diff options
-rw-r--r-- | cwd/assets/altcraft/scripts/ui.lua | 2 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/light.fs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/sky.fs | 14 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/entity.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/fbo.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/light.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/pp.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/rml.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/sky.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/ui/options.rml | 6 | ||||
-rw-r--r-- | src/Gal.hpp | 3 | ||||
-rw-r--r-- | src/GalOgl.cpp | 29 | ||||
-rw-r--r-- | src/Render.cpp | 6 | ||||
-rw-r--r-- | src/RenderConfigs.hpp | 8 | ||||
-rw-r--r-- | src/RendererWorld.cpp | 4 | ||||
-rw-r--r-- | src/TextureAtlas.cpp | 1 |
17 files changed, 66 insertions, 25 deletions
diff --git a/cwd/assets/altcraft/scripts/ui.lua b/cwd/assets/altcraft/scripts/ui.lua index b938737..10791d1 100644 --- a/cwd/assets/altcraft/scripts/ui.lua +++ b/cwd/assets/altcraft/scripts/ui.lua @@ -1,5 +1,5 @@ local options = { - brightness = 0.2, + gamma = 2.2, flight = false, mouseSensetivity = 0.1, renderDistance = 2, diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs index 07eb3ec..117e0ef 100644 --- a/cwd/assets/altcraft/shaders/frag/light.fs +++ b/cwd/assets/altcraft/shaders/frag/light.fs @@ -17,6 +17,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { @@ -24,15 +25,19 @@ void main() { vec4 n = texture(normal, uv); vec4 ac = texture(addColor, uv); vec4 l = texture(light, uv); - float d = 1.0f - texture(depthStencil, uv).r; + float d = (1.0f - texture(depthStencil, uv).r) * 16.0f; float faceLight = l.r; float skyLight = l.g; - float lightLevel = clamp(faceLight + skyLight * dayTime, 0.2f, 1.0f); + float lightLevel = clamp(faceLight + skyLight * dayTime, 0.01f, 1.0f); + lightLevel = pow(lightLevel, 3); + lightLevel = clamp(lightLevel, 0.005f, 1.0f); vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0))); vec4 finalColor = vec4(c.rgb * faceColor, 1.0f); + finalColor.rgb = pow(finalColor.rgb, vec3(1.0f / gamma)); + switch(renderBuff) { case 0: fragColor = finalColor; @@ -50,7 +55,7 @@ void main() { fragColor = l; break; case 5: - fragColor = vec4(d, d, d, 1.0f); + fragColor = vec4(vec3(d), 1.0f); break; } } diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs index 32b7da0..1e36dd3 100644 --- a/cwd/assets/altcraft/shaders/frag/sky.fs +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -1,6 +1,6 @@ #version 330 core -in vec3 pos; +in vec3 facePos; layout (location = 0) out vec4 color; layout (location = 1) out vec4 normal; @@ -12,6 +12,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; uniform sampler2DArray textureAtlas; @@ -20,12 +21,14 @@ uniform float sunTextureLayer; uniform vec4 moonTexture; uniform float moonTextureLayer; -const vec4 DaySkyColor = vec4(0.49, 0.66, 1, 1); +const vec4 DaySkyColor = vec4(0.21, 0.4, 1, 1); const vec3 SunPos = vec3(0, 0.1, 0.5); const vec3 MoonPos = vec3(0, 0.1, -0.5); +const vec4 NightSkyColor = vec4(0.0, 0.0008, 0.002, 1.0); + vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { float x = TextureAtlasCoords.x; float y = TextureAtlasCoords.y; @@ -38,7 +41,7 @@ vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) } vec4 Sun() { - vec3 sunDelta = (pos - SunPos) * 3.0f; + vec3 sunDelta = (facePos - SunPos) * 3.0f; float distanceToSun = length(sunDelta); vec4 sunColor = texture(textureAtlas, TransformTextureCoord(sunTexture, (vec2(sunDelta.xy) + 0.5f), sunTextureLayer)); vec4 sun = mix(vec4(0, 0, 0, 1), sunColor, clamp(1 - distanceToSun * 2.0f, 0, 1)); @@ -46,7 +49,7 @@ vec4 Sun() { } vec4 Moon() { - vec3 moonDelta = (pos - MoonPos) * 4.5f; + vec3 moonDelta = (facePos - MoonPos) * 4.5f; float distanceToMoon = length(moonDelta); vec4 moonColor = texture(textureAtlas, TransformTextureCoord(moonTexture, (vec2(moonDelta.xy) + 0.5f), moonTextureLayer)); vec4 moon = mix(vec4(0, 0, 0, 1),moonColor, clamp(1 - distanceToMoon * 2.0f, 0, 1)); @@ -54,8 +57,7 @@ vec4 Moon() { } void main() { - vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); - color = vec4(mix(starColor, DaySkyColor, dayTime).rgb, 1.0f); + color = vec4(mix(NightSkyColor, DaySkyColor, dayTime).rgb, 1.0f); color += vec4(Sun().rgb, 1.0f); color += vec4(Moon().rgb, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs index b2f1db6..4acaa93 100644 --- a/cwd/assets/altcraft/shaders/vert/entity.vs +++ b/cwd/assets/altcraft/shaders/vert/entity.vs @@ -9,6 +9,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 5fb9357..70c24c8 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -18,6 +18,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/fbo.vs b/cwd/assets/altcraft/shaders/vert/fbo.vs index e490da5..cfde14e 100644 --- a/cwd/assets/altcraft/shaders/vert/fbo.vs +++ b/cwd/assets/altcraft/shaders/vert/fbo.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/light.vs b/cwd/assets/altcraft/shaders/vert/light.vs index 0033107..4e551f8 100644 --- a/cwd/assets/altcraft/shaders/vert/light.vs +++ b/cwd/assets/altcraft/shaders/vert/light.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/pp.vs b/cwd/assets/altcraft/shaders/vert/pp.vs index 0033107..4e551f8 100644 --- a/cwd/assets/altcraft/shaders/vert/pp.vs +++ b/cwd/assets/altcraft/shaders/vert/pp.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/rml.vs b/cwd/assets/altcraft/shaders/vert/rml.vs index d82308e..ea78825 100644 --- a/cwd/assets/altcraft/shaders/vert/rml.vs +++ b/cwd/assets/altcraft/shaders/vert/rml.vs @@ -14,6 +14,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs index e580843..617caed 100644 --- a/cwd/assets/altcraft/shaders/vert/sky.vs +++ b/cwd/assets/altcraft/shaders/vert/sky.vs @@ -11,6 +11,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/ui/options.rml b/cwd/assets/altcraft/ui/options.rml index 485dcba..c5758be 100644 --- a/cwd/assets/altcraft/ui/options.rml +++ b/cwd/assets/altcraft/ui/options.rml @@ -8,9 +8,9 @@ <body class="body-options"> <form> <div class="option"> - <label>Brightness</label> - <input type="range" min="0.0" max="1.0" step="0.01" id="brightness" /> - <span id="brightness-val"></span> + <label>Gamma</label> + <input type="range" min="1.0" max="3.0" step="0.1" id="gamma" /> + <span id="gamma-val"></span> </div> <div class="option"> diff --git a/src/Gal.hpp b/src/Gal.hpp index 234e49a..8d7394a 100644 --- a/src/Gal.hpp +++ b/src/Gal.hpp @@ -158,6 +158,8 @@ namespace Gal { virtual void SetWrapping(Wrapping wrapping) = 0; + virtual void SetLinear(bool isLinear) = 0; + }; struct Texture { @@ -261,6 +263,7 @@ namespace Gal { template<typename T> void Resize() { Resize(sizeof(T)); + *Get<T>() = T{}; } virtual std::byte* GetDataPtr() = 0; diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp index 961c6ef..ff43ed8 100644 --- a/src/GalOgl.cpp +++ b/src/GalOgl.cpp @@ -321,7 +321,7 @@ size_t GalFormatGetSize(Format format) { return 0; } -GLenum GalFormatGetGlInternalFormat(Format format) { +GLenum GalFormatGetGlLinearInternalFormat(Format format) { switch (format) { case Format::D24S8: return GL_DEPTH24_STENCIL8; @@ -335,6 +335,20 @@ GLenum GalFormatGetGlInternalFormat(Format format) { return 0; } +GLenum GalFormatGetGlInternalFormat(Format format) { + switch (format) { + case Format::D24S8: + return GL_DEPTH24_STENCIL8; + case Format::R8G8B8: + return GL_SRGB; + case Format::R8G8B8A8: + return GL_SRGB_ALPHA; + default: + return 0; + } + return 0; +} + GLenum GalFormatGetGlFormat(Format format) { switch (format) { case Format::D24S8: @@ -580,6 +594,7 @@ struct TextureConfigOgl : public TextureConfig { Format format; size_t width = 1, height = 1, depth = 1; bool interpolateLayers = false; + bool linear = true; GLenum type; Filtering min = Filtering::Nearest, max = Filtering::Nearest; @@ -597,6 +612,10 @@ struct TextureConfigOgl : public TextureConfig { wrap = wrapping; } + virtual void SetLinear(bool isLinear) override { + linear = isLinear; + } + }; struct TextureOgl : public Texture { @@ -605,12 +624,15 @@ struct TextureOgl : public Texture { GlResource texture; Format format; size_t width, height, depth; + bool linear; virtual void SetData(std::vector<std::byte>&& data, size_t mipLevel = 0) override { size_t expectedSize = width * height * depth * GalFormatGetSize(format); if (data.size() != expectedSize && !data.empty()) throw std::logic_error("Size of data is not valid for this texture"); + GLenum internalFormat = linear ? GalFormatGetGlLinearInternalFormat(format) : GalFormatGetGlInternalFormat(format); + oglState.BindTexture(type, texture); switch (type) { @@ -630,13 +652,13 @@ struct TextureOgl : public Texture { case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_PROXY_TEXTURE_CUBE_MAP: - glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); + glTexImage2D(type, mipLevel, internalFormat, width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: - glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); + glTexImage3D(type, mipLevel, internalFormat, width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; default: throw std::runtime_error("Unknown texture type"); @@ -1136,6 +1158,7 @@ struct ImplOgl : public Impl { texture->width = texConfig->width; texture->height = texConfig->height; texture->depth = texConfig->depth; + texture->linear = texConfig->linear; GLuint newTex; glGenTextures(1, &newTex); diff --git a/src/Render.cpp b/src/Render.cpp index 682b60a..4fc0616 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -144,6 +144,7 @@ void Render::PrepareToRendering() { auto gal = Gal::GetImplementation(); gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height); + gal->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->gamma = Settings::ReadDouble("gamma", 2.2); std::string vertexSource, pixelSource; { @@ -503,7 +504,6 @@ void Render::InitEvents() { renderWorld = true; SetState(State::Playing); GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false); - PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f)); }); listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) { @@ -597,8 +597,8 @@ void Render::InitEvents() { else SDL_GL_SetSwapInterval(0); - float brightness = Settings::ReadDouble("brightness", 0.2f); - PUSH_EVENT("SetMinLightLevel", brightness); + + Gal::GetImplementation()->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->gamma = Settings::ReadDouble("gamma", 2.2); PrepareToRendering(); }); diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp index da7fd96..1e6a978 100644 --- a/src/RenderConfigs.hpp +++ b/src/RenderConfigs.hpp @@ -5,8 +5,12 @@ struct GlobalShaderParameters { glm::mat4 projView; glm::uvec2 viewportSize; - float globalTime; - float dayTime; + glm::float32 globalTime; + glm::float32 dayTime; + glm::float32 gamma; + glm::uint32 paddingF0 = 0xF0F0F0F0; + glm::uint32 paddingF1 = 0xF1F1F1F1; + glm::uint32 paddingF2 = 0xF2F2F2F2; }; std::shared_ptr<Gal::Shader> LoadVertexShader(std::string_view assetPath); diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index c6d490a..846788b 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -256,10 +256,6 @@ RendererWorld::RendererWorld(std::shared_ptr<Gal::Framebuffer> target) { sections.erase(it); }); - listener->RegisterHandler("SetMinLightLevel", [this](const Event& eventData) { - - }); - for (int i = 0; i < numOfWorkers; i++) workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i)); diff --git a/src/TextureAtlas.cpp b/src/TextureAtlas.cpp index 7e44a86..9ad018e 100644 --- a/src/TextureAtlas.cpp +++ b/src/TextureAtlas.cpp @@ -89,6 +89,7 @@ TextureAtlas::TextureAtlas(std::vector<TextureData> &textures) { texConfig->SetWrapping(Gal::Wrapping::Clamp); texConfig->SetMinFilter(Gal::Filtering::Nearest); texConfig->SetMaxFilter(Gal::Filtering::Nearest); + texConfig->SetLinear(false); texture = gal->BuildTexture(texConfig); |