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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-29 17:25:30 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | a0d5862d99186f317a0f7364e8b6cd3cfeccfdf1 (patch) | |
tree | 7bf54f8141c513650130e8d3cc6bd8ce3f71b1fe /src/imgui_impl_sdl_gl3.h | |
parent | 2017-08-27 (diff) | |
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Diffstat (limited to 'src/imgui_impl_sdl_gl3.h')
-rw-r--r-- | src/imgui_impl_sdl_gl3.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/imgui_impl_sdl_gl3.h b/src/imgui_impl_sdl_gl3.h new file mode 100644 index 0000000..99abd40 --- /dev/null +++ b/src/imgui_impl_sdl_gl3.h @@ -0,0 +1,19 @@ +// ImGui SDL2 binding with OpenGL3 +// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). +// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +struct SDL_Window; +typedef union SDL_Event SDL_Event; + +IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window); +IMGUI_API void ImGui_ImplSdlGL3_Shutdown(); +IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window); +IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects(); +IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects(); |