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-rw-r--r--cwd/assets/altcraft/scripts/blocks.lua491
-rw-r--r--src/Block.cpp524
-rw-r--r--src/Block.hpp3
-rw-r--r--src/Render.cpp4
4 files changed, 493 insertions, 529 deletions
diff --git a/cwd/assets/altcraft/scripts/blocks.lua b/cwd/assets/altcraft/scripts/blocks.lua
index 07a1f77..325a8fc 100644
--- a/cwd/assets/altcraft/scripts/blocks.lua
+++ b/cwd/assets/altcraft/scripts/blocks.lua
@@ -9,9 +9,500 @@ end
local function RegisterBlocks()
AC.RegisterBlock(BlockId.new(1,0), true, "stone", "normal")
+ AC.RegisterBlock(BlockId.new(1,1), true, "granite", "normal")
+ AC.RegisterBlock(BlockId.new(1,2), true, "smooth_granite", "normal")
+ AC.RegisterBlock(BlockId.new(1,3), true, "diorite", "normal")
+ AC.RegisterBlock(BlockId.new(1,4), true, "smooth_diorite", "normal")
+ AC.RegisterBlock(BlockId.new(1,5), true, "andesite", "normal")
+ AC.RegisterBlock(BlockId.new(1,6), true, "smooth_andesite", "normal")
+
AC.RegisterBlock(BlockId.new(2,0), true, "grass", "snowy=false")
+
AC.RegisterBlock(BlockId.new(3,0), true, "dirt", "normal")
+ AC.RegisterBlock(BlockId.new(3,1), true, "coarse_dirt", "normal")
+ AC.RegisterBlock(BlockId.new(3,2), true, "podzol", "snowy=false")
+
+ AC.RegisterBlock(BlockId.new(4,0), true, "cobblestone", "normal")
+
+ AC.RegisterBlock(BlockId.new(5,0), true, "oak_planks", "normal")
+ AC.RegisterBlock(BlockId.new(5,1), true, "spruce_planks", "normal")
+ AC.RegisterBlock(BlockId.new(5,2), true, "birch_planks", "normal")
+ AC.RegisterBlock(BlockId.new(5,3), true, "jungle_planks", "normal")
+ AC.RegisterBlock(BlockId.new(5,4), true, "acacia_planks", "normal")
+ AC.RegisterBlock(BlockId.new(5,5), true, "dark_oak_planks", "normal")
+
+ AC.RegisterBlock(BlockId.new(7,0), true, "bedrock", "normal")
+
+ AC.RegisterBlock(BlockId.new(8,0), true, "water", "normal")
+
+ AC.RegisterBlock(BlockId.new(9,0), true, "water", "normal")
+
+ AC.RegisterBlock(BlockId.new(10,0), true, "lava", "normal")
+
+ AC.RegisterBlock(BlockId.new(11,0), true, "lava", "normal")
+
+ AC.RegisterBlock(BlockId.new(12,0), true, "sand", "normal")
+ AC.RegisterBlock(BlockId.new(12,1), true, "red_sand", "normal")
+
+ AC.RegisterBlock(BlockId.new(13,0), true, "gravel", "normal")
+
+ AC.RegisterBlock(BlockId.new(14,0), true, "gold_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(15,0), true, "iron_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(16,0), true, "coal_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(17,0), true, "oak_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(17,1), true, "spruce_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(17,2), true, "birch_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(17,3), true, "jungle_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(17,4), true, "oak_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(17,5), true, "spruce_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(17,6), true, "birch_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(17,7), true, "jungle_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(17,8), true, "oak_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(17,9), true, "spruce_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(17,10), true, "birch_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(17,11), true, "jungle_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(17,12), true, "oak_log", "axis=none")
+ AC.RegisterBlock(BlockId.new(17,13), true, "spruce_log", "axis=none")
+ AC.RegisterBlock(BlockId.new(17,14), true, "birch_log", "axis=none")
+ AC.RegisterBlock(BlockId.new(17,15), true, "jungle_log", "axis=none")
+
+ AC.RegisterBlock(BlockId.new(18,0), true, "oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,1), true, "spruce_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,2), true, "birch_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,3), true, "jungle_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,4), true, "oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,5), true, "spruce_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,6), true, "birch_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,7), true, "jungle_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,8), true, "oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,9), true, "spruce_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,10), true, "birch_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,11), true, "jungle_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,12), true, "oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,13), true, "spruce_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,14), true, "birch_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(18,15), true, "jungle_leaves", "normal")
+
+ AC.RegisterBlock(BlockId.new(20,0), true, "glass", "normal")
+
+ AC.RegisterBlock(BlockId.new(21,0), true, "lapis_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(22,0), true, "lapis_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(24,0), true, "sandstone", "normal")
+ AC.RegisterBlock(BlockId.new(24,1), true, "chiseled_sandstone", "normal")
+ AC.RegisterBlock(BlockId.new(24,2), true, "smooth_sandstone", "normal")
+
+ AC.RegisterBlock(BlockId.new(30,0), true, "web", "normal")
+
+ AC.RegisterBlock(BlockId.new(31,0), false, "dead_bush", "normal")
AC.RegisterBlock(BlockId.new(31,1), false, "tall_grass", "normal")
+ AC.RegisterBlock(BlockId.new(31,2), false, "fern", "normal")
+
+ AC.RegisterBlock(BlockId.new(32,0), false, "dead_bush", "normal")
+
+ AC.RegisterBlock(BlockId.new(35,0), true, "white_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,1), true, "orange_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,2), true, "magenta_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,3), true, "light_blue_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,4), true, "yellow_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,5), true, "lime_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,6), true, "pink_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,7), true, "gray_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,8), true, "silver_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,9), true, "cyan_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,10), true, "purple_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,11), true, "blue_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,12), true, "brown_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,13), true, "green_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,14), true, "red_wool", "normal")
+ AC.RegisterBlock(BlockId.new(35,15), true, "black_wool", "normal")
+
+ AC.RegisterBlock(BlockId.new(37,0), false, "dandelion", "normal")
+
+ AC.RegisterBlock(BlockId.new(38,0), false, "poppy", "normal")
+ AC.RegisterBlock(BlockId.new(38,1), false, "blue_orchid", "normal")
+ AC.RegisterBlock(BlockId.new(38,2), false, "allium", "normal")
+ AC.RegisterBlock(BlockId.new(38,3), false, "houstonia", "normal")
+ AC.RegisterBlock(BlockId.new(38,4), false, "red_tulip", "normal")
+ AC.RegisterBlock(BlockId.new(38,5), false, "orange_tulip", "normal")
+ AC.RegisterBlock(BlockId.new(38,6), false, "white_tulip", "normal")
+ AC.RegisterBlock(BlockId.new(38,7), false, "pink_tulip", "normal")
+ AC.RegisterBlock(BlockId.new(38,8), false, "oxeye_daisy", "normal")
+
+ AC.RegisterBlock(BlockId.new(39,0), false, "brown_mushroom", "normal")
+
+ AC.RegisterBlock(BlockId.new(40,0), false, "red_mushroom", "normal")
+
+ AC.RegisterBlock(BlockId.new(41,0), true, "gold_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(44,0), true, "stone_slab", "half=bottom")
+ AC.RegisterBlock(BlockId.new(44,8), true, "stone_slab", "half=top")
+
+ AC.RegisterBlock(BlockId.new(45,0), true, "brick_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(46,0), true, "tnt", "normal")
+
+ AC.RegisterBlock(BlockId.new(47,0), true, "bookshelf", "normal")
+
+ AC.RegisterBlock(BlockId.new(48,0), true, "mossy_cobblestone", "normal")
+
+ AC.RegisterBlock(BlockId.new(49,0), true, "obsidian", "normal")
+
+ AC.RegisterBlock(BlockId.new(50,1), true, "torch", "facing=east")
+ AC.RegisterBlock(BlockId.new(50,2), true, "torch", "facing=west")
+ AC.RegisterBlock(BlockId.new(50,3), true, "torch", "facing=south")
+ AC.RegisterBlock(BlockId.new(50,4), true, "torch", "facing=north")
+ AC.RegisterBlock(BlockId.new(50,5), true, "torch", "facing=up")
+
+ AC.RegisterBlock(BlockId.new(53,0), true, "oak_stairs", "facing=east,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,1), true, "oak_stairs", "facing=west,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,2), true, "oak_stairs", "facing=south,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,3), true, "oak_stairs", "facing=north,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,4), true, "oak_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,5), true, "oak_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,6), true, "oak_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,7), true, "oak_stairs", "facing=north,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,8), true, "oak_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,9), true, "oak_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,10), true, "oak_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,11), true, "oak_stairs", "facing=north,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,12), true, "oak_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,13), true, "oak_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,14), true, "oak_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(53,15), true, "oak_stairs", "facing=north,half=top,shape=straight")
+
+ AC.RegisterBlock(BlockId.new(56,0), true, "diamond_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(57,0), true, "diamond_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(59,0), true, "wheat", "age=0")
+ AC.RegisterBlock(BlockId.new(59,1), true, "wheat", "age=1")
+ AC.RegisterBlock(BlockId.new(59,2), true, "wheat", "age=2")
+ AC.RegisterBlock(BlockId.new(59,3), true, "wheat", "age=3")
+ AC.RegisterBlock(BlockId.new(59,4), true, "wheat", "age=4")
+ AC.RegisterBlock(BlockId.new(59,5), true, "wheat", "age=5")
+ AC.RegisterBlock(BlockId.new(59,6), true, "wheat", "age=6")
+ AC.RegisterBlock(BlockId.new(59,7), true, "wheat", "age=7")
+ AC.RegisterBlock(BlockId.new(59,8), true, "wheat", "age=8")
+ AC.RegisterBlock(BlockId.new(59,9), true, "wheat", "age=9")
+ AC.RegisterBlock(BlockId.new(59,10), true, "wheat", "age=10")
+ AC.RegisterBlock(BlockId.new(59,11), true, "wheat", "age=11")
+ AC.RegisterBlock(BlockId.new(59,12), true, "wheat", "age=12")
+ AC.RegisterBlock(BlockId.new(59,13), true, "wheat", "age=13")
+ AC.RegisterBlock(BlockId.new(59,14), true, "wheat", "age=14")
+ AC.RegisterBlock(BlockId.new(59,15), true, "wheat", "age=15")
+
+ AC.RegisterBlock(BlockId.new(60,0), true, "farmland", "moisture=7")
+ AC.RegisterBlock(BlockId.new(60,1), true, "farmland", "moisture=6")
+ AC.RegisterBlock(BlockId.new(60,2), true, "farmland", "moisture=5")
+ AC.RegisterBlock(BlockId.new(60,3), true, "farmland", "moisture=4")
+ AC.RegisterBlock(BlockId.new(60,4), true, "farmland", "moisture=3")
+ AC.RegisterBlock(BlockId.new(60,5), true, "farmland", "moisture=2")
+ AC.RegisterBlock(BlockId.new(60,6), true, "farmland", "moisture=1")
+ AC.RegisterBlock(BlockId.new(60,7), true, "farmland", "moisture=0")
+ AC.RegisterBlock(BlockId.new(60,8), true, "farmland", "moisture=-1")
+ AC.RegisterBlock(BlockId.new(60,9), true, "farmland", "moisture=-2")
+ AC.RegisterBlock(BlockId.new(60,10), true, "farmland", "moisture=-3")
+ AC.RegisterBlock(BlockId.new(60,11), true, "farmland", "moisture=-4")
+ AC.RegisterBlock(BlockId.new(60,12), true, "farmland", "moisture=-5")
+ AC.RegisterBlock(BlockId.new(60,13), true, "farmland", "moisture=-6")
+ AC.RegisterBlock(BlockId.new(60,14), true, "farmland", "moisture=-7")
+ AC.RegisterBlock(BlockId.new(60,15), true, "farmland", "moisture=-8")
+
+ AC.RegisterBlock(BlockId.new(61,0), true, "furnace", "")
+ AC.RegisterBlock(BlockId.new(61,2), true, "furnace", "facing=north")
+ AC.RegisterBlock(BlockId.new(61,3), true, "furnace", "facing=south")
+ AC.RegisterBlock(BlockId.new(61,4), true, "furnace", "facing=west")
+ AC.RegisterBlock(BlockId.new(61,5), true, "furnace", "facing=east")
+ AC.RegisterBlock(BlockId.new(61,6), true, "furnace", "")
+
+ AC.RegisterBlock(BlockId.new(64,0), true, "wooden_door", "facing=east,half=upper,hinge=right,open=false")
+ AC.RegisterBlock(BlockId.new(64,1), true, "wooden_door", "facing=east,half=upper,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,2), true, "wooden_door", "facing=east,half=upper,hinge=right,open=false")
+ AC.RegisterBlock(BlockId.new(64,3), true, "wooden_door", "facing=east,half=upper,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,4), true, "wooden_door", "facing=east,half=upper,hinge=right,open=false")
+ AC.RegisterBlock(BlockId.new(64,5), true, "wooden_door", "facing=east,half=upper,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,6), true, "wooden_door", "facing=east,half=upper,hinge=right,open=false")
+ AC.RegisterBlock(BlockId.new(64,7), true, "wooden_door", "facing=east,half=upper,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,8), true, "wooden_door", "facing=west,half=lower,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,10), true, "wooden_door", "facing=west,half=lower,hinge=left,open=true")
+ AC.RegisterBlock(BlockId.new(64,12), true, "wooden_door", "facing=north,half=lower,hinge=left,open=false")
+ AC.RegisterBlock(BlockId.new(64,14), true, "wooden_door", "facing=north,half=lower,hinge=left,open=true")
+
+ AC.RegisterBlock(BlockId.new(67,0), true, "stone_stairs", "facing=east,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,1), true, "stone_stairs", "facing=west,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,2), true, "stone_stairs", "facing=south,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,3), true, "stone_stairs", "facing=north,half=bottom,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,4), true, "stone_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,5), true, "stone_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,6), true, "stone_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,7), true, "stone_stairs", "facing=north,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,8), true, "stone_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,9), true, "stone_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,10), true, "stone_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,11), true, "stone_stairs", "facing=north,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,12), true, "stone_stairs", "facing=east,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,13), true, "stone_stairs", "facing=west,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,14), true, "stone_stairs", "facing=south,half=top,shape=straight")
+ AC.RegisterBlock(BlockId.new(67,15), true, "stone_stairs", "facing=north,half=top,shape=straight")
+
+ AC.RegisterBlock(BlockId.new(69,0), true, "lever", "facing=down_x,powered=false")
+ AC.RegisterBlock(BlockId.new(69,1), true, "lever", "facing=east,powered=false")
+ AC.RegisterBlock(BlockId.new(69,2), true, "lever", "facing=west,powered=false")
+ AC.RegisterBlock(BlockId.new(69,3), true, "lever", "facing=south,powered=false")
+ AC.RegisterBlock(BlockId.new(69,4), true, "lever", "facing=north,powered=false")
+ AC.RegisterBlock(BlockId.new(69,5), true, "lever", "facing=up_z,powered=false")
+ AC.RegisterBlock(BlockId.new(69,6), true, "lever", "facing=up_x,powered=false")
+ AC.RegisterBlock(BlockId.new(69,7), true, "lever", "facing=down_z,powered=false")
+ AC.RegisterBlock(BlockId.new(69,8), true, "lever", "facing=down_x,powered=true")
+ AC.RegisterBlock(BlockId.new(69,9), true, "lever", "facing=east,powered=true")
+ AC.RegisterBlock(BlockId.new(69,10), true, "lever", "facing=west,powered=true")
+ AC.RegisterBlock(BlockId.new(69,11), true, "lever", "facing=south,powered=true")
+ AC.RegisterBlock(BlockId.new(69,12), true, "lever", "facing=north,powered=true")
+ AC.RegisterBlock(BlockId.new(69,13), true, "lever", "facing=up_z,powered=true")
+ AC.RegisterBlock(BlockId.new(69,14), true, "lever", "facing=up_x,powered=true")
+ AC.RegisterBlock(BlockId.new(69,15), true, "lever", "facing=down_z,powered=true")
+
+ AC.RegisterBlock(BlockId.new(73,0), true, "redstone_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(74,0), true, "redstone_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(78,0), true, "snow_layer", "layers=1")
+ AC.RegisterBlock(BlockId.new(78,1), true, "snow_layer", "layers=2")
+ AC.RegisterBlock(BlockId.new(78,2), true, "snow_layer", "layers=3")
+ AC.RegisterBlock(BlockId.new(78,3), true, "snow_layer", "layers=4")
+ AC.RegisterBlock(BlockId.new(78,4), true, "snow_layer", "layers=5")
+ AC.RegisterBlock(BlockId.new(78,5), true, "snow_layer", "layers=6")
+ AC.RegisterBlock(BlockId.new(78,6), true, "snow_layer", "layers=7")
+ AC.RegisterBlock(BlockId.new(78,7), true, "snow_layer", "layers=8")
+
+ AC.RegisterBlock(BlockId.new(79,0), true, "ice", "normal")
+
+ AC.RegisterBlock(BlockId.new(80,0), true, "snow", "normal")
+
+ AC.RegisterBlock(BlockId.new(81,0), true, "cactus", "normal")
+
+ AC.RegisterBlock(BlockId.new(82,0), true, "clay", "normal")
+
+ AC.RegisterBlock(BlockId.new(83,0), true, "reeds", "normal")
+
+ AC.RegisterBlock(BlockId.new(86,0), true, "pumpkin", "facing=south")
+ AC.RegisterBlock(BlockId.new(86,1), true, "pumpkin", "facing=west")
+ AC.RegisterBlock(BlockId.new(86,2), true, "pumpkin", "facing=north")
+ AC.RegisterBlock(BlockId.new(86,3), true, "pumpkin", "facing=east")
+
+ AC.RegisterBlock(BlockId.new(87,0), true, "netherrack", "normal")
+
+ AC.RegisterBlock(BlockId.new(88,0), true, "soul_sand", "normal")
+
+ AC.RegisterBlock(BlockId.new(89,0), true, "glowstone", "normal")
+
+ AC.RegisterBlock(BlockId.new(90,0), true, "portal", "axis=z")
+ AC.RegisterBlock(BlockId.new(90,1), true, "portal", "axis=x")
+ AC.RegisterBlock(BlockId.new(90,2), true, "portal", "axis=z")
+
+ AC.RegisterBlock(BlockId.new(93,0), true, "unpowered_repeater", "delay=1,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(93,1), true, "unpowered_repeater", "delay=1,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(93,2), true, "unpowered_repeater", "delay=1,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(93,3), true, "unpowered_repeater", "delay=1,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(93,4), true, "unpowered_repeater", "delay=2,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(93,5), true, "unpowered_repeater", "delay=2,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(93,6), true, "unpowered_repeater", "delay=2,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(93,7), true, "unpowered_repeater", "delay=2,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(93,8), true, "unpowered_repeater", "delay=3,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(93,9), true, "unpowered_repeater", "delay=3,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(93,10), true, "unpowered_repeater", "delay=3,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(93,11), true, "unpowered_repeater", "delay=3,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(93,12), true, "unpowered_repeater", "delay=4,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(93,13), true, "unpowered_repeater", "delay=4,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(93,14), true, "unpowered_repeater", "delay=4,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(93,15), true, "unpowered_repeater", "delay=4,facing=north,locked=false")
+
+ AC.RegisterBlock(BlockId.new(94,0), true, "powered_repeater", "delay=1,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(94,1), true, "powered_repeater", "delay=1,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(94,2), true, "powered_repeater", "delay=1,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(94,3), true, "powered_repeater", "delay=1,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(94,4), true, "powered_repeater", "delay=2,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(94,5), true, "powered_repeater", "delay=2,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(94,6), true, "powered_repeater", "delay=2,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(94,7), true, "powered_repeater", "delay=2,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(94,8), true, "powered_repeater", "delay=3,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(94,9), true, "powered_repeater", "delay=3,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(94,10), true, "powered_repeater", "delay=3,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(94,11), true, "powered_repeater", "delay=3,facing=north,locked=false")
+ AC.RegisterBlock(BlockId.new(94,12), true, "powered_repeater", "delay=4,facing=east,locked=false")
+ AC.RegisterBlock(BlockId.new(94,13), true, "powered_repeater", "delay=4,facing=south,locked=false")
+ AC.RegisterBlock(BlockId.new(94,14), true, "powered_repeater", "delay=4,facing=west,locked=false")
+ AC.RegisterBlock(BlockId.new(94,15), true, "powered_repeater", "delay=4,facing=north,locked=false")
+
+ AC.RegisterBlock(BlockId.new(99,0), true, "brown_mushroom_block", "variant=all_inside")
+ AC.RegisterBlock(BlockId.new(99,1), true, "brown_mushroom_block", "variant=north_west")
+ AC.RegisterBlock(BlockId.new(99,2), true, "brown_mushroom_block", "variant=north")
+ AC.RegisterBlock(BlockId.new(99,3), true, "brown_mushroom_block", "variant=north_east")
+ AC.RegisterBlock(BlockId.new(99,4), true, "brown_mushroom_block", "variant=west")
+ AC.RegisterBlock(BlockId.new(99,5), true, "brown_mushroom_block", "variant=center")
+ AC.RegisterBlock(BlockId.new(99,6), true, "brown_mushroom_block", "variant=east")
+ AC.RegisterBlock(BlockId.new(99,7), true, "brown_mushroom_block", "variant=south_west")
+ AC.RegisterBlock(BlockId.new(99,8), true, "brown_mushroom_block", "variant=south")
+ AC.RegisterBlock(BlockId.new(99,9), true, "brown_mushroom_block", "variant=south_east")
+ AC.RegisterBlock(BlockId.new(99,10), true, "brown_mushroom_block", "variant=stem")
+ AC.RegisterBlock(BlockId.new(99,11), true, "brown_mushroom_block", "variant=all_outside")
+ AC.RegisterBlock(BlockId.new(99,12), true, "brown_mushroom_block", "variant=all_stem")
+ AC.RegisterBlock(BlockId.new(99,13), true, "brown_mushroom_block", "")
+
+ AC.RegisterBlock(BlockId.new(100,0), true, "red_mushroom_block", "variant=all_inside")
+ AC.RegisterBlock(BlockId.new(100,1), true, "red_mushroom_block", "variant=north_west")
+ AC.RegisterBlock(BlockId.new(100,2), true, "red_mushroom_block", "variant=north")
+ AC.RegisterBlock(BlockId.new(100,3), true, "red_mushroom_block", "variant=north_east")
+ AC.RegisterBlock(BlockId.new(100,4), true, "red_mushroom_block", "variant=west")
+ AC.RegisterBlock(BlockId.new(100,5), true, "red_mushroom_block", "variant=center")
+ AC.RegisterBlock(BlockId.new(100,6), true, "red_mushroom_block", "variant=east")
+ AC.RegisterBlock(BlockId.new(100,7), true, "red_mushroom_block", "variant=south_west")
+ AC.RegisterBlock(BlockId.new(100,8), true, "red_mushroom_block", "variant=south")
+ AC.RegisterBlock(BlockId.new(100,9), true, "red_mushroom_block", "variant=south_east")
+ AC.RegisterBlock(BlockId.new(100,10), true, "red_mushroom_block", "variant=stem")
+ AC.RegisterBlock(BlockId.new(100,11), true, "red_mushroom_block", "variant=all_outside")
+ AC.RegisterBlock(BlockId.new(100,12), true, "red_mushroom_block", "variant=all_stem")
+ AC.RegisterBlock(BlockId.new(100,13), true, "red_mushroom_block", "")
+
+ AC.RegisterBlock(BlockId.new(103,0), true, "melon_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(106,0), true, "vine", "east=false,north=false,south=false,up=true,west=false")
+ AC.RegisterBlock(BlockId.new(106,1), true, "vine", "east=false,north=false,south=true,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,2), true, "vine", "east=false,north=false,south=false,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,3), true, "vine", "east=false,north=false,south=true,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,4), true, "vine", "east=false,north=true,south=false,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,5), true, "vine", "east=false,north=true,south=true,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,6), true, "vine", "east=false,north=true,south=false,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,7), true, "vine", "east=false,north=true,south=true,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,8), true, "vine", "east=true,north=false,south=false,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,9), true, "vine", "east=true,north=false,south=true,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,10), true, "vine", "east=true,north=false,south=false,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,11), true, "vine", "east=true,north=false,south=true,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,12), true, "vine", "east=true,north=true,south=false,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,13), true, "vine", "east=true,north=true,south=true,up=false,west=false")
+ AC.RegisterBlock(BlockId.new(106,14), true, "vine", "east=true,north=true,south=false,up=false,west=true")
+ AC.RegisterBlock(BlockId.new(106,15), true, "vine", "east=true,north=true,south=true,up=false,west=true")
+
+ AC.RegisterBlock(BlockId.new(111,0), true, "waterlily", "normal")
+
+ AC.RegisterBlock(BlockId.new(112,0), true, "nether_brick", "normal")
+
+ AC.RegisterBlock(BlockId.new(121,0), true, "end_stone", "normal")
+
+ AC.RegisterBlock(BlockId.new(129,0), true, "emerald_ore", "normal")
+
+ AC.RegisterBlock(BlockId.new(133,0), true, "emerald_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(141,0), true, "carrots", "age=0")
+ AC.RegisterBlock(BlockId.new(141,1), true, "carrots", "age=1")
+ AC.RegisterBlock(BlockId.new(141,2), true, "carrots", "age=2")
+ AC.RegisterBlock(BlockId.new(141,3), true, "carrots", "age=3")
+ AC.RegisterBlock(BlockId.new(141,4), true, "carrots", "age=4")
+ AC.RegisterBlock(BlockId.new(141,5), true, "carrots", "age=5")
+ AC.RegisterBlock(BlockId.new(141,6), true, "carrots", "age=6")
+ AC.RegisterBlock(BlockId.new(141,7), true, "carrots", "age=7")
+ AC.RegisterBlock(BlockId.new(141,8), true, "carrots", "age=8")
+ AC.RegisterBlock(BlockId.new(141,9), true, "carrots", "age=9")
+ AC.RegisterBlock(BlockId.new(141,10), true, "carrots", "age=10")
+ AC.RegisterBlock(BlockId.new(141,11), true, "carrots", "age=11")
+ AC.RegisterBlock(BlockId.new(141,12), true, "carrots", "age=12")
+ AC.RegisterBlock(BlockId.new(141,13), true, "carrots", "age=13")
+ AC.RegisterBlock(BlockId.new(141,14), true, "carrots", "age=14")
+ AC.RegisterBlock(BlockId.new(141,15), true, "carrots", "age=15")
+
+ AC.RegisterBlock(BlockId.new(142,0), true, "potatoes", "age=0")
+ AC.RegisterBlock(BlockId.new(142,1), true, "potatoes", "age=1")
+ AC.RegisterBlock(BlockId.new(142,2), true, "potatoes", "age=2")
+ AC.RegisterBlock(BlockId.new(142,3), true, "potatoes", "age=3")
+ AC.RegisterBlock(BlockId.new(142,4), true, "potatoes", "age=4")
+ AC.RegisterBlock(BlockId.new(142,5), true, "potatoes", "age=5")
+ AC.RegisterBlock(BlockId.new(142,6), true, "potatoes", "age=6")
+ AC.RegisterBlock(BlockId.new(142,7), true, "potatoes", "age=7")
+ AC.RegisterBlock(BlockId.new(142,8), true, "potatoes", "age=8")
+ AC.RegisterBlock(BlockId.new(142,9), true, "potatoes", "age=9")
+ AC.RegisterBlock(BlockId.new(142,10), true, "potatoes", "age=10")
+ AC.RegisterBlock(BlockId.new(142,11), true, "potatoes", "age=11")
+ AC.RegisterBlock(BlockId.new(142,12), true, "potatoes", "age=12")
+ AC.RegisterBlock(BlockId.new(142,13), true, "potatoes", "age=13")
+ AC.RegisterBlock(BlockId.new(142,14), true, "potatoes", "age=14")
+ AC.RegisterBlock(BlockId.new(142,15), true, "potatoes", "age=15")
+
+ AC.RegisterBlock(BlockId.new(149,0), true, "unpowered_comparator", "facing=east,mode=compare,powered=false")
+ AC.RegisterBlock(BlockId.new(149,1), true, "unpowered_comparator", "facing=south,mode=compare,powered=false")
+ AC.RegisterBlock(BlockId.new(149,2), true, "unpowered_comparator", "facing=west,mode=compare,powered=false")
+ AC.RegisterBlock(BlockId.new(149,3), true, "unpowered_comparator", "facing=north,mode=compare,powered=false")
+ AC.RegisterBlock(BlockId.new(149,4), true, "unpowered_comparator", "facing=east,mode=subtract,powered=false")
+ AC.RegisterBlock(BlockId.new(149,5), true, "unpowered_comparator", "facing=south,mode=subtract,powered=false")
+ AC.RegisterBlock(BlockId.new(149,6), true, "unpowered_comparator", "facing=west,mode=subtract,powered=false")
+ AC.RegisterBlock(BlockId.new(149,7), true, "unpowered_comparator", "facing=north,mode=subtract,powered=false")
+ AC.RegisterBlock(BlockId.new(149,8), true, "unpowered_comparator", "facing=east,mode=compare,powered=true")
+ AC.RegisterBlock(BlockId.new(149,9), true, "unpowered_comparator", "facing=south,mode=compare,powered=true")
+ AC.RegisterBlock(BlockId.new(149,10), true, "unpowered_comparator", "facing=west,mode=compare,powered=true")
+ AC.RegisterBlock(BlockId.new(149,11), true, "unpowered_comparator", "facing=north,mode=compare,powered=true")
+ AC.RegisterBlock(BlockId.new(149,12), true, "unpowered_comparator", "facing=east,mode=subtract,powered=true")
+ AC.RegisterBlock(BlockId.new(149,13), true, "unpowered_comparator", "facing=south,mode=subtract,powered=true")
+ AC.RegisterBlock(BlockId.new(149,14), true, "unpowered_comparator", "facing=west,mode=subtract,powered=true")
+ AC.RegisterBlock(BlockId.new(149,15), true, "unpowered_comparator", "facing=north,mode=subtract,powered=true")
+
+ AC.RegisterBlock(BlockId.new(153,0), true, "quartz_ore", "normal")
+
+
+ AC.RegisterBlock(BlockId.new(155,0), true, "quartz_block", "normal")
+
+ AC.RegisterBlock(BlockId.new(161,0), true, "acacia_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,1), true, "dark_oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,4), true, "acacia_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,5), true, "dark_oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,8), true, "acacia_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,9), true, "dark_oak_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,12), true, "acacia_leaves", "normal")
+ AC.RegisterBlock(BlockId.new(161,13), true, "dark_oak_leaves", "normal")
+
+ AC.RegisterBlock(BlockId.new(162,0), true, "acacia_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(162,1), true, "dark_oak_log", "axis=y")
+ AC.RegisterBlock(BlockId.new(162,4), true, "acacia_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(162,5), true, "dark_oak_log", "axis=x")
+ AC.RegisterBlock(BlockId.new(162,8), true, "acacia_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(162,9), true, "dark_oak_log", "axis=z")
+ AC.RegisterBlock(BlockId.new(162,12), true, "acacia_log", "axis=none")
+ AC.RegisterBlock(BlockId.new(162,13), true, "dark_oak_log", "axis=none")
+
+ AC.RegisterBlock(BlockId.new(175,0), false, "sunflower", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,1), false, "syringa", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,2), false, "double_grass", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,3), false, "double_fern", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,4), false, "double_rose", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,5), false, "paeonia", "half=lower")
+ AC.RegisterBlock(BlockId.new(175,8), false, "sunflower", "half=upper")
+ AC.RegisterBlock(BlockId.new(175,9), false, "syringa", "half=upper")
+ AC.RegisterBlock(BlockId.new(175,10), false, "double_grass", "half=upper")
+ AC.RegisterBlock(BlockId.new(175,11), false, "double_fern", "half=upper")
+ AC.RegisterBlock(BlockId.new(175,12), false, "double_rose", "half=upper")
+ AC.RegisterBlock(BlockId.new(175,13), false, "paeonia", "half=upper")
+
+ AC.RegisterBlock(BlockId.new(207,0), true, "beetroots", "age=0")
+ AC.RegisterBlock(BlockId.new(207,1), true, "beetroots", "age=1")
+ AC.RegisterBlock(BlockId.new(207,2), true, "beetroots", "age=2")
+ AC.RegisterBlock(BlockId.new(207,3), true, "beetroots", "age=3")
+ AC.RegisterBlock(BlockId.new(207,4), true, "beetroots", "age=4")
+ AC.RegisterBlock(BlockId.new(207,5), true, "beetroots", "age=5")
+ AC.RegisterBlock(BlockId.new(207,6), true, "beetroots", "age=6")
+ AC.RegisterBlock(BlockId.new(207,7), true, "beetroots", "age=7")
+ AC.RegisterBlock(BlockId.new(207,8), true, "beetroots", "age=8")
+ AC.RegisterBlock(BlockId.new(207,9), true, "beetroots", "age=9")
+ AC.RegisterBlock(BlockId.new(207,10), true, "beetroots", "age=10")
+ AC.RegisterBlock(BlockId.new(207,11), true, "beetroots", "age=11")
+ AC.RegisterBlock(BlockId.new(207,12), true, "beetroots", "age=12")
+ AC.RegisterBlock(BlockId.new(207,13), true, "beetroots", "age=13")
+ AC.RegisterBlock(BlockId.new(207,14), true, "beetroots", "age=14")
+ AC.RegisterBlock(BlockId.new(207,15), true, "beetroots", "age=15")
+
+ AC.RegisterBlock(BlockId.new(208,0), true, "grass_path", "normal")
end
return {
diff --git a/src/Block.cpp b/src/Block.cpp
index 421cb5d..48c099d 100644
--- a/src/Block.cpp
+++ b/src/Block.cpp
@@ -4,530 +4,6 @@
#include "Plugin.hpp"
-std::pair<std::string, std::string> TransformBlockIdToBlockStateName(BlockId blockId) {
- switch (blockId.id) {
- case 1: {
- if (blockId.state > 6)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("stone", "normal"),
- std::pair<std::string,std::string>("granite", "normal"),
- std::pair<std::string,std::string>("smooth_granite", "normal"),
- std::pair<std::string,std::string>("diorite", "normal"),
- std::pair<std::string,std::string>("smooth_diorite", "normal"),
- std::pair<std::string,std::string>("andesite", "normal"),
- std::pair<std::string,std::string>("smooth_andesite", "normal"),
- };
- return ids[blockId.state];
- }
- case 2: {
- return std::make_pair("grass", "snowy=false");
- }
- case 3: {
- if (blockId.state > 2)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("dirt", "normal"),
- std::pair<std::string,std::string>("coarse_dirt", "normal"),
- std::pair<std::string,std::string>("podzol", "snowy=false"),
- };
- return ids[blockId.state];
- }
- case 4: {
- return std::make_pair("cobblestone", "normal");
- }
- case 5: {
- if (blockId.state > 5)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("oak_planks", "normal"),
- std::pair<std::string,std::string>("spruce_planks", "normal"),
- std::pair<std::string,std::string>("birch_planks", "normal"),
- std::pair<std::string,std::string>("jungle_planks", "normal"),
- std::pair<std::string,std::string>("acacia_planks", "normal"),
- std::pair<std::string,std::string>("dark_oak_planks", "normal"),
- };
- return ids[blockId.state];
- }
- case 7: {
- return std::make_pair("bedrock", "normal");
- }
- case 8:
- case 9: {
- return std::make_pair("water", "normal");
- }
- case 10:
- case 11: {
- return std::make_pair("lava", "normal");
- }
- case 12: {
- if (blockId.state > 1)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("sand", "normal"),
- std::pair<std::string,std::string>("red_sand", "normal"),
- };
- return ids[blockId.state];
- }
- case 13: {
- return std::make_pair("gravel", "normal");
- }
- case 14: {
- return std::make_pair("gold_ore", "normal");
- }
- case 15: {
- return std::make_pair("iron_ore", "normal");
- }
- case 16: {
- return std::make_pair("coal_ore", "normal");
- }
- case 17: {
- unsigned char type = blockId.state & 0x3;
- unsigned char dir = (blockId.state & 0xC) >> 2;
- static const std::string types[] = {
- "oak_log",
- "spruce_log",
- "birch_log",
- "jungle_log",
- };
- static const std::string dirs[] = {
- "axis=y",
- "axis=x",
- "axis=z",
- "axis=none",
- };
- return std::make_pair(types[type], dirs[dir]);
- }
- case 18: {
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("oak_leaves", "normal"),
- std::pair<std::string,std::string>("spruce_leaves", "normal"),
- std::pair<std::string,std::string>("birch_leaves", "normal"),
- std::pair<std::string,std::string>("jungle_leaves", "normal"),
- };
- return ids[blockId.state & 0x3];
- }
- case 20: {
- return std::make_pair("glass", "normal");
- }
- case 21: {
- return std::make_pair("lapis_ore", "normal");
- }
- case 22: {
- return std::make_pair("lapis_block", "normal");
- }
- case 24: {
- if (blockId.state > 2)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("sandstone", "normal"),
- std::pair<std::string,std::string>("chiseled_sandstone", "normal"),
- std::pair<std::string,std::string>("smooth_sandstone", "normal"),
- };
- return ids[blockId.state];
- }
- case 30: {
- return std::make_pair("web", "normal");
- }
- case 31: {
- if (blockId.state > 2)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("dead_bush", "normal"),
- std::pair<std::string,std::string>("tall_grass", "normal"),
- std::pair<std::string,std::string>("fern", "normal"),
- };
- return ids[blockId.state];
- }
- case 32: {
- return std::make_pair("dead_bush", "normal");
- }
- case 35: {
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("white_wool", "normal"),
- std::pair<std::string,std::string>("orange_wool", "normal"),
- std::pair<std::string,std::string>("magenta_wool", "normal"),
- std::pair<std::string,std::string>("light_blue_wool", "normal"),
- std::pair<std::string,std::string>("yellow_wool", "normal"),
- std::pair<std::string,std::string>("lime_wool", "normal"),
- std::pair<std::string,std::string>("pink_wool", "normal"),
- std::pair<std::string,std::string>("gray_wool", "normal"),
- std::pair<std::string,std::string>("silver_wool", "normal"),
- std::pair<std::string,std::string>("cyan_wool", "normal"),
- std::pair<std::string,std::string>("purple_wool", "normal"),
- std::pair<std::string,std::string>("blue_wool", "normal"),
- std::pair<std::string,std::string>("brown_wool", "normal"),
- std::pair<std::string,std::string>("green_wool", "normal"),
- std::pair<std::string,std::string>("red_wool", "normal"),
- std::pair<std::string,std::string>("black_wool", "normal"),
- };
- return ids[blockId.state];
- }
- case 37: {
- return std::make_pair("dandelion", "normal");
- }
- case 38: {
- if (blockId.state > 8)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("poppy", "normal"),
- std::pair<std::string,std::string>("blue_orchid", "normal"),
- std::pair<std::string,std::string>("allium", "normal"),
- std::pair<std::string,std::string>("houstonia", "normal"),
- std::pair<std::string,std::string>("red_tulip", "normal"),
- std::pair<std::string,std::string>("orange_tulip", "normal"),
- std::pair<std::string,std::string>("white_tulip", "normal"),
- std::pair<std::string,std::string>("pink_tulip", "normal"),
- std::pair<std::string,std::string>("oxeye_daisy", "normal"),
- };
- return ids[blockId.state];
- }
- case 39: {
- return std::make_pair("brown_mushroom","normal");
- }
- case 40: {
- return std::make_pair("red_mushroom", "normal");
- }
- case 41: {
- return std::make_pair("gold_block", "normal");
- }
- case 44: {
- return std::make_pair("stone_slab", "half=" + std::string(!(blockId.state >> 3) ? "bottom" : "top"));
- }
- case 45: {
- return std::make_pair("brick_block", "normal");
- }
- case 46: {
- return std::make_pair("tnt", "normal");
- }
- case 47: {
- return std::make_pair("bookshelf", "normal");
- }
- case 48: {
- return std::make_pair("mossy_cobblestone", "normal");
- }
- case 49: {
- return std::make_pair("obsidian", "normal");
- }
- case 50: {
- if (blockId.state > 5)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("", ""),
- std::pair<std::string,std::string>("torch", "facing=east"),
- std::pair<std::string,std::string>("torch", "facing=west"),
- std::pair<std::string,std::string>("torch", "facing=south"),
- std::pair<std::string,std::string>("torch", "facing=north"),
- std::pair<std::string,std::string>("torch", "facing=up"),
- };
- return ids[blockId.state];
- }
- case 53: {
- bool isUp = blockId.state >> 2;
- unsigned char dir = blockId.state & 0x3;
- static const std::string dirs[] = {
- "facing=east,half=",
- "facing=west,half=",
- "facing=south,half=",
- "facing=north,half=",
- };
-
- return std::make_pair("oak_stairs", dirs[dir] + (isUp? "top" : "bottom") +",shape=straight");
- }
- case 56: {
- return std::make_pair("diamond_ore", "normal");
- }
- case 57: {
- return std::make_pair("diamond_block", "normal");
- }
- case 59: {
- return std::make_pair("wheat", "age=" + std::to_string(blockId.state));
- }
- case 60: {
- return std::make_pair("farmland", "moisture=" + std::to_string(7 - blockId.state));
- }
- case 61: {
- static const std::string dirs[] = {
- "",
- "",
- "facing=north",
- "facing=south",
- "facing=west",
- "facing=east",
- };
- return std::make_pair("furnace", dirs[blockId.state]);
- }
- case 64: {
- bool isUp = !(blockId.state >> 3);
- bool hingeIsLeft = true;
- bool isOpen = 0;
- unsigned char dir = 0;
- if (isUp)
- hingeIsLeft = blockId.state & 0x1;
- else {
- isOpen = (blockId.state >> 1) & 0x1;
- dir = blockId.state >> 2;
- }
- static const std::string dirs[] = {
- "east",
- "south",
- "west",
- "north",
- };
-
- return std::make_pair("wooden_door", "facing=" + dirs[dir] + ",half=" + (isUp ? "upper" : "lower") + ",hinge=" + (hingeIsLeft ? "left" : "right") + ",open=" + (isOpen ? "true" : "false"));
- }
- case 67: {
- bool isUp = blockId.state >> 2;
- unsigned char dir = blockId.state & 0x3;
- static const std::string dirs[] = {
- "facing=east,half=",
- "facing=west,half=",
- "facing=south,half=",
- "facing=north,half=",
- };
-
- return std::make_pair("stone_stairs", dirs[dir] + (isUp ? "top" : "bottom") + ",shape=straight");
- }
- case 69: {
- bool isActive = blockId.state >> 3;
- static const std::string types[] = {
- "facing=down_x",
- "facing=east",
- "facing=west",
- "facing=south",
- "facing=north",
- "facing=up_z",
- "facing=up_x",
- "facing=down_z",
- };
-
- return std::make_pair("lever", types[blockId.state & 0x7] + ",powered=" + (isActive ? "true" : "false"));
- }
- case 73: {
- return std::make_pair("redstone_ore", "normal");
- }
- case 74: {
- return std::make_pair("redstone_ore", "normal");
- }
- case 78: {
- if (blockId.state > 7)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("snow_layer", "layers=1"),
- std::pair<std::string,std::string>("snow_layer", "layers=2"),
- std::pair<std::string,std::string>("snow_layer", "layers=3"),
- std::pair<std::string,std::string>("snow_layer", "layers=4"),
- std::pair<std::string,std::string>("snow_layer", "layers=5"),
- std::pair<std::string,std::string>("snow_layer", "layers=6"),
- std::pair<std::string,std::string>("snow_layer", "layers=7"),
- std::pair<std::string,std::string>("snow_layer", "layers=8"),
- };
- return ids[blockId.state];
- }
- case 79: {
- return std::make_pair("ice", "normal");
- }
- case 80: {
- return std::make_pair("snow", "normal");
- }
- case 81: {
- return std::make_pair("cactus", "normal");
- }
- case 82: {
- return std::make_pair("clay", "normal");
- }
- case 83: {
- return std::make_pair("reeds", "normal");
- }
- case 86: {
- if (blockId.state > 3)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("pumpkin", "facing=south"),
- std::pair<std::string,std::string>("pumpkin", "facing=west"),
- std::pair<std::string,std::string>("pumpkin", "facing=north"),
- std::pair<std::string,std::string>("pumpkin", "facing=east"),
- };
- return ids[blockId.state];
- }
- case 87: {
- return std::make_pair("netherrack", "normal");
- }
- case 88: {
- return std::make_pair("soul_sand", "normal");
- }
- case 89: {
- return std::make_pair("glowstone", "normal");
- }
- case 90: {
- return std::make_pair("portal", blockId.state == 1 ? "axis=x" : "axis=z");
- }
- case 93: {
- static const std::string dirs[] = {
- "east",
- "south",
- "west",
- "north",
- };
- unsigned char dir = blockId.state & 0x3;
- unsigned char delay = (blockId.state >> 2) + 1;
- return std::make_pair("unpowered_repeater", "delay=" + std::to_string(delay) + ",facing=" + dirs[dir] + ",locked=false");
- }
- case 94: {
- static const std::string dirs[] = {
- "east",
- "south",
- "west",
- "north",
- };
- unsigned char dir = blockId.state & 0x3;
- unsigned char delay = (blockId.state >> 2) + 1;
- return std::make_pair("powered_repeater", "delay=" + std::to_string(delay) + ",facing=" + dirs[dir] + ",locked=false");
- }
- case 99: {
- static const std::string variants[] = {
- "variant=all_inside",
- "variant=north_west",
- "variant=north",
- "variant=north_east",
- "variant=west",
- "variant=center",
- "variant=east",
- "variant=south_west",
- "variant=south",
- "variant=south_east",
- "variant=stem",
- "variant=all_outside",
- "variant=all_stem",
- };
- return std::make_pair("brown_mushroom_block", variants[blockId.state]);
- }
- case 100: {
- static const std::string variants[] = {
- "variant=all_inside",
- "variant=north_west",
- "variant=north",
- "variant=north_east",
- "variant=west",
- "variant=center",
- "variant=east",
- "variant=south_west",
- "variant=south",
- "variant=south_east",
- "variant=stem",
- "variant=all_outside",
- "variant=all_stem",
- };
- return std::make_pair("red_mushroom_block", variants[blockId.state]);
- }
- case 103: {
- return std::make_pair("melon_block", "normal");
- }
- case 106: {
- static const std::string values[] = {
- "false",
- "true",
- };
- return std::make_pair("vine", "east=" + values[(blockId.state >> 3) & 0x1] + ",north=" + values[(blockId.state >> 2) & 0x1] + ",south=" + values[blockId.state & 0x1] + ",up=" + values[blockId.state == 0] + ",west=" + values[(blockId.state >> 1) & 0x1]);
- }
- case 111: {
- return std::make_pair("waterlily", "normal");
- }
- case 112: {
- return std::make_pair("nether_brick", "normal");
- }
- case 121: {
- return std::make_pair("end_stone", "normal");
- }
- case 129: {
- return std::make_pair("emerald_ore", "normal");
- }
- case 133: {
- return std::make_pair("emerald_block", "normal");
- }
- case 141: {
- return std::make_pair("carrots", "age=" + std::to_string(blockId.state));
- }
- case 142: {
- return std::make_pair("potatoes", "age=" + std::to_string(blockId.state));
- }
- case 149: {
- static const std::string dirs[] = {
- "east",
- "south",
- "west",
- "north",
- };
- unsigned char dir = blockId.state & 0x3;
- bool substractMode = (blockId.state >> 2) & 0x1;
- bool isPowered = blockId.state >> 3;
- return std::make_pair("unpowered_comparator", "facing=" + dirs[dir] + ",mode=" + (substractMode ? "subtract" : "compare") + ",powered=" + (isPowered ? "true" : "false"));
- }
- case 153: {
- return std::make_pair("quartz_ore", "normal");
- }
- case 155: {
- return std::make_pair("quartz_block", "normal");
- }
- case 161: {
- if ((blockId.state & 0x3) > 2)
- break;
- static const std::pair<std::string, std::string> ids[] = {
- std::pair<std::string,std::string>("acacia_leaves", "normal"),
- std::pair<std::string,std::string>("dark_oak_leaves", "normal"),
- };
- return ids[blockId.state & 0x3];
- }
- case 162: {
- unsigned char type = blockId.state & 0x3;
- if (type > 2)
- break;
- unsigned char dir = (blockId.state & 0xC) >> 2;
- static const std::string types[] = {
- "acacia_log",
- "dark_oak_log",
- };
- static const std::string dirs[] = {
- "axis=y",
- "axis=x",
- "axis=z",
- "axis=none",
- };
- return std::make_pair(types[type], dirs[dir]);
- }
- case 175: {
- bool high = ((blockId.state >> 3) & 0x1);
- unsigned char type = blockId.state & 0x7;
-
- static const std::string types[] = {
- "sunflower",
- "syringa",
- "double_grass",
- "double_fern",
- "double_rose",
- "paeonia",
- };
-
- static const std::string isHigh[] = {
- "half=lower",
- "half=upper",
- };
- return std::make_pair(types[type], isHigh[high]);
- }
- case 207: {
- return std::make_pair("beetroots", "age=" + std::to_string(blockId.state));
- }
- case 208: {
- return std::make_pair("grass_path", "normal");
- }
- default:
- break;
- }
-
- return std::make_pair("", "");
-}
-
std::map<BlockId, BlockInfo> staticBlockInfo;
void RegisterStaticBlockInfo(BlockId blockId, BlockInfo blockInfo) {
diff --git a/src/Block.hpp b/src/Block.hpp
index d8a78a8..fbeeaeb 100644
--- a/src/Block.hpp
+++ b/src/Block.hpp
@@ -41,9 +41,6 @@ namespace std {
};
}
-//returns name of blockstate and name of variant
-std::pair<std::string, std::string> TransformBlockIdToBlockStateName(BlockId blockId);
-
struct BlockInfo {
bool collides;
std::string blockstate;
diff --git a/src/Render.cpp b/src/Render.cpp
index 6218740..128c877 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -451,8 +451,8 @@ void Render::RenderGui() {
AssetManager::GetAssetNameByBlockId(BlockId{ worldPtr->GetBlockId(selectionStatus.selectedBlock).id,0 }).c_str());
ImGui::Text("Selected block variant: %s:%s",
- TransformBlockIdToBlockStateName(worldPtr->GetBlockId(selectionStatus.selectedBlock)).first.c_str(),
- TransformBlockIdToBlockStateName(worldPtr->GetBlockId(selectionStatus.selectedBlock)).second.c_str());
+ GetBlockInfo(worldPtr->GetBlockId(selectionStatus.selectedBlock)).blockstate.c_str(),
+ GetBlockInfo(worldPtr->GetBlockId(selectionStatus.selectedBlock)).variant.c_str());
}
ImGui::End();