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-rw-r--r--cwd/assets/altcraft/scripts/init.lua1
-rw-r--r--cwd/assets/altcraft/ui/loading-styles.rcss9
-rw-r--r--cwd/assets/altcraft/ui/loading.rml11
-rw-r--r--src/GameState.cpp5
4 files changed, 25 insertions, 1 deletions
diff --git a/cwd/assets/altcraft/scripts/init.lua b/cwd/assets/altcraft/scripts/init.lua
index 790bab0..ffd74b7 100644
--- a/cwd/assets/altcraft/scripts/init.lua
+++ b/cwd/assets/altcraft/scripts/init.lua
@@ -15,6 +15,7 @@ function plugin.onLoad ()
con:LoadDocument("altcraft/ui/hud")
con:LoadDocument("altcraft/ui/pause")
con:LoadDocument("altcraft/ui/options")
+ con:LoadDocument("altcraft/ui/loading")
uiMainMenu:Show()
AC.Settings.Load()
diff --git a/cwd/assets/altcraft/ui/loading-styles.rcss b/cwd/assets/altcraft/ui/loading-styles.rcss
new file mode 100644
index 0000000..b376fe8
--- /dev/null
+++ b/cwd/assets/altcraft/ui/loading-styles.rcss
@@ -0,0 +1,9 @@
+#body-loading {
+ background-color: #160f08;
+ color: white;
+}
+
+#loading {
+ font-size: 20vh;
+ margin: 30% auto auto;
+}
diff --git a/cwd/assets/altcraft/ui/loading.rml b/cwd/assets/altcraft/ui/loading.rml
new file mode 100644
index 0000000..2d84c37
--- /dev/null
+++ b/cwd/assets/altcraft/ui/loading.rml
@@ -0,0 +1,11 @@
+<rml>
+ <head>
+ <link type="text/rcss" href="mc-styles" />
+ <link type="text/rcss" href="loading-styles" />
+ <title>Loading</title>
+ <script src="/altcraft/scripts/ui"></script>
+ </head>
+ <body id="body-loading">
+ <strong class="mc-title" id="loading">Loading</strong>
+ </body>
+</rml>
diff --git a/src/GameState.cpp b/src/GameState.cpp
index be408dd..bb93c45 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -6,6 +6,7 @@
#include "Event.hpp"
#include "Packet.hpp"
+#include "Game.hpp"
void GameState::Update(double deltaTime) {
OPTICK_EVENT();
@@ -383,7 +384,6 @@ void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) {
auto packetResponse = std::make_shared<PacketTeleportConfirm>(packet->TeleportId);
PUSH_EVENT("SendPacket", std::static_pointer_cast<Packet>(packetResponse));
-
break;
}
@@ -418,6 +418,9 @@ void GameState::UpdatePacket(std::shared_ptr<Packet> ptr) {
gameStatus.dimension = packet->Dimension;
gameStatus.difficulty = packet->Difficulty;
gameStatus.levelType = packet->LevelType;
+ SetState(State::Loading);
+ gameStatus.isGameStarted = false;
+ receivedEnoughChunks = false;
break;
}
case EntityHeadLook: