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-rw-r--r--cwd/assets/altcraft/shaders/frag/entity.fs2
-rw-r--r--cwd/assets/altcraft/shaders/frag/light.fs3
-rw-r--r--cwd/assets/altcraft/shaders/frag/sky.fs2
-rw-r--r--src/AssetManager.cpp2
-rw-r--r--src/RenderConfigs.cpp2
5 files changed, 5 insertions, 6 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs
index 6e77a29..31e1a7c 100644
--- a/cwd/assets/altcraft/shaders/frag/entity.fs
+++ b/cwd/assets/altcraft/shaders/frag/entity.fs
@@ -14,6 +14,6 @@ void main() {
color = vec4(entityColor, 1.0f);
normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
worldPos = entityWorldPos;
- addColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);
+ addColor = vec4(1.0f);
light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
}
diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs
index 5b2de5d..d1763f9 100644
--- a/cwd/assets/altcraft/shaders/frag/light.fs
+++ b/cwd/assets/altcraft/shaders/frag/light.fs
@@ -46,9 +46,8 @@ void main() {
lightLevel *= (1.0f - s.r);
}
lightLevel = clamp(lightLevel, 0.005f, 1.0f);
- vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0)));
- vec4 finalColor = vec4(c.rgb * faceColor, 1.0f);
+ vec4 finalColor = vec4(c.rgb * ac.rgb * lightLevel, 1.0f);
finalColor.rgb = pow(finalColor.rgb, vec3(1.0f / gamma));
diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs
index 65a56ad..dc97440 100644
--- a/cwd/assets/altcraft/shaders/frag/sky.fs
+++ b/cwd/assets/altcraft/shaders/frag/sky.fs
@@ -66,6 +66,6 @@ void main() {
color += vec4(Moon().rgb, 1.0f);
normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
worldPos = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- addColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);
+ addColor = vec4(1.0f);
light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
}
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 0976e30..ca68304 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -557,7 +557,7 @@ void ParseBlockModels() {
if (face.second.tintIndex)
parsedFace.color = glm::vec3(0.486, 0.745, 0.423);
else
- parsedFace.color = glm::vec3(0, 0, 0);
+ parsedFace.color = glm::vec3(1.0f);
model.parsedFaces.push_back(parsedFace);
}
diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp
index 0a5450b..3d91a1d 100644
--- a/src/RenderConfigs.cpp
+++ b/src/RenderConfigs.cpp
@@ -200,5 +200,5 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH, bool
Gal::Format::R8G8B8A8,
Gal::Filtering::Bilinear);
- lightingPass->SetShaderParameter("applySsao", true);
+ lightingPass->SetShaderParameter("applySsao", applySsao);
}