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-rw-r--r--cwd/shaders/face.fs13
1 files changed, 4 insertions, 9 deletions
diff --git a/cwd/shaders/face.fs b/cwd/shaders/face.fs
index f4fd1ff..aa45997 100644
--- a/cwd/shaders/face.fs
+++ b/cwd/shaders/face.fs
@@ -2,10 +2,9 @@
in VS_OUT {
vec2 UvPosition;
- flat vec4 Texture;
- flat vec3 Color;
- flat vec2 Light;
- flat int Face;
+ vec4 Texture;
+ vec3 Color;
+ vec2 Light;
} fs_in;
uniform sampler2D textureAtlas;
@@ -40,10 +39,6 @@ vec3 hsv2rgb(vec3 c)
}
void main() {
-// gl_FragColor = vec4(fs_in.Face / 1000.0f, fs_in.Face / 1000.0f, fs_in.Face / 1000.0f, 1.0f);
- gl_FragColor = vec4(fs_in.UvPosition.xy,0.0f,1.0f);
- return;
-
gl_FragColor = texture(textureAtlas,TransformTextureCoord(fs_in.Texture,fs_in.UvPosition));
if (gl_FragColor.a < 0.3)
discard;
@@ -52,4 +47,4 @@ void main() {
gl_FragColor = vec4(hsv2rgb(hsvColor),1);
//float faceLight = clamp((fs_in.Light.x + fs_in.Light.y) / 15.0,0.2,1.0);
//gl_FragColor = vec4(gl_FragColor.rgb * faceLight,gl_FragColor.a);
-}
+} \ No newline at end of file