diff options
Diffstat (limited to 'cwd/assets/altcraft/shaders/frag/face.fs')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/face.fs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs new file mode 100644 index 0000000..98b389a --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/face.fs @@ -0,0 +1,48 @@ +#version 330 core + +in VS_OUT { + vec2 UvPosition; + vec3 Texture; + vec3 Color; + vec2 Light; +} fs_in; + +uniform sampler2DArray textureAtlas; +uniform float DayTime; +uniform float MinLightLevel; + +vec3 rgb2hsv(vec3 c) +{ + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); + vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); +} + +vec3 hsv2rgb(vec3 c) +{ + vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); +} + +void main() { + vec4 color = texture(textureAtlas,fs_in.Texture); + if (color.a < 0.3) + discard; + + vec3 hsvColor = rgb2hsv(color.xyz); + hsvColor+=fs_in.Color; + color = vec4(hsv2rgb(hsvColor),1); + + float light = fs_in.Light.x / 15.0; + float skyLight = (fs_in.Light.y / 15.0) * DayTime; + + float faceLight = clamp(light + skyLight,MinLightLevel,1.0); + + color = vec4(color.rgb * faceLight, color.a); + gl_FragColor = color; +}
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