depedencies/include/glm/detail/type_mat.hpp b/depedencies/include/glm/detail/type_mat.hpp deleted file mode 100644 index aad74e5..0000000 --- a/depedencies/include/glm/detail/type_mat.hpp +++ /dev/null @@ -1,767 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat.hpp - -#pragma once - -#include "precision.hpp" - -namespace glm{ -namespace detail -{ - template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType> - struct outerProduct_trait{}; -}//namespace detail - - template <typename T, precision P> struct tvec2; - template <typename T, precision P> struct tvec3; - template <typename T, precision P> struct tvec4; - template <typename T, precision P> struct tmat2x2; - template <typename T, precision P> struct tmat2x3; - template <typename T, precision P> struct tmat2x4; - template <typename T, precision P> struct tmat3x2; - template <typename T, precision P> struct tmat3x3; - template <typename T, precision P> struct tmat3x4; - template <typename T, precision P> struct tmat4x2; - template <typename T, precision P> struct tmat4x3; - template <typename T, precision P> struct tmat4x4; - - template <typename T, precision P, template <typename, precision> class matType> - GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, lowp> lowp_mat2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, mediump> mediump_mat2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, highp> highp_mat2; - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, lowp> lowp_mat2x2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, mediump> mediump_mat2x2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<float, highp> highp_mat2x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<float, lowp> lowp_mat2x3; - - /// 2 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<float, mediump> mediump_mat2x3; - - /// 2 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<float, highp> highp_mat2x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<float, lowp> lowp_mat2x4; - - /// 2 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<float, mediump> mediump_mat2x4; - - /// 2 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<float, highp> highp_mat2x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<float, lowp> lowp_mat3x2; - - /// 3 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<float, mediump> mediump_mat3x2; - - /// 3 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<float, highp> highp_mat3x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, lowp> lowp_mat3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, mediump> mediump_mat3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, highp> highp_mat3; - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, lowp> lowp_mat3x3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, mediump> mediump_mat3x3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, highp> highp_mat3x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<float, lowp> lowp_mat3x4; - - /// 3 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<float, mediump> mediump_mat3x4; - - /// 3 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<float, highp> highp_mat3x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<float, lowp> lowp_mat4x2; - - /// 4 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<float, mediump> mediump_mat4x2; - - /// 4 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<float, highp> highp_mat4x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, lowp> lowp_mat4x3; - - /// 4 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, mediump> mediump_mat4x3; - - /// 4 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<float, highp> highp_mat4x3; - - /// @} - - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, lowp> lowp_mat4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, mediump> mediump_mat4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, highp> highp_mat4; - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, lowp> lowp_mat4x4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, mediump> mediump_mat4x4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<float, highp> highp_mat4x4; - - /// @} - - /// @addtogroup core_types - /// @{ - - ////////////////////////// - // Float definition - -#if(defined(GLM_PRECISION_LOWP_FLOAT)) - typedef lowp_mat2x2 mat2x2; - typedef lowp_mat2x3 mat2x3; - typedef lowp_mat2x4 mat2x4; - typedef lowp_mat3x2 mat3x2; - typedef lowp_mat3x3 mat3x3; - typedef lowp_mat3x4 mat3x4; - typedef lowp_mat4x2 mat4x2; - typedef lowp_mat4x3 mat4x3; - typedef lowp_mat4x4 mat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) - typedef mediump_mat2x2 mat2x2; - typedef mediump_mat2x3 mat2x3; - typedef mediump_mat2x4 mat2x4; - typedef mediump_mat3x2 mat3x2; - typedef mediump_mat3x3 mat3x3; - typedef mediump_mat3x4 mat3x4; - typedef mediump_mat4x2 mat4x2; - typedef mediump_mat4x3 mat4x3; - typedef mediump_mat4x4 mat4x4; -#else - //! 2 columns of 2 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat2x2 mat2x2; - - //! 2 columns of 3 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat2x3 mat2x3; - - //! 2 columns of 4 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat2x4 mat2x4; - - //! 3 columns of 2 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat3x2 mat3x2; - - //! 3 columns of 3 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat3x3 mat3x3; - - //! 3 columns of 4 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat3x4 mat3x4; - - //! 4 columns of 2 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat4x2 mat4x2; - - //! 4 columns of 3 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat4x3 mat4x3; - - //! 4 columns of 4 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_mat4x4 mat4x4; - -#endif//GLM_PRECISION - - //! 2 columns of 2 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef mat2x2 mat2; - - //! 3 columns of 3 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef mat3x3 mat3; - - //! 4 columns of 4 components matrix of floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef mat4x4 mat4; - - ////////////////////////// - // Double definition - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, lowp> lowp_dmat2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, mediump> mediump_dmat2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, highp> highp_dmat2; - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, lowp> lowp_dmat2x2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, mediump> mediump_dmat2x2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x2<double, highp> highp_dmat2x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<double, lowp> lowp_dmat2x3; - - /// 2 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<double, mediump> mediump_dmat2x3; - - /// 2 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x3<double, highp> highp_dmat2x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<double, lowp> lowp_dmat2x4; - - /// 2 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<double, mediump> mediump_dmat2x4; - - /// 2 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat2x4<double, highp> highp_dmat2x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<double, lowp> lowp_dmat3x2; - - /// 3 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<double, mediump> mediump_dmat3x2; - - /// 3 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x2<double, highp> highp_dmat3x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<float, lowp> lowp_dmat3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<double, mediump> mediump_dmat3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<double, highp> highp_dmat3; - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<double, lowp> lowp_dmat3x3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<double, mediump> mediump_dmat3x3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x3<double, highp> highp_dmat3x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<double, lowp> lowp_dmat3x4; - - /// 3 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<double, mediump> mediump_dmat3x4; - - /// 3 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat3x4<double, highp> highp_dmat3x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<double, lowp> lowp_dmat4x2; - - /// 4 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<double, mediump> mediump_dmat4x2; - - /// 4 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x2<double, highp> highp_dmat4x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<double, lowp> lowp_dmat4x3; - - /// 4 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<double, mediump> mediump_dmat4x3; - - /// 4 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x3<double, highp> highp_dmat4x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, lowp> lowp_dmat4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, mediump> mediump_dmat4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, highp> highp_dmat4; - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, lowp> lowp_dmat4x4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, mediump> mediump_dmat4x4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> - typedef tmat4x4<double, highp> highp_dmat4x4; - - /// @} - -#if(defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef lowp_dmat2x2 dmat2x2; - typedef lowp_dmat2x3 dmat2x3; - typedef lowp_dmat2x4 dmat2x4; - typedef lowp_dmat3x2 dmat3x2; - typedef lowp_dmat3x3 dmat3x3; - typedef lowp_dmat3x4 dmat3x4; - typedef lowp_dmat4x2 dmat4x2; - typedef lowp_dmat4x3 dmat4x3; - typedef lowp_dmat4x4 dmat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) - typedef mediump_dmat2x2 dmat2x2; - typedef mediump_dmat2x3 dmat2x3; - typedef mediump_dmat2x4 dmat2x4; - typedef mediump_dmat3x2 dmat3x2; - typedef mediump_dmat3x3 dmat3x3; - typedef mediump_dmat3x4 dmat3x4; - typedef mediump_dmat4x2 dmat4x2; - typedef mediump_dmat4x3 dmat4x3; - typedef mediump_dmat4x4 dmat4x4; -#else //defined(GLM_PRECISION_HIGHP_DOUBLE) - - //! 2 * 2 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat2x2 dmat2; - - //! 3 * 3 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat3x3 dmat3; - - //! 4 * 4 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat4x4 dmat4; - - //! 2 * 2 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat2x2 dmat2x2; - - //! 2 * 3 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat2x3 dmat2x3; - - //! 2 * 4 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat2x4 dmat2x4; - - //! 3 * 2 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat3x2 dmat3x2; - - /// 3 * 3 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat3x3 dmat3x3; - - /// 3 * 4 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat3x4 dmat3x4; - - /// 4 * 2 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat4x2 dmat4x2; - - /// 4 * 3 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat4x3 dmat4x3; - - /// 4 * 4 matrix of double-precision floating-point numbers. - /// - /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> - typedef highp_dmat4x4 dmat4x4; - -#endif//GLM_PRECISION - - /// @} -}//namespace glm |