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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-19 17:20:51 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-19 17:20:51 +0200
commitf24107368fa47f911f4491f644ff3755525c91e1 (patch)
tree02dc3583ed82d81139b17191af9a9bfae40c45a9 /src
parent2017-08-18 (diff)
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Diffstat (limited to '')
-rw-r--r--src/Event.cpp4
-rw-r--r--src/Event.hpp4
-rw-r--r--src/GameState.cpp4
-rw-r--r--src/GameState.hpp6
-rw-r--r--src/Render.cpp17
-rw-r--r--src/Render.hpp1
-rw-r--r--src/RendererSection.cpp8
-rw-r--r--src/RendererWorld.cpp257
-rw-r--r--src/RendererWorld.hpp19
-rw-r--r--src/Texture.cpp5
-rw-r--r--src/ThreadGame.cpp9
-rw-r--r--src/ThreadGame.hpp2
-rw-r--r--src/ThreadNetwork.cpp7
-rw-r--r--src/ThreadNetwork.hpp2
-rw-r--r--src/Utility.cpp6
-rw-r--r--src/Utility.hpp2
-rw-r--r--src/World.cpp62
17 files changed, 142 insertions, 273 deletions
diff --git a/src/Event.cpp b/src/Event.cpp
index 94eedba..1a0816f 100644
--- a/src/Event.cpp
+++ b/src/Event.cpp
@@ -65,14 +65,14 @@ void EventListener::HandleEvent() {
void EventAgregator::RegisterListener(EventListener &listener) {
listenersMutex.lock();
- LOG(WARNING) << "Registered handler " << &listener;
+ //LOG(WARNING) << "Registered handler " << &listener;
listeners.push_back(&listener);
listenersMutex.unlock();
}
void EventAgregator::UnregisterListener(EventListener &listener) {
listenersMutex.lock();
- LOG(WARNING) << "Unregistered handler " << &listener;
+ //LOG(WARNING) << "Unregistered handler " << &listener;
listeners.erase(std::find(listeners.begin(), listeners.end(), &listener));
listenersMutex.unlock();
}
diff --git a/src/Event.hpp b/src/Event.hpp
index 5467f85..e7ebe66 100644
--- a/src/Event.hpp
+++ b/src/Event.hpp
@@ -60,7 +60,7 @@ struct ConnectToServerData {
class NetworkClient;
struct ConnectionSuccessfullData {
- NetworkClient *ptr;
+ std::shared_ptr<NetworkClient> ptr;
};
struct DisconnectData {
@@ -86,7 +86,7 @@ struct RegisterNetworkClientData {
class GameState;
struct PlayerConnectedData {
- GameState *ptr;
+ std::shared_ptr<GameState> ptr;
};
struct RemoveLoadingScreenData {
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 77b6394..c49b332 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -2,7 +2,7 @@
#include "Event.hpp"
#include <iomanip>
-GameState::GameState(NetworkClient *networkClient) : nc(networkClient) {
+GameState::GameState(std::shared_ptr<NetworkClient> networkClient) : nc(networkClient) {
Front = glm::vec3(0.0f, 0.0f, -1.0f);
this->SetPosition(glm::vec3(0.0f, 0.0f, 3.0f));
this->WorldUp = glm::vec3(0.0f, 1.0f, 0.0f);
@@ -195,7 +195,7 @@ void GameState::UpdatePacket()
g_ReducedDebugInfo = packet->ReducedDebugInfo;
LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int)g_Difficulty
<< ", Level Type is " << g_LevelType;
- EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{ this });
+ EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{ gs });
break;
}
case Map:
diff --git a/src/GameState.hpp b/src/GameState.hpp
index d104e54..f09e5ab 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -10,9 +10,9 @@
#include "Event.hpp"
class GameState {
- NetworkClient *nc;
+ std::shared_ptr<NetworkClient> nc;
public:
- GameState(NetworkClient *networkClient);
+ GameState(std::shared_ptr<NetworkClient> networkClient);
void Update(float deltaTime);
@@ -68,4 +68,6 @@ public:
double g_PlayerVelocityX = 0;
double g_PlayerVelocityY = 0;
double g_PlayerVelocityZ = 0;
+
+ std::shared_ptr<GameState> gs;
};
diff --git a/src/Render.cpp b/src/Render.cpp
index 4d0f4b7..a175278 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -5,7 +5,7 @@
#include "AssetManager.hpp"
#include "Event.hpp"
-Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) {
+Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) : timer(std::chrono::milliseconds(16)) {
InitSfml(windowWidth, windowHeight, windowTitle);
glCheckError();
InitGlew();
@@ -56,17 +56,19 @@ void Render::PrepareToRendering() {
//TextureAtlas texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, AssetManager::Instance().GetTextureAtlas());
+ AssetManager::Instance().GetTextureAtlasIndexes();
}
void Render::RenderFrame() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if (world) {
- world->Update();
- }
if (renderWorld)
- world->Render(renderState);
+ world->Render(renderState);
+
+ if (world) {
+ world->Update(timer.RemainTimeMs());
+ }
window->display();
}
@@ -95,7 +97,7 @@ void Render::HandleEvents() {
SetMouseCapture(!isMouseCaptured);
break;
case sf::Keyboard::U:
- EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ "127.0.0.1", 25565 });
+ EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ "10.1.1.2", 25565 });
break;
case sf::Keyboard::I:
EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Manual disconnect" });
@@ -211,8 +213,7 @@ void Render::ExecuteRenderLoop() {
listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) {
window->setTitle("Connecting");
});
-
- LoopExecutionTimeController timer(std::chrono::milliseconds(16));
+
while (isRunning) {
HandleEvents();
if (isMouseCaptured) HandleMouseCapture();
diff --git a/src/Render.hpp b/src/Render.hpp
index 83b3d1a..6b4b5a4 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -13,6 +13,7 @@ class Render {
std::unique_ptr<RendererWorld> world;
bool renderWorld = false;
RenderState renderState;
+ LoopExecutionTimeController timer;
void SetMouseCapture(bool IsCaptured);
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index 16514b2..609333c 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -33,15 +33,15 @@ RendererSection::~RendererSection() {
refCounterVbo[VboModels]--;
refCounterVbo[VboColors]--;
refCounterVao[Vao]--;
- if (refCounterVbo[VboTextures] == 0)
+ if (refCounterVbo[VboTextures] <= 0)
glDeleteBuffers(1, &VboTextures);
- if (refCounterVbo[VboModels] == 0)
+ if (refCounterVbo[VboModels] <= 0)
glDeleteBuffers(1, &VboTextures);
- if (refCounterVbo[VboColors] == 0)
+ if (refCounterVbo[VboColors] <= 0)
glDeleteBuffers(1, &VboColors);
- if (refCounterVao[Vao] == 0)
+ if (refCounterVao[Vao] <= 0)
glDeleteVertexArrays(1, &Vao);
}
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 61c2afa..194ddd8 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -1,97 +1,6 @@
#include "RendererWorld.hpp"
-void RendererWorld::LoadedSectionController() {
- el::Helpers::setThreadName("RenderParser");
- std::function<void(Vector)> updateAllSections = [this](Vector playerPos) {
- Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
-
- std::vector<Vector> suitableChunks;
- auto chunks = gs->world.GetSectionsList();
- for (auto& it : chunks) {
- double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
- if (distance > MaxRenderingDistance)
- continue;
- suitableChunks.push_back(it);
- }
-
- std::vector<Vector> toRemove;
-
- sectionsMutex.lock();
- for (auto& it : sections) {
- if (std::find(suitableChunks.begin(), suitableChunks.end(), it.first) == suitableChunks.end())
- toRemove.push_back(it.first);
- }
- sectionsMutex.unlock();
-
- for (auto& it : toRemove) {
- EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it });
- }
- std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) {
- return (playerChunk - lhs).GetLength() < (playerChunk - rhs).GetLength();
- });
- for (auto& it : suitableChunks) {
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it });
- }
- };
-
-
- EventListener contentListener;
- contentListener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
- auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
- Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
-
- if ((Vector(vec.x, 0, vec.z) - playerChunk).GetLength() > MaxRenderingDistance)
- return;
-
- sectionsMutex.lock();
- auto& result = sections.find(vec);
- if (result != sections.end()) {
- if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) {
- sectionsMutex.unlock();
- RendererSectionData data(&gs->world, vec);
- renderDataMutex.lock();
- renderData.push(data);
- renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
- sectionsMutex.lock();
- }
- }
- else {
- sectionsMutex.unlock();
- RendererSectionData data(&gs->world, vec);
- renderDataMutex.lock();
- renderData.push(data);
- renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
- sectionsMutex.lock();
- }
- sectionsMutex.unlock();
- });
-
- contentListener.RegisterHandler(EventType::PlayerPosChanged, [this,&updateAllSections](EventData eventData) {
- auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
- updateAllSections(Vector(pos.x,pos.y,pos.z));
- });
-
- contentListener.RegisterHandler(EventType::UpdateSectionsRender, [this,&updateAllSections](EventData eventData) {
- updateAllSections(Vector(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ));
- });
-
-
- LoopExecutionTimeController timer(std::chrono::milliseconds(32));
- auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
- while (isRunning) {
- while (contentListener.IsEventsQueueIsNotEmpty())
- contentListener.HandleEvent();
- if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(15)) {
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
- timeSincePreviousUpdate = std::chrono::steady_clock::now();
- }
- timer.Update();
- }
-}
-
-/*void RendererWorld::WorkerFunction(size_t workerId) {
+void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
tasksListener.RegisterHandler(EventType::RendererWorkerTask, [&](EventData eventData) {
@@ -112,6 +21,11 @@ void RendererWorld::LoadedSectionController() {
EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
sectionsMutex.lock();
}
+ else {
+ isParsingMutex.lock();
+ isParsing[vec] = false;
+ isParsingMutex.unlock();
+ }
}
else {
sectionsMutex.unlock();
@@ -123,52 +37,55 @@ void RendererWorld::LoadedSectionController() {
sectionsMutex.lock();
}
sectionsMutex.unlock();
- LOG(INFO) << "Task " << vec << " done in " << workerId;
-
});
LoopExecutionTimeController timer(std::chrono::milliseconds(50));
while (isRunning) {
- while (tasksListener.IsEventsQueueIsNotEmpty())
+ while (tasksListener.IsEventsQueueIsNotEmpty() && isRunning)
tasksListener.HandleEvent();
timer.Update();
}
-}*/
+}
-void RendererWorld::RenderBlocks(RenderState& renderState)
+void RendererWorld::UpdateAllSections(VectorF playerPos)
{
- renderState.SetActiveShader(blockShader->Program);
- glCheckError();
+ Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
- GLint projectionLoc = glGetUniformLocation(blockShader->Program, "projection");
- GLint viewLoc = glGetUniformLocation(blockShader->Program, "view");
- GLint windowSizeLoc = glGetUniformLocation(blockShader->Program, "windowSize");
- glm::mat4 projection = glm::perspective(45.0f, (float)renderState.WindowWidth / (float)renderState.WindowHeight, 0.1f, 10000000.0f);
- glm::mat4 view = gs->GetViewMatrix();
- glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
- glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
- glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight);
+ std::vector<Vector> suitableChunks;
+ auto chunks = gs->world.GetSectionsList();
+ for (auto& it : chunks) {
+ double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
+ if (distance > MaxRenderingDistance)
+ continue;
+ suitableChunks.push_back(it);
+ }
- glCheckError();
+ std::vector<Vector> toRemove;
sectionsMutex.lock();
for (auto& it : sections) {
-
- it.second.Render(renderState);
+ if (std::find(suitableChunks.begin(), suitableChunks.end(), it.first) == suitableChunks.end())
+ toRemove.push_back(it.first);
}
-
sectionsMutex.unlock();
-}
-void RendererWorld::RenderEntities(RenderState& renderState)
-{
- renderState.SetActiveShader(entityShader->Program);
- glCheckError();
+ for (auto& it : toRemove) {
+ EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it });
+ }
+
+ playerChunk.y = std::floor(gs->g_PlayerY / 16.0);
+ std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) {
+ return (playerChunk - lhs).GetLength() < (playerChunk - rhs).GetLength();
+ });
+ for (auto& it : suitableChunks) {
+ EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it });
+ }
}
-RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
- MaxRenderingDistance = 15;
+RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
+ MaxRenderingDistance = 2;
+ numOfWorkers = 4;
PrepareRender();
@@ -187,8 +104,15 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
renderDataMutex.lock();
- while (!renderData.empty()) {
- auto &data = renderData.front();
+ int i = 0;
+ while (!renderData.empty() && i<20) {
+ auto &data = renderData.front();
+ isParsingMutex.lock();
+ if (isParsing[data.sectionPos] != true)
+ LOG(WARNING) << "Generated not parsed data";
+ isParsing[data.sectionPos] = false;
+ isParsingMutex.unlock();
+
sectionsMutex.lock();
if (sections.find(data.sectionPos) != sections.end()) {
if (sections.find(data.sectionPos)->second.GetHash() == data.hash) {
@@ -204,20 +128,9 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
sectionsMutex.unlock();
renderData.pop();
}
+ if (renderData.empty())
+ std::queue<RendererSectionData>().swap(renderData);
renderDataMutex.unlock();
-
- /*sectionsMutex.lock();
- renderList.clear();
- for (auto& it : sections) {
- renderList.push_back(it.first);
- }
- sectionsMutex.unlock();
- std::sort(renderList.begin(), renderList.end(), [&](Vector lhs, Vector rhs) {
- VectorF playerPos(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ);
- VectorF left = VectorF(lhs.x, lhs.y, lhs.z) * 16 - playerPos;
- VectorF right = VectorF(rhs.x, rhs.y, rhs.z) * 16 - playerPos;
- return left.GetLength() > right.GetLength();
- });*/
});
listener.RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
@@ -229,29 +142,42 @@ RendererWorld::RendererWorld(GameState * ptr):gs(ptr) {
}
});
- /*listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
+ listener.RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
- if (distanceToChunk > MaxRenderingDistance) {
- //LOG(WARNING) << (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
- //LOG(WARNING) << distanceToChunk;
+ if (MaxRenderingDistance != 1000 && distanceToChunk > MaxRenderingDistance) {
+ return;
+ }
+
+ isParsingMutex.lock();
+ if (isParsing.find(vec) == isParsing.end())
+ isParsing[vec] = false;
+ if (isParsing[vec] == true) {
+ //LOG(WARNING) << "Changed parsing block";
+ isParsingMutex.unlock();
return;
}
+ isParsing[vec] = true;
+ isParsingMutex.unlock();
EventAgregator::PushEvent(EventType::RendererWorkerTask, RendererWorkerTaskData{ currentWorker++,vec });
- if (currentWorker > numOfWorkers)
+ if (currentWorker >= numOfWorkers)
currentWorker = 0;
- LOG(INFO) << "New task " << vec << " for " << currentWorker;
});
- for (int i = 0; i < numOfWorkers; i++)
- workers[i] = std::thread(&RendererWorld::WorkerFunction, this, i);*/
+ listener.RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) {
+ UpdateAllSections(VectorF(gs->g_PlayerX,gs->g_PlayerY,gs->g_PlayerZ));
+ });
- resourceLoader = std::thread(&RendererWorld::LoadedSectionController, this);
+ listener.RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) {
+ auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
+ UpdateAllSections(pos);
+ });
- //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ for (int i = 0; i < numOfWorkers; i++)
+ workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i));
}
RendererWorld::~RendererWorld() {
@@ -263,9 +189,8 @@ RendererWorld::~RendererWorld() {
sectionsMutex.unlock();
LOG(INFO) << "Total faces to render: "<<faces;
isRunning = false;
- /*for (int i = 0; i < numOfWorkers; i++)
- workers[i].join();*/
- resourceLoader.join();
+ for (int i = 0; i < numOfWorkers; i++)
+ workers[i].join();
delete blockShader;
delete entityShader;
}
@@ -284,36 +209,6 @@ void RendererWorld::Render(RenderState & renderState) {
glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight);
glCheckError();
- /*for (auto& pos : renderList) {
- std::vector<Vector> sectionCorners = {
- Vector(0, 0, 0),
- Vector(0, 0, 16),
- Vector(0, 16, 0),
- Vector(0, 16, 16),
- Vector(16, 0, 0),
- Vector(16, 0, 16),
- Vector(16, 16, 0),
- Vector(16, 16, 16),
- };
- bool isBreak = true;
- glm::mat4 vp = projection * view;
- for (auto &it : sectionCorners) {
- glm::vec3 point(pos.x * 16 + it.x, pos.y * 16 + it.y, pos.z * 16 + it.z);
- glm::vec4 p = vp * glm::vec4(point, 1);
- glm::vec3 res = glm::vec3(p) / p.w;
- if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) {
- isBreak = false;
- break;
- }
- }
- double lengthToSection = (VectorF(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ) - VectorF(pos.x * 16, pos.y * 16, pos.z * 16)).GetLength();
-
- if (isBreak && lengthToSection > 30.0f) {
- continue;
- }
-
- sections.find(pos)->second.Render(renderState);
- }*/
sectionsMutex.lock();
for (auto& section : sections) {
sectionsMutex.unlock();
@@ -386,7 +281,13 @@ bool RendererWorld::IsNeedResourcesPrepare() {
return false;
}
-void RendererWorld::Update() {
- while (listener.IsEventsQueueIsNotEmpty())
+void RendererWorld::Update(double timeToUpdate) {
+ auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
+ int i = 0;
+ while (listener.IsEventsQueueIsNotEmpty() && i++ < 50)
listener.HandleEvent();
+ if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(5)) {
+ EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ timeSincePreviousUpdate = std::chrono::steady_clock::now();
+ }
}
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 54c1826..e7bcdf0 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -9,27 +9,26 @@
class RendererWorld: public Renderer {
//General
- GameState *gs;
+ std::shared_ptr<GameState> gs;
EventListener listener;
- /*static const size_t numOfWorkers = 4;
+ size_t numOfWorkers;
size_t currentWorker = 0;
- std::thread workers[numOfWorkers];
- void WorkerFunction(size_t WorkerId);*/
- std::thread resourceLoader;
- void LoadedSectionController();
+ std::vector<std::thread> workers;
+ void WorkerFunction(size_t WorkerId);
bool isRunning = true;
+ std::mutex isParsingMutex;
+ std::map<Vector, bool> isParsing;
//Blocks
std::vector<Vector> renderList;
std::mutex sectionsMutex;
std::map<Vector, RendererSection> sections;
Shader *blockShader;
- void RenderBlocks(RenderState& renderState);
+ void UpdateAllSections(VectorF playerPos);
//Entities
Shader *entityShader;
std::vector<RendererEntity> entities;
- void RenderEntities(RenderState& renderState);
public:
- RendererWorld(GameState* ptr);
+ RendererWorld(std::shared_ptr<GameState> ptr);
~RendererWorld();
void Render(RenderState& renderState) override;
@@ -39,7 +38,7 @@ public:
double MaxRenderingDistance;
- void Update();
+ void Update(double timeToUpdate);
std::mutex renderDataMutex;
std::queue<RendererSectionData> renderData;
diff --git a/src/Texture.cpp b/src/Texture.cpp
index 5d183c3..5c7ebf7 100644
--- a/src/Texture.cpp
+++ b/src/Texture.cpp
@@ -8,7 +8,8 @@ Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFil
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureFiltering);
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
//Image load
@@ -27,7 +28,7 @@ Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFil
//Creating texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE,
(GLvoid *) image.getPixelsPtr());
- glGenerateMipmap(GL_TEXTURE_2D);
+ //glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
diff --git a/src/ThreadGame.cpp b/src/ThreadGame.cpp
index d3750ea..ef7a95e 100644
--- a/src/ThreadGame.cpp
+++ b/src/ThreadGame.cpp
@@ -19,13 +19,14 @@ void ThreadGame::Execute() {
listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
auto data = std::get<ConnectionSuccessfullData>(eventData);
- gs = new GameState(data.ptr);
+ gs = std::make_shared<GameState>(data.ptr);
+ gs->gs = gs;
});
listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
- delete gs;
- gs = nullptr;
+ gs->gs.reset();
+ gs.reset();
});
listener.RegisterHandler(EventType::KeyPressed, [this](EventData eventData) {
@@ -100,5 +101,5 @@ void ThreadGame::Execute() {
}
timer.Update();
}
- delete gs;
+ gs.reset();
}
diff --git a/src/ThreadGame.hpp b/src/ThreadGame.hpp
index 9894235..41676d6 100644
--- a/src/ThreadGame.hpp
+++ b/src/ThreadGame.hpp
@@ -5,7 +5,7 @@
#include "Event.hpp"
class ThreadGame: Thread {
- GameState *gs = nullptr;
+ std::shared_ptr<GameState> gs;
bool isRunning = true;
bool isMoving[5] = { 0,0,0,0,0 };
public:
diff --git a/src/ThreadNetwork.cpp b/src/ThreadNetwork.cpp
index f734c0c..5a8a61a 100644
--- a/src/ThreadNetwork.cpp
+++ b/src/ThreadNetwork.cpp
@@ -25,7 +25,7 @@ void ThreadNetwork::Execute() {
LOG(INFO) << "Connecting to server";
EventAgregator::PushEvent(EventType::Connecting, ConnectingData{});
try {
- nc = new NetworkClient(data.address, data.port, "HelloOne");
+ nc = std::make_shared<NetworkClient>(data.address, data.port, "HelloOne");
} catch (std::exception &e) {
LOG(WARNING) << "Connection failed";
EventAgregator::PushEvent(EventType::ConnectionFailed, ConnectionFailedData{e.what()});
@@ -39,8 +39,7 @@ void ThreadNetwork::Execute() {
auto data = std::get<DisconnectData>(eventData);
EventAgregator::PushEvent(EventType::Disconnected, DisconnectedData{ data.reason });
LOG(INFO) << "Disconnected: " << data.reason;
- delete nc;
- nc = nullptr;
+ nc.reset();
});
listener.RegisterHandler(EventType::NetworkClientException, [this](EventData eventData) {
@@ -54,5 +53,5 @@ void ThreadNetwork::Execute() {
timer.Update();
}
- delete nc;
+ nc.reset();
} \ No newline at end of file
diff --git a/src/ThreadNetwork.hpp b/src/ThreadNetwork.hpp
index 60df0d0..73f9ab8 100644
--- a/src/ThreadNetwork.hpp
+++ b/src/ThreadNetwork.hpp
@@ -5,7 +5,7 @@
#include "Event.hpp"
class ThreadNetwork : Thread {
- NetworkClient *nc = nullptr;
+ std::shared_ptr<NetworkClient> nc;
bool isRunning = true;
public:
ThreadNetwork();
diff --git a/src/Utility.cpp b/src/Utility.cpp
index 655c26f..30561c4 100644
--- a/src/Utility.cpp
+++ b/src/Utility.cpp
@@ -81,3 +81,9 @@ double LoopExecutionTimeController::GetRealDeltaS()
{
return std::chrono::duration<double,std::ratio<1,1>>(previousUpdate - previousPreviousUpdate).count();
}
+
+double LoopExecutionTimeController::RemainTimeMs()
+{
+ auto remain = delayLength - GetDelta();
+ return remain.count();
+}
diff --git a/src/Utility.hpp b/src/Utility.hpp
index c7ec358..d31a1a3 100644
--- a/src/Utility.hpp
+++ b/src/Utility.hpp
@@ -57,4 +57,6 @@ public:
double GetDeltaS();
double GetRealDeltaS();
+
+ double RemainTimeMs();
};
diff --git a/src/World.cpp b/src/World.cpp
index 44816e7..740c276 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2,38 +2,23 @@
#include "Event.hpp"
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
- StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
+ StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
std::bitset<16> bitmask(packet->PrimaryBitMask);
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
- PackedSection section = ParseSection(&chunkData, chunkPosition);
- auto it = sections.find(chunkPosition);
- if (it == sections.end()) {
- sections.insert(std::make_pair(chunkPosition, section));
+ PackedSection packedSection = ParseSection(&chunkData, chunkPosition);
+ Section section(packedSection);
+ auto it = cachedSections.find(chunkPosition);
+ if (it == cachedSections.end()) {
+ cachedSections.insert(std::make_pair(chunkPosition, section));
}
else {
using std::swap;
swap(it->second, section);
}
EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
-
- /*parseMutex.lock();
- toParse.push(section);
- parseMutex.unlock();*/
- /*section.Parse();
- sectionMutexes[chunkPosition].lock();
- auto it = sections.find(chunkPosition);
- if (it == sections.end()) {
- sections.insert(std::make_pair(chunkPosition, section));
- } else {
- using std::swap;
- swap(it->second, section);
- }
- sectionMutexes[chunkPosition].unlock();
-
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });*/
- }
+ }
}
}
@@ -53,38 +38,7 @@ PackedSection World::ParseSection(StreamInput *data, Vector position) {
return PackedSection(position, dataArray.data(), dataArray.size(), blockLight.data(),
(skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette);
}
-/*
-void World::ParserFunc()
-{
- LoopExecutionTimeController timer(std::chrono::milliseconds(32));
- while (isRunning) {
- parseMutex.lock();
- while (toParse.size() > 0) {
- Section section = toParse.front();
- toParse.pop();
- parseMutex.unlock();
-
- section.Parse();
- sectionMutexes[section.GetPosition()].lock();
- auto it = sections.find(section.GetPosition());
- if (it == sections.end()) {
- sections.insert(std::make_pair(section.GetPosition(), section));
- }
- else {
- using std::swap;
- swap(it->second, section);
- }
- sectionMutexes[section.GetPosition()].unlock();
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ section.GetPosition() });
-
- parseMutex.lock();
- }
- parseMutex.unlock();
- timer.Update();
- }
-}
-*/
World::~World() {
}
@@ -112,6 +66,8 @@ World::World() {
bool World::isPlayerCollides(double X, double Y, double Z) {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
+ if (cachedSections.find(PlayerChunk) == cachedSections.end() || cachedSections.find(PlayerChunk - Vector(0,1,0)) == cachedSections.end())
+ return true;
std::vector<Vector> closestSectionsCoordinates = {
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z),