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-rw-r--r--cwd/assets/altcraft/shaders/frag/light.fs11
1 files changed, 8 insertions, 3 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs
index 07eb3ec..117e0ef 100644
--- a/cwd/assets/altcraft/shaders/frag/light.fs
+++ b/cwd/assets/altcraft/shaders/frag/light.fs
@@ -17,6 +17,7 @@ layout (std140) uniform Globals {
uvec2 viewportSize;
float globalTime;
float dayTime;
+ float gamma;
};
void main() {
@@ -24,15 +25,19 @@ void main() {
vec4 n = texture(normal, uv);
vec4 ac = texture(addColor, uv);
vec4 l = texture(light, uv);
- float d = 1.0f - texture(depthStencil, uv).r;
+ float d = (1.0f - texture(depthStencil, uv).r) * 16.0f;
float faceLight = l.r;
float skyLight = l.g;
- float lightLevel = clamp(faceLight + skyLight * dayTime, 0.2f, 1.0f);
+ float lightLevel = clamp(faceLight + skyLight * dayTime, 0.01f, 1.0f);
+ lightLevel = pow(lightLevel, 3);
+ lightLevel = clamp(lightLevel, 0.005f, 1.0f);
vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0)));
vec4 finalColor = vec4(c.rgb * faceColor, 1.0f);
+ finalColor.rgb = pow(finalColor.rgb, vec3(1.0f / gamma));
+
switch(renderBuff) {
case 0:
fragColor = finalColor;
@@ -50,7 +55,7 @@ void main() {
fragColor = l;
break;
case 5:
- fragColor = vec4(d, d, d, 1.0f);
+ fragColor = vec4(vec3(d), 1.0f);
break;
}
}