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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
commit | 4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch) | |
tree | 548911d4e341fd5717acff3b5bc752c7b5650bf4 /src/graphics/Shader.hpp | |
parent | 2017-05-13 (diff) | |
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Diffstat (limited to 'src/graphics/Shader.hpp')
-rw-r--r-- | src/graphics/Shader.hpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/graphics/Shader.hpp b/src/graphics/Shader.hpp new file mode 100644 index 0000000..8178d2a --- /dev/null +++ b/src/graphics/Shader.hpp @@ -0,0 +1,22 @@ +#include <string> +#include <fstream> +#include <sstream> +#include <iostream> + +#include <GL/glew.h> + +class Shader +{ +private: + const GLchar *vertex; + const GLchar *fragment; +public: + // Идентификатор программы + GLuint Program; + // Конструктор считывает и собирает шейдер + Shader(const GLchar* vertexPath, const GLchar* fragmentPath); + // Использование программы + void Use(); + + void Reload(); +};
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