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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
commitf942405184c2d6067fb5303b58a225edf7e452b1 (patch)
tree83e70c7e3019e5b195c9caf41194b2113fa76d7f /src/graphics/Shader.hpp
parent2017-07-26 (diff)
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Diffstat (limited to 'src/graphics/Shader.hpp')
-rw-r--r--src/graphics/Shader.hpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/graphics/Shader.hpp b/src/graphics/Shader.hpp
deleted file mode 100644
index 17a434e..0000000
--- a/src/graphics/Shader.hpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <string>
-#include <fstream>
-#include <sstream>
-
-#include <easylogging++.h>
-#include <GL/glew.h>
-
-class Shader
-{
-private:
- const GLchar *vertex;
- const GLchar *fragment;
-public:
- // Идентификатор программы
- GLuint Program;
- // Конструктор считывает и собирает шейдер
- Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
- // Использование программы
- void Use();
-
- void Reload();
-}; \ No newline at end of file