diff options
Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/block.fs | 16 | ||||
-rw-r--r-- | cwd/shaders/block.vs | 15 | ||||
-rw-r--r-- | cwd/shaders/simple.fs (renamed from shaders/simple.fs) | 0 | ||||
-rw-r--r-- | cwd/shaders/simple.vs (renamed from shaders/simple.vs) | 0 |
4 files changed, 31 insertions, 0 deletions
diff --git a/cwd/shaders/block.fs b/cwd/shaders/block.fs new file mode 100644 index 0000000..e239f7b --- /dev/null +++ b/cwd/shaders/block.fs @@ -0,0 +1,16 @@ +#version 330 core +in vec2 TexCoord; + +uniform sampler2D textureAtlas; +uniform int block; + +vec4 GetTextureByBlockId(int BlockId) { + return vec4(0,0,0,0); +} + +void main() +{ + vec4 TextureCoords = GetTextureByBlockId(block); + gl_FragmentColor = texture(blockTexture,TexCoord); +} + diff --git a/cwd/shaders/block.vs b/cwd/shaders/block.vs new file mode 100644 index 0000000..7a36a5d --- /dev/null +++ b/cwd/shaders/block.vs @@ -0,0 +1,15 @@ +#version 330 core +layout (location = 0) in vec3 position; +layout (location = 2) in vec2 UvCoordinates; + +out vec2 UvPosition; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +void main() +{ + gl_Position = projection * view * model * vec4(position, 1.0f); + UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); +}
\ No newline at end of file diff --git a/shaders/simple.fs b/cwd/shaders/simple.fs index cc7f812..cc7f812 100644 --- a/shaders/simple.fs +++ b/cwd/shaders/simple.fs diff --git a/shaders/simple.vs b/cwd/shaders/simple.vs index ca99e85..ca99e85 100644 --- a/shaders/simple.vs +++ b/cwd/shaders/simple.vs |