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-rw-r--r--cwd/assets/altcraft/shaders/frag/face.fs21
1 files changed, 13 insertions, 8 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs
index 30d44d2..f9af02c 100644
--- a/cwd/assets/altcraft/shaders/frag/face.fs
+++ b/cwd/assets/altcraft/shaders/frag/face.fs
@@ -1,18 +1,23 @@
#version 330 core
-in VS_OUT {
- vec3 Texture;
- vec3 Color;
-} fs_in;
+in vec3 faceTextureUv;
+in vec3 faceAddColor;
+in vec3 faceNormal;
+in vec2 faceLight;
+in float faceAmbientOcclusion;
-out vec4 fragColor;
+layout (location = 0) out vec4 color;
+layout (location = 1) out vec4 normal;
+layout (location = 2) out vec4 light;
uniform sampler2DArray textureAtlas;
void main() {
- vec4 color = texture(textureAtlas,fs_in.Texture);
- if (color.a < 0.3)
+ vec4 col = texture(textureAtlas, faceTextureUv);
+ if (col.a < 0.3)
discard;
- fragColor = vec4(color.rgb * fs_in.Color, 1.0);
+ color = vec4(col.rgb * faceAddColor.rgb, 1.0f);
+ normal = vec4(faceNormal, 1.0f);
+ light = vec4(faceLight / 15.0f, faceAmbientOcclusion, 1.0f);
}