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Diffstat (limited to 'cmake_modules/FindSFML.cmake')
-rw-r--r-- | cmake_modules/FindSFML.cmake | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/cmake_modules/FindSFML.cmake b/cmake_modules/FindSFML.cmake new file mode 100644 index 0000000..ba1217d --- /dev/null +++ b/cmake_modules/FindSFML.cmake @@ -0,0 +1,368 @@ +# This script locates the SFML library +# ------------------------------------ +# +# Usage +# ----- +# +# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main). +# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing. +# example: +# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules +# +# You can enforce a specific version, either MAJOR.MINOR or only MAJOR. +# If nothing is specified, the version won't be checked (i.e. any version will be accepted). +# example: +# find_package(SFML COMPONENTS ...) // no specific version required +# find_package(SFML 2 COMPONENTS ...) // any 2.x version +# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater +# +# By default, the dynamic libraries of SFML will be found. To find the static ones instead, +# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...). +# Since you have to link yourself all the SFML dependencies when you link it statically, the following +# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed +# description below). +# In case of static linking, the SFML_STATIC macro will also be defined by this script. +# example: +# set(SFML_STATIC_LIBRARIES TRUE) +# find_package(SFML 2 COMPONENTS network system) +# +# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless +# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details. +# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which +# are available for both release and debug modes. +# +# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable +# to tell CMake where SFML is. +# +# Output +# ------ +# +# This script defines the following variables: +# - For each specified module XXX (system, window, graphics, network, audio, main): +# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found) +# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found) +# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary) +# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found +# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking +# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules +# - SFML_FOUND: true if all the required modules are found +# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file) +# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking +# +# example: +# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED) +# include_directories(${SFML_INCLUDE_DIR}) +# add_executable(myapp ...) +# target_link_libraries(myapp ${SFML_LIBRARIES}) + +# define the SFML_STATIC macro if static build was chosen +if (SFML_STATIC_LIBRARIES) + add_definitions(-DSFML_STATIC) +endif () + +# define the list of search paths for headers and libraries +set(FIND_SFML_PATHS + ${SFML_ROOT} + $ENV{SFML_ROOT} + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw + /opt/local + /opt/csw + /opt) + +# find the SFML include directory +find_path(SFML_INCLUDE_DIR SFML/Config.hpp + PATH_SUFFIXES include + PATHS ${FIND_SFML_PATHS}) + +# check the version number +set(SFML_VERSION_OK TRUE) +if (SFML_FIND_VERSION AND SFML_INCLUDE_DIR) + # extract the major and minor version numbers from SFML/Config.hpp + # we have to handle gtest a little bit differently: + if ("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework") + set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp") + else () + set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp") + endif () + FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS) + STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}") + STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}") + STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}") + if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$") + set(SFML_VERSION_PATCH 0) + endif () + math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}") + + # if we could extract them, compare with the requested version number + if (SFML_VERSION_MAJOR) + # transform version numbers to an integer + math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10000 + ${SFML_VERSION_MINOR} * 100 + ${SFML_VERSION_PATCH}") + + # compare them + if (SFML_VERSION LESS SFML_REQUESTED_VERSION) + set(SFML_VERSION_OK FALSE) + endif () + else () + # SFML version is < 2.0 + if (SFML_REQUESTED_VERSION GREATER 10900) + set(SFML_VERSION_OK FALSE) + set(SFML_VERSION_MAJOR 1) + set(SFML_VERSION_MINOR x) + set(SFML_VERSION_PATCH x) + endif () + endif () +endif () + +# find the requested modules +set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found +foreach (FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS}) + string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER) + string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER) + set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}) + + # no suffix for sfml-main, it is always a static library + if (FIND_SFML_COMPONENT_LOWER STREQUAL "main") + # release library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE + NAMES ${FIND_SFML_COMPONENT_NAME} + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + + # debug library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG + NAMES ${FIND_SFML_COMPONENT_NAME}-d + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + else () + # static release library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE + NAMES ${FIND_SFML_COMPONENT_NAME}-s + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + + # static debug library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG + NAMES ${FIND_SFML_COMPONENT_NAME}-s-d + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + + # dynamic release library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE + NAMES ${FIND_SFML_COMPONENT_NAME} + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + + # dynamic debug library + find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG + NAMES ${FIND_SFML_COMPONENT_NAME}-d + PATH_SUFFIXES lib64 lib + PATHS ${FIND_SFML_PATHS}) + + # choose the entries that fit the requested link m_type + if (SFML_STATIC_LIBRARIES) + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE}) + endif () + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG}) + endif () + else () + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE}) + endif () + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG}) + endif () + endif () + endif () + + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) + # library found + set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE) + + # if both are found, set SFML_XXX_LIBRARY to contain both + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG} + optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) + endif () + + # if only one debug/release variant is found, set the other to be equal to the found one + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) + # debug and not release + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) + endif () + if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG) + # release and not debug + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) + endif () + else () + # library not found + set(SFML_FOUND FALSE) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE) + set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "") + set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY") + endif () + + # mark as advanced + MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE + SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG) + + # add to the global list of libraries + set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}") +endforeach () + +# in case of static linking, we must also define the list of all the dependencies of SFML libraries +if (SFML_STATIC_LIBRARIES) + + # detect the OS + if (${CMAKE_SYSTEM_NAME} MATCHES "Windows") + set(FIND_SFML_OS_WINDOWS 1) + elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux") + set(FIND_SFML_OS_LINUX 1) + elseif (${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") + set(FIND_SFML_OS_FREEBSD 1) + elseif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") + set(FIND_SFML_OS_MACOSX 1) + endif () + + # start with an empty list + set(SFML_DEPENDENCIES) + set(FIND_SFML_DEPENDENCIES_NOTFOUND) + + # macro that searches for a 3rd-party library + macro(find_sfml_dependency output friendlyname) + # No lookup in environment variables (PATH on Windows), as they may contain wrong library versions + find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH) + if (${${output}} STREQUAL "${output}-NOTFOUND") + unset(output) + set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}") + endif () + endmacro() + + # sfml-system + list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT) + if (NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1) + + # Update the list -- these are only system libraries, no need to find them + if (FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX) + set(SFML_SYSTEM_DEPENDENCIES "pthread") + endif () + if (FIND_SFML_OS_LINUX) + set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt") + endif () + if (FIND_SFML_OS_WINDOWS) + set(SFML_SYSTEM_DEPENDENCIES "winmm") + endif () + set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES}) + endif () + + # sfml-network + list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT) + if (NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1) + + # Update the list -- these are only system libraries, no need to find them + if (FIND_SFML_OS_WINDOWS) + set(SFML_NETWORK_DEPENDENCIES "ws2_32") + endif () + set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES}) + endif () + + # sfml-window + list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT) + if (NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1) + + # find libraries + if (FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD) + find_sfml_dependency(X11_LIBRARY "X11" X11) + find_sfml_dependency(LIBXCB_LIBRARIES "XCB" xcb libxcb) + find_sfml_dependency(X11_XCB_LIBRARY "X11-xcb" X11-xcb libX11-xcb) + find_sfml_dependency(XCB_RANDR_LIBRARY "xcb-randr" xcb-randr libxcb-randr) + find_sfml_dependency(XCB_IMAGE_LIBRARY "xcb-image" xcb-image libxcb-image) + endif () + + if (FIND_SFML_OS_LINUX) + find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev) + endif () + + # Update the list + if (FIND_SFML_OS_WINDOWS) + set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32") + elseif (FIND_SFML_OS_LINUX) + set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} ${UDEV_LIBRARIES}) + elseif (FIND_SFML_OS_FREEBSD) + set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} "usbhid") + elseif (FIND_SFML_OS_MACOSX) + set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon") + endif () + set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES}) + endif () + + # sfml-graphics + list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT) + if (NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1) + + # find libraries + find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype) + find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg) + + # Update the list + set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY}) + set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES}) + endif () + + # sfml-audio + list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT) + if (NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1) + + # find libraries + find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32) + find_sfml_dependency(OGG_LIBRARY "Ogg" ogg) + find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis) + find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile) + find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc) + find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC) + + # Update the list + set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY}) + set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES}) + endif () + +endif () + +# handle errors +if (NOT SFML_VERSION_OK) + # SFML version not ok + set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH})") + set(SFML_FOUND FALSE) +elseif (SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND) + set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})") + set(SFML_FOUND FALSE) +elseif (NOT SFML_FOUND) + # include directory or library not found + set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})") +endif () +if (NOT SFML_FOUND) + if (SFML_FIND_REQUIRED) + # fatal error + message(FATAL_ERROR ${FIND_SFML_ERROR}) + elseif (NOT SFML_FIND_QUIETLY) + # error but continue + message("${FIND_SFML_ERROR}") + endif () +endif () + +# handle success +if (SFML_FOUND AND NOT SFML_FIND_QUIETLY) + message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}") +endif () |